AI Video Prompts for Action Scenes

High-energy chase sequences, fight choreography, explosions, and dynamic camera moves — these Seedance 2.0 action prompts are built for cinematic impact from the first frame.

Action is the genre where AI video earns its keep: physics-defying stunts, wire-free fight choreography, and camera moves no human operator could pull off. The difference between an action clip and a great action clip comes down to the camera instruction. Saying "a fight scene" gives the model a static wide shot; "steadicam whip-pan tracking the impact, low-angle fast push-in as the fighter launches" gives it a cinematographer. These Seedance 2.0 action prompts break down the move — the body, the camera, and the energy arc — so the model executes a directed sequence rather than a generic punch. They cover the full action palette: wuxia martial arts, cyberpunk pursuit, parkour traversal, stadium sprints, and genre-bending combat. Copy a prompt, swap in your characters and location, and keep the camera verb intact.

Seedance 2.0 AI video prompt: At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest 
clearing a

At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest clearing at night, thick mist rolling across the mossy ground, pale blue moonlight streaming through the dense canopy above. The reference shinobi character walks slowly into frame from the right side, silent on the moss, stopping in the center of the clearing. He draws his katana from his back sheath in one smooth continuous motion. Seven enemy shinobi silhouettes in dark crimson and deep indigo robes emerge from the surrounding trees, encircling him in a wide perfect ring, each carrying a different weapon — katana, twin kamas, kusarigama with chain, naginata polearm, ninjato, paired sai, tetsubo war club. Camera begins a slow circular dolly at low angle, establishing the circle formation. At 2 to 3 seconds: Rapid cross-cutting between three tight close-ups — the reference shinobi's eyes narrowing behind his mask wrap, the edge of an enemy katana catching a blade of moonlight, a kusarigama chain tightening with a subtle pull. Heavy motion blur between each cut. The tension locks into place. At 3 to 7 seconds: The seven enemies charge inward simultaneously from all directions. The reference shinobi explodes upward in one fluid violent motion, launching into a full aerial backflip. He spins a complete 360 degrees mid-air, his katana extended horizontally at chest height, the polished curved blade catching moonlight through the mist. His black shozoku robes and sash ribbons trail behind him, twisting gracefully with the rotation, the hood fluttering. As he spins, the katana cuts cleanly through all seven enemies in perfect sequence, each strike landing at neck or chest level. Dark red mist sprays outward in parabolic arcs following the blade's trajectory, droplets suspended in the cold night air. The camera orbits around him in perfect sync with his spin, keeping him locked as the center of the frame while the bamboo forest blurs radially behind him. Extreme slow-motion at 20 percent speed throughout the entire spin sequence. His mask, hood, robes, and katana remain absolutely identical to the reference character throughout the rotation. At 7 to 8 seconds: Speed ramps back toward normal as the shinobi lands in a perfect low crouch, katana extended to one side, fallen leaves and mist bursting outward from the landing impact. Behind him, the seven enemy bodies begin falling backward in near-perfect unison, their robes fluttering as they collapse, still suspended in slow motion. At 8 to 10 seconds: The reference shinobi slowly rises from his crouch, katana hanging loosely at his side. A single drop of dark liquid falls from the blade's tip in slow motion. Camera pushes in slowly from low angle as moon rays pierce through the bamboo canopy behind him, scattered leaves and pollen particles drifting through the cold shafts of light. The seven bodies finish collapsing onto the mossy ground around him, silent. He stands motionless, katana at his side, breath visible as a thin pale cloud in the cold air. Cold pale blue moonlight cutting through thick bamboo forest mist, drifting particles of pollen and dust, disturbed leaves on every impact, reflective moisture on the moss, distant torii gate silhouette barely visible through the trees. Deep desaturated blue-black and forest-green color palette with dark crimson isolation on enemy robes only, ink- painting cinematography, natural organic film grain, shot on ARRI Alexa with anamorphic 40mm lens at f/2.0. Reference the visual style of Kurosawa, Miike, and Zhang Yimou — silent, mythic, final-stand atmosphere. 9:16 vertical composition throughout. Critical character consistency: The main shinobi must remain absolutely identical to the reference character image in every single frame — same mask wrap, same hood, same robe folds, same sash, same bracers, same katana design, same build, same posture style. Do not alter, redesign, or morph the character at any point, in any lighting, from any angle. The seven enemies retain their distinct weapons and robe colors throughout. No text, no subtitles, no watermarks, no Western-style elements.

Seedance 2.0 AI video prompt: SUBJECTS:
A lightweight urban infiltrator @ image1, wearing a functional hoodie,

SUBJECTS: A lightweight urban infiltrator @ image1, wearing a functional hoodie, black tactical chest rig with modular equipment, loose cargo pants; face obscured by black goggles; dual compact high-tech grappling launchers in both hands, thin cables connected to the wrists ENVIRONMENT: Cyberpunk Chinese-style high-altitude city; starting point is a multi-layered pagoda roof structure hundreds of meters high with stacked neon outlines; below is a vertically expanding urban abyss with dense buildings; mid-section includes building facades, hanging neon signs, and large holographic billboards; in the distance, a train tunnel entrance embedded into the architecture; along the path stands a giant holographic glass billboard; final section transitions into the tunnel interior with a high-speed train and high-voltage cables CAMERA: Single continuous shot; starts close to the character and follows downward, mid-section shifts to side tracking while maintaining motion direction, final section pushes forward at high speed and transitions to a low-angle shot before landing; noticeable FOV stretching and compression driven by speed STYLE: 2.5D style, dynamic outlines and halftone shading; character uses stepped-frame animation contrasted against the background; exaggerated stretch and motion smear at high speed, with chromatic aberration and subtle glitch effects COLOR LOGIC: High-contrast cyberpunk palette; cyan and magenta as opposing colors; upon entering the tunnel, a brief black-and-white inversion occurs, preserving only the character and electric sparks in highlight colors Timeline 0:00–0:03: FPV close behind the character in a rapid downward fall; lens shifts from mid to wide; the character leans back off the pagoda roof edge into free fall and accelerates; layered roof structures quickly recede while the urban abyss opens below; neon lines stretch into speed trails SFX: (wind intensifies) 0:03–0:06: While falling, the character fires a grappling hook, locking onto a neon sign; the cable tightens, pulling the body into a horizontal swing close to building surfaces; the train tunnel entrance in the distance gradually enlarges; speed increases at the lowest swing point and continues forward along the direction SFX: (lock-on + cable tension) 0:06–0:09: Camera pushes forward to the character’s front; the character crashes into a giant holographic glass billboard along the path; a brief moment of impact pause occurs with chromatic offset and distortion; cracks spread outward; shards gain bold black outlines and flatten into planar graphic shapes, some stretching into comic panel forms; a large hand-drawn onomatopoeia “KRACK” briefly flashes across the frame, then is torn apart and carried away by flying debris and high-speed motion; the character breaks through and continues forward at speed SFX: (glass shatter + glitch distortion) 0:09–0:12: Maintains forward trajectory into the train tunnel; the character weaves between a speeding train and high-voltage cables; each close pass near cables triggers a brief inversion into high-contrast black and white, retaining only the character and electric sparks in cyan and magenta SFX: (electric buzz + train wind pressure) 0:12–0:15: Losing traction, the character drops toward the train roof; the body tightens, then drives downward into landing; impact generates an outward energy wave; the character stabilizes, stands, and looks up; the frame freezes into a comic cover composition with halftone and print texture overlay SFX: (heavy impact)

Seedance 2.0 AI video prompt: Reference character consistency: keep exact face, hairstyle, outfit, and body pr

Reference character consistency: keep exact face, hairstyle, outfit, and body proportions from the reference image. Realistic human appearance, cinematic lighting, grounded physics. Cinematic high-speed fight over an open ocean under a dark, stormy sky. Hyper-realistic water simulation, strong wind pressure bending waves, spray and mist trailing behind movement. 0–2s Wide aerial shot. The character flies at extreme speed above the ocean surface. Wind pressure creates long ripples and drifting spray. 2–4s A gigantic water elemental rises from a massive wave. Its body forms from swirling vortex currents, glowing green-blue eyes. It lunges forward, trying to grab her with a giant water arm. 4–6s She leans backward mid-air, narrowly dodging the grab, then counters with a powerful forward punch. The impact explodes into water spray and ripple shockwaves. 6–9s She lands and runs across the water surface at high speed. The creature swings another arm. She slides low to avoid it, then jumps and delivers a spinning kick. The water body deforms and splashes. 9–12s Slow-motion near-hit moment. A massive water hand almost grabs her. Droplets freeze mid-air. She twists sideways and escapes at the last second. 12–15s She accelerates forward, then turns and performs a final high-speed punch-and-kick combo. A massive water explosion erupts. The creature partially collapses into waves as mist fills the frame. Camera: dynamic tracking, whip pan, crash zoom, slow motion for near-miss moments. Lighting: storm clouds, subtle lightning, green-blue glow from the creature.

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMME

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

Seedance 2.0 AI video prompt: Photorealistic cinematic short film, dynamic movie style action, bright summer d

Photorealistic cinematic short film, dynamic movie style action, bright summer daylight, realistic physics, high-speed motion, seamless scale transitions. 0:00 – 0:02 – EXT. PARK – DAY – TREE BRANCH A Japanese schoolgirl crouches on a thick tree branch in a public park, wearing a school uniform, focused and fearless. She launches forward without hesitation. The camera dives with her in a fast, dramatic motion. 0:02 – 0:04 – FREE FALL TO PICNIC TABLE She drops rapidly toward a picnic table below. The instant she impacts the table surface, her scale suddenly snaps smaller — now she is the size of a soda can. The tabletop becomes a giant landscape filled with oversized sandwiches, fruit, chips, drinks, and napkins. Without stopping, she immediately sprints forward between the food items at high speed. 0:04 – 0:06 – TABLE SURFACE – CONTINUOUS A bee rockets past her like a speeding vehicle. She leaps onto its back in one fluid move, landing in a forward-facing riding position. Another scale snap happens mid-motion — now she is the same size as the bee. 0:06 – 0:09 – BEE FLIGHT – HIGH SPEED The bee flies aggressively across the park. She clings tightly to its back as they weave at extreme speed through the legs of walking people. Shoes slam onto the ground around them like giant moving obstacles. Strong wind blasts her hair and clothes backward. 0:09 – 0:11 – SLOW MOTION – WATER BALLOON CHAOS Still riding the bee, she flies through a group of kids in the middle of a water-balloon fight. Everything shifts into slow motion — exploding water balloons, suspended droplets sparkling in sunlight, her expression intense and exhilarated. 0:11 – 0:12.5 – NORMAL SPEED – CHEERLEADER PASS Back to real speed. The bee shoots cleanly through the legs of a row of cheerleaders standing side by side, their uniforms and pom-poms creating a tunnel-like visual rhythm. 0:12.5 – 0:13.5 – JUMP AND CATCH She jumps off the bee. Instantly, her scale snaps back to normal human size while falling. A male student catches her securely in his open arms. They are both now normal size. 0:13.5 – 0:15 – END BEAT She hugs the male student, then turns and gives a playful wink directly to the camera. He looks surprised but happy. Freeze-frame energy.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: 0-5 seconds
Camera Work: Low-angle shot, showcasing the immense body of the drag

0-5 seconds Camera Work: Low-angle shot, showcasing the immense body of the dragon. Flames and magma splash around, and the dragon's scales glisten in the firelight, creating a tense and oppressive atmosphere. Action: The samurai stands firmly in the center of the cave, feet planted, holding the glowing katana, eyes locked on the dragon. 6-9 seconds Camera Work: The camera rapidly zooms in, capturing the dragon opening its massive mouth, letting out a deafening roar. Flames surge from the dragon’s mouth, the air vibrates, and the entire cavern fills with the overwhelming sound. Action: The dragon's roar stirs up a powerful gust of wind, causing the samurai's clothes to flap violently, but he remains steadfast and unmoved. 10-12 seconds Camera Work: The camera quickly pans upward as the dragon roars, capturing the samurai suddenly leaping into the air, swiftly raising his glowing katana. The motion is smooth and swift, the sword slicing through the air with a flash of light. Action: The samurai leaps towards the dragon's head, the tip of the katana precisely touching the dragon's forehead. The blade emits a dazzling glow, the light spreading from the sword’s tip, filling the entire frame, as if the air has frozen. 13-15 seconds Camera Work: The camera begins a 360-degree rotation, slowly circling the samurai and the dragon, emphasizing the moment of the sword’s contact with the dragon's head. The rotating camera highlights the light emanating from the sword, spreading outwards, bringing a sense of mysterious power. Action: As the sword touches the dragon’s head, the glow intensifies. The samurai and the dragon’s eyes slowly close, entering a deep resonance. The surrounding flames and smoke gradually subside, and the atmosphere becomes calm and mystical. The circular motion of the camera adds an epic feel, as if time has completely stopped.

Seedance 2.0 AI video prompt: Ultra-realistic Indian classroom street fight. Single continuous shot, no cuts.

Ultra-realistic Indian classroom street fight. Single continuous shot, no cuts. Raw handheld mobile footage with natural micro-jitters, slight rolling shutter, no stabilization. Documentary realism. Audio: No music. Only raw ambient sound-footsteps, desk friction, cloth movement, punches, fan hum, breathing, distant classroom noise. Lighting: Mixed warm + cool cinematic tones. Practical classroom lighting. Moving ceiling fan shadows. Visible dust particles in light shafts. MAIN CHARACTER (STRICT IDENTITY LOCK): Indian male (17-18), cold emotionless face matching reference image exactly. Black straight side-swept hair, brown almond eyes, sharp jawline, natural Indian skin tone, slim face. OUTFIT LOCK (NO CHANGE): Black school blazer, white shirt, black tie, black pants. No hoodie/tayers. Slightly fitted blazer, loose tie. Must remain identical throughout OPPONENT RULES: All opponents have unique faces. No resemblance to protagonist. ACTION: 0-2s: Protagonist grabs Opponent A from behind one-hand head slam onto desk. Books/pencils burst outward. Desk drags with friction. A collapses limp. 2-5s: Grabs Opponent B punch to abdomen B folds immediate head slam into desk. Head pressed briefly to tiles. Camera stabilizes briefly. B falls face-down. Heavy breathing, visible sweat. 5-6s: Blazer shifts slightly, shirt + tie visible (tie displaced). C & D enter from back, split and flank. Only footsteps, fan hum. 6-8s: Chaotic fight. D attacks with rapid punches. Protagonist stumbles slightly. C grabs blazer, pulls back. Knee to abdomen. Body bends forward. Heavy breathing. Fan shadows moving. 8-10s: Headbutt to D D staggers. Protagonist grabs C collar efficiently. 10-12s (BOARD IMPACT): Protagonist drives C backward into green chalkboard. Back hits first, head snaps slightly. Chalk dust bursts outward, fully visible in warm light. Chalk tray rattles, pieces fall. Micro slow-motion (0.2-0.3s) at impact back to real-time. C loses tension, slides down leaving chalk smears, collapses. Dust drifts. 12-13s: D charges protagonist sidesteps rotational punch to cheekbone. Sweat arcs mid-air. D crashes into desks. Massive collapse, books scatter. D motionless, hand drops. Protagonist barely standing, heavy breathing. 13-14s: Medium-close. Chest rising. Slow turn to camera. Cold eye contact through glasses. Wipes blood from nose (visible smear). Removes glasses throws aside, spinning impact. 14-15s (FINAL): Ground-level wide shot. Slight edge blur, warm tone, golden dust. Protagonist without glasses removes blazer → throws onto opponent. White shirt + black tie only. Tie loose, slight movement. Walks to exit. Blazer settles. Silent classroom. Dust floating. Fade to black.

Seedance 2.0 AI video prompt: 主题:一位中国武侠高手在高速近身战斗中的动态画面。角色身穿带有东方侠客气质的宽松白色长袍与深色长裤,衣摆与袖口带有不规则水墨痕迹。长发束起,部分碎发在高速动作中

主题:一位中国武侠高手在高速近身战斗中的动态画面。角色身穿带有东方侠客气质的宽松白色长袍与深色长裤,衣摆与袖口带有不规则水墨痕迹。长发束起,部分碎发在高速动作中飞扬。手持一根厚重长棍,棍身在快速挥舞时不断拖出浓烈墨迹与残影。每一次横扫、突刺、翻转、格挡与腾跃,都会在空气中形成充满力量感的黑色水墨轨迹,仿佛以棍法在空中书写狂草。 环境:无限纯白空间,没有明显地面与边界,整个空间如同一张空白宣纸。角色的动作不断以墨迹“重塑”空间。 音乐风格:极简主义东方战斗风格,融合低频鼓点、中国战鼓、棍棒破空声、风压声与水墨挥洒声。 0:00–0:08:节奏稳定且具有压迫感; 0:08–0:11:节奏加速,进入连续攻击状态; 0:11–0:13:节奏骤然压低,仅保留低沉氛围与风声; 0:13–0:15:低频与战鼓全面爆发,形成最终终结动作。 COLOR LOGIC:纯白背景,仅使用深黑色与灰度墨迹表现所有视觉元素,不出现任何其他颜色。墨迹既是动作残影,也是力量流动的视觉化表达。 风格:东方水墨极简主义 + 武侠电影感 + 超广角镜头畸变 + 高对比黑白视觉 + 中国书法动态笔触 + 强烈速度感 + 负空间构图 + 高速动作摄影。 时间线: 0:00–0:02 24mm 超广角低机位镜头。武侠高手拖着长棍高速前冲,棍尾在纯白空间中划出第一道巨大墨迹。随后突然转身横扫,一道厚重黑色弧形墨痕瞬间扩散。 音效:低沉鼓点、长棍破空声、布料摆动声、墨迹扩散声。 0:02–0:04 镜头快速横移并围绕角色旋转。武侠高手连续完成翻身、侧闪、挥棍、格挡等近身战斗动作,动作凌厉而流畅。每一次棍棒挥动都在空中留下浓重墨迹残影,像狂草书法般高速蔓延。 音效:高速挥棍声、空气切割声、衣料震动声。 0:04–0:06 镜头猛然后拉再高速推进。角色腾空跃起,双手握棍向下重击;巨大墨迹从空中倾泻而下。广角畸变让动作充满压迫感,仿佛空间被这一击砸弯。 音效:重击低频、空气震荡、墨水炸裂声。 0:06–0:08 摄像机缓慢旋转并向后漂移。武侠高手高速旋转身体,连续挥棍形成多个巨大圆形墨迹轨道,黑色墨环不断扩张,像战斗中的内力波动。 音效:旋转挥棍声、风压声、低频节奏循环。 0:08–0:10 镜头持续向后移动。角色以三次极具力量感的踏步向前突进,每一步都伴随着猛烈挥棍攻击;大量浓墨迅速叠加,整个空间逐渐被黑色侵蚀。 音效:沉重鼓点、连续冲击声、快速墨迹挥洒声。 0:10–0:12 镜头突然高速推近。武侠高手借助冲刺惯性完成大幅度转身动作,长棍围绕身体形成巨大墨色风暴。角色高速掠过镜头边缘,只留下短暂残影与流动墨迹。 音效:低沉气流声、层叠墨迹流动声、空间撕裂感。 0:12–0:13.5 镜头短暂稳定。角色压低身体重心,将长棍缓缓拉向身后蓄力,周围漂浮墨迹开始向中心收缩,空间仿佛被压缩。 音效:缓慢低频、环境风声、棍棒低鸣声。 0:13.5–0:15 极近距离正面超广角镜头。武侠高手全力向镜头冲刺,长棍带着铺天盖地的黑色墨浪猛烈挥向镜头。墨迹瞬间吞噬整个画面,最终屏幕完全变为纯黑。 音效:巨大低频轰鸣、长棍破空声、墨水覆盖镜头的流动声。

Seedance 2.0 AI video prompt: 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yello

15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.

Seedance 2.0 AI video prompt: Image1 character as the subject a male, black oversized hoodie, black oversized

Image1 character as the subject a male, black oversized hoodie, black oversized baggy jeans, black sneakers. Radiation-enhanced superhuman speed and strength, awakened orange-yellow glowing pupils, veins bulging. intense aura. Scene: Abandoned Chicago high-rise ruins, exposed rebar, cracked concrete, suspended derelict vehicles, rusted steel walkways, mutant vines, broken glass shards, dim moonlight, glitching neon flicker, thick fog, extreme high-altitude tension. One-take continuous shot, 15 seconds, cinematic, 120fps high frame rate, ultra-realistic dark American post-apocalyptic sci-fi thriller, desaturated cold gray palette with orange-yellow accent. 0-3s: Low angle wide shot character stands at edge of cracked floor slab, panting after clearing small enemies. orange-vellow pupils coldly scanning ruins. Building violently shakes. Upgraded Giant Tracker bursts through fog, slams floor with massive claws, concrete explodes. Handheld slight tremor, wide angle oppressive framing. 3-6s: Giant Tracker sweeps massive claw character side-dashes at extreme speed with strong motion blur afterimage. Claw shatters steel column, dust blast. Monster strikes repeatedly, character serpentine-sprints through debris gaps at high speed. Ground-level chase track shot, full motion blur. 6-8s: Character kicks off suspended vehicle in mid-air, rotates at high speed, launches spinning kick at monster's head. Monster roars, snapping jaw barely grazes his sneaker. Hitchcock spiral orbit shot, high-altitude danger. 8-10s: Character lands and explodes forward -three rapid heavy punches to monster's chest and jaw, each blow forcing it back, bone-crushing thuds. Low sweep kick destabilizes monster's footing. Medium close-up tracking, 120fps slow-motion captures fist impact force. 10-13s: Character grabs monster arm, reverse-twists exoskeleton cracks and bursts. Leaps onto monster's back, legs lock around throat, both arms pry apart neck armor. Monster thrashes violently, character holds firm. Back overhead shot with fast lateral cuts, strong motion blur afterimage. 13-15s: Character vaults off, charges full-force punch into monster's split skull jaw kinetic force detonates through the head, monster collapses, shockwave shatters surrounding vines and glass. Final freeze frame: character stands atop monster corpse, orange-yellow

Seedance 2.0 AI video prompt: 15-second, no-dialogue, fully immersive high-speed brutal fight short film.

Two

15-second, no-dialogue, fully immersive high-speed brutal fight short film. Two characters @ image1 and @ image2 . Live-action realistic style. Close-quarters, high-speed chaotic melee combat with no rules, fully out-of-control brawling. No flashy choreography—pure raw. Continuous exchange of punches, kicks, blocks, body checks, throws, and grappling entanglements. Ultra-realistic impact. Exaggerated yet physically grounded motion speed. Entire sequence in 120 FPS with no slow motion. Rapid dashes, evasions, and high-speed limb swings. Extreme motion blur and speed trails amplify intensity while preserving realistic weight and physics. Master-level cinematic camera movement: A professional film camera stays tightly locked to the action, flying dynamically with the fighters—high-speed dives, sudden stops, whip pans, and full 360° orbital tracking. The camera moves in sync with punches, kicks, and evasions, with responsive shake and displacement. One continuous take, no cuts. Sharp push-pull tracking, sudden directional shifts, fully integrated into the fight for a face-to-face immersive combat perspective. Smooth, zero-latency motion. Master-level precision editing: 0–3 seconds: ultra-fast cuts to enter combat. 3–10 seconds: seamless action continuity with zero stutter or breaks. 10–15 seconds: dense, violent rapid-cut climax. Editing rhythm escalates with combat intensity. Fast intercutting enhances chaos. Precise beat timing, no redundant shots. Constant suffocating high-speed pacing. Environment Setting Modern open-plan office with desks, computers, cabinets, printers, and swivel chairs; realistic layout with cool overhead lighting and side backlight for strong contrast. Slightly cramped space for added tension; no glass-breaking. Environmental Interaction & Constraints: Combat affects the space only through natural, physically justified collisions—papers scatter from air movement (not attacks), chairs slide or topple on impact, desks shift slightly without deliberate damage, and screens remain intact with minor vibration. No unnecessary or intentional destruction of equipment. Body-driven combat: grappling, pinning, counter-throws, and realistic slams with subtle impact cracks/vibrations. Natural airflow—light paper/dust movement only, no exaggeration. Final Action Design Final 2–3s: both throw simultaneous close-range punches, freezing inches before impact—fully tensed, heavy breathing, locked in perfect deadlock.

INFINITE FALL — Beer Catch [image1] Guy: lean young man, wavy blonde hair, thin glasses, black short-sleeve open shirt, dark grey pinstripe wide-leg trousers, large silver belt buckle, brown leather loafers, arm tattoos, silver bracelets. Expression: not panicked — annoyed at the bottle, nothing more. IMAX 65mm aggressive handheld — camera itself in freefall with him, shaking slightly with air resistance, never still. Fast orbital cuts, whip pans between angles, camera sometimes rushing past him at speed. Everything blown violently upward: hair, jacket, trouser legs, shirt — continuous strong upward wind throughout. The visual grammar of terminal velocity. Sound FX: constant roaring wind, fabric snapping, bottle tumbling, liquid sloshing. Environment: pure white infinite void — no ground, no ceiling, no horizon. Just white in all directions. A brown glass beer bottle tumbling slowly in freefall beside him, liquid sloshing inside, just out of reach. negative: no ground, no slow camera, no calm floating — this is a violent fall The entire sequence is one continuous fall at full speed. Camera whips around him — bug's eye from directly below looking up at him shrinking then rushing toward camera, overhead looking straight down at him, 10mm close pass inches from his face with the wind tearing at his hair and glasses, Dutch angle tracking his full body as he reaches. The bottle tumbles just past his fingers — he repositions fast, body rotating in the fall, reaching again. His glasses nearly torn off by the wind, he pushes them back with one hand without stopping reaching with the other. The fall feels violent and fast — not peaceful zero gravity, not serene floating. The roaring wind is constant and loud. His clothes are being destroyed by the air resistance — shirt billowing completely open, trouser legs flattened against his legs then snapping outward. He finally grabs the bottle in one hard grip — fingers closing around the neck. He pulls it against the wind to his lips. Takes a long defiant sip. Wind still roaring. Hair still destroyed. Glasses still crooked. Camera does one final fast orbit around him — close, aggressive, whipping past. He lowers the bottle. Looks directly into the camera lens from centimeters away. Completely unbothered. Wind roar continues. Cut to black. IMAX/anamorphic, violent freefall camera, aggressive orbital handheld, constant roaring wind, infinite white void, 4K

A fast-paced cinematic sequence in a glowing volcanic terrain. A warrior protagonist @image1 stands high above a volcanic ridge before dropping from a visible height into the battlefield below. The protagonist extends one arm, summoning a returning glowing hammer from a distant point. The hammer travels visibly through the air in a fast glowing arc, wrapped in blue electricity, before snapping firmly into the protagonist's hand. The protagonist channels lightning, moving swiftly and hurling the hammer to push back the figures. The camera follows the protagonist's motion continuously in a fluid handheld style, maintaining clear spatial continuity with controlled whip-pans and no abrupt resets. Treat the entire sequence as one continuous evolving camera language with uninterrupted spatial logic. Cinematic motion blur, no music. Shot 1 (0.0–2.0s) — Fast tilt-down: the protagonist drops from a high rocky ledge, falling through the air before landing heavily on volcanic rock; a strong kinetic shockwave pushes ash and debris outward. Shot 2 (2.0–4.0s) — Controlled whip-pan continuation: the protagonist extends one arm; from far distance, the glowing hammer streaks toward the protagonist in a fast clearly visible arc, blue electricity trailing behind, before locking precisely into the protagonist's grip. Shot 3 (4.0–6.5s) — Continuous tracking: the protagonist moves forward aggressively, weaving through towering figures; the protagonist throws the hammer with force, the hammer visibly traveling outward through the battlefield, striking enemies, ricocheting, then flying back cleanly into the protagonist's hand. Shot 4 (6.5–8.5s) — Lateral motion continuation: the protagonist accelerates and leaps into the air, body fully extended, lightning wrapping around the protagonist mid-air as the protagonist prepares a downward strike. Shot 5 (8.5–10.0s) — Mid-air descent to impact: the protagonist descends rapidly from the jump and drives the glowing hammer downward into the volcanic ground with full force; the moment of impact creates a concentrated energy burst. Shot 6 (10.0–12.0s) — Extreme wide continuation: the impact expands into a massive radial wave of blue electrical energy, visibly spreading across the ground and lifting all surrounding enemies violently into the air. Shot 7 (12.0–15.0s) — Aftermath close-up: the energy wave dissipates and debris slowly falls. The camera gradually settles from the wide destruction into a stable close-up of @image1. The protagonist stands firmly, breathing controlled, faint blue electricity fading away. The protagonist slightly tilts their head, looking forward with a calm but intimidating expression. The camera holds steady on the protagonist's face. Clear visible lip sync as the protagonist delivers the line on-camera: "Who's next?"

Seedance 2.0 AI video prompt: Create a photorealistic ultra-cinematic 15-second first-person POV action scene.

Create a photorealistic ultra-cinematic 15-second first-person POV action scene. We are riding on the back of a massive black dragon racing through a storm-torn canyon at night. Both hands remain visible in frame, gripping the dragon’s wet armored neck ridges like living reins. Wind lashes hard, rain cuts sideways, lightning reveals jagged cliffs and abyss drops below. The tone is epic, intense, and premium blockbuster fantasy realism. 0-3s: first-person POV low over the dragon’s neck, both hands gripping tightly as the dragon surges through the canyon at high speed, black scales slick with rain, breath vapor and embers trailing from its mouth, cliffs rushing by on both sides. 3-6s: ahead in the storm, a squad of armored aerial hunters appears and attacks, launching multiple flaming bolt-spears directly toward us. The projectiles race through the rain toward camera while the dragon banks violently between cliff walls. 6-9s: at the last possible instant, one hand releases the dragon and rises into frame with a sharp command gesture. Time stops instantly. All incoming bolt-spears freeze in mid-air just in front of the POV, along with rain droplets, sparks, flames, and drifting mist, suspended in a rippling invisible field. 9-12s: the raised hand slowly twists sideways. The frozen incoming projectiles rotate in the air one by one until all of them are now pointing back toward the attacking riders. The enemies remain moving in the distance, but the captured weapons are fully controlled and aimed at them. 12-15s: with a second precise hand gesture, time snaps forward only for the redirected projectiles, sending the entire suspended volley back at extreme speed into the attacking aerial hunters. The returning flaming bolt-spears slam into the enemy formation in the storm as the dragon drives forward through the chaos. End on a powerful forward-moving POV frame with one hand returning to grip the dragon.

Seedance 2.0 AI video prompt: Create a 15-second live-action fantasy battle filmed from the perspective of a s

Create a 15-second live-action fantasy battle filmed from the perspective of a spectator sitting in the audience. One continuous wide handheld audience shot. No cuts. No angle changes. No random scene changes. Setting: ancient Japanese-inspired fortress arena with stone walls, wooden gates, watchtowers, cloth banners, dusty ground, stairs, trees, and battle damage. Natural daylight, soft shadows, earthy colors, realistic dust and debris. Audience silhouettes and phones visible at the bottom of frame. Characters: Sand Titan: massive humanoid made of compacted sand, clay, dirt, and small rock fragments. Rough cracked body, broad shoulders, glowing amber eyes, sand constantly falling from joints. Steel Guardian: human-sized armored hero in realistic brushed steel armor, scratched plates, agile but believable. 0-2s: Sand Titan rises from a collapsing sand mound at center arena. Dust rolls outward. Steel Guardian stands opposite in defensive stance. 2-4s: Titan charges with heavy footsteps. Guardian sidesteps and lands two fast armored punches into Titan’s chest. Sand bursts from impact points. 4-6s: Titan swings a huge arm. Guardian ducks and slides across dirt. Sand scatters naturally. Both stay in the same arena positions. 6-8s: Guardian fires a focused gauntlet blast. It tears through Titan’s shoulder. Sand erupts into a thick debris cloud. 8-10s: Titan’s shoulder rebuilds as sand pulls back into the wound. Titan slams both fists into the ground, sending a sand wave toward Guardian. 10-12s: Guardian jumps over the sand wave, lands hard, charges forward, and drives an energy punch into Titan’s torso. Massive sand explosion. 12-14s: Titan collapses from the center outward. Chunks of sand and dirt fall apart. Dust fills the arena. Guardian backs away. 14-15s: Titan collapses into a giant mound. Guardian stands victorious through drifting dust. In the background, a weathered wooden arena banner has “Vidfield AI” carved into it like part of the set, subtle and natural, not a watermark or overlay. Style: realistic live-action stunt show, grounded superhero fight, practical VFX, believable physics, continuous choreography, realistic sand simulation, cinematic arena spectacle, detailed armor, natural daylight, audience-view perspective, fun escalating action. Negative prompt: random cuts, multiple angles, closeups, shaky unusable camera, floating bodies, cartoon motion, unrealistic physics, inconsistent character design, changing armor, changing sand body, extra limbs, warped hands, bad anatomy, flickering sand, disappearing objects, blurry action, teleportation, giant random beams, overpowered effects, text overlays, watermark, logo overlay, UI elements, inconsistent arena, low-quality render.

Seedance 2.0 AI video prompt: 【Style】Neo-Chinese Wuxia, Ink Fluid Simulation, High-speed Cinematography, Combi

【Style】Neo-Chinese Wuxia, Ink Fluid Simulation, High-speed Cinematography, Combination of Live Action and CG, Black-White-Red Visual Impact, Extremely Fast Rhythm. 【Duration】15 seconds 【Characters】 Black Ink Warrior: Powerful movements, each strike as heavy as a splashed ink landscape. Red Assassin: Agile and strange movements, as sharp as vermilion lacquer. 【Scene】A pure white void space, floor covered with rice paper. [00:00-00:05] Shot 1: The Awakening. From extreme stillness to extreme motion. Initially a static black and white ink painting, two ink dots confronting each other. Suddenly, a guqin sound explodes. 【Action】Two ink dots instantly transform into human shadows rushing at each other. The black-clothed person throws a heavy punch, instantly exploding a dense black ink cloud in the air (replacing smoke), with the ink freezing into a powerful calligraphic brush stroke. The red-clothed person dodges sideways, drawing a vivid vermilion red line with a dagger. [00:05-00:10] Shot 2: Ink Combat Choreography. Rapid Cuts. They engage in a dazzling close-combat fight (martial arts choreography level). 【Visual Spectacle】Each physical collision is not a bodily sound, but an ink splash explosion. The Black Ink Warrior's sweeping leg raises a black ink tsunami; the Red Assassin's aerial consecutive kicks leave red shadow trails in the air. The rice paper on the ground is torn by their steps, with ink blending. [00:10-00:15] Shot 3: Breaking the Dimension. Slow-motion upgrade. Both simultaneously unleash ultimate moves and collide. The black ink dragon fist and red vermilion blade lock in midair. 【High-Energy Moment】The massive energy causes the two-dimensional ink world to collapse. The camera pulls back, revealing they have broken the "dimensional wall", falling from a torn ink painting hanging on the wall onto a wooden floor in reality, surrounded by lingering ink charm and paper fragments, both maintaining their final combat posture and gasping.

Seedance 2.0 AI video prompt: Ultra-realistic cinematic blockbuster ocean battle. Fierce athletic female warri

Ultra-realistic cinematic blockbuster ocean battle. Fierce athletic female warrior, long red hair braided and whipping in the storm, black tactical armored neoprene suit with torn silver panels, skin-tight wet combat suit, battle scars and scratches across her arms, savage expression. Massive Mosasaurus with deep scars and rows of razor-sharp teeth. Raging dark ocean, massive thunderstorm, hyperdetailed water physics. 0–2s: Extreme wide shot diving fast from storm clouds toward raging ocean. Warrior stands barefoot on broken metal debris, blue glowing lines on her torn suit, blood on her hands. Massive waves crash the platform. Camera snaps to extreme close-up of her eyes as she grips an electrified spear. Lightning strikes behind her silhouette. 2–4s: Sudden underwater POV. Massive Mosasaurus rockets upward from the depths, jaws wide open. Aggressive handheld camera shake pushing into rows of teeth. Warrior executes aerial sideways flip, Mosasaurus snaps the metal platform and shreds it. Explosion of water and debris fills frame. 4–6s: 360° tracking shot spinning around her airborne body. She lands hard on Mosasaurus skull and drives spear deep into its eye. Blue electric energy pulses through flesh. Mosasaurus convulses violently, blood mist mixing with water. Camera pushes into impact point then snap-zooms out to massive crashing wave. 6–8s: Mosasaurus dives and rolls brutally. Warrior sprints along its back dragging the spear, tearing flesh and sparks. Low tracking camera behind her. She leaps upward as lightning strikes the spear — silhouette frozen against the sky. Slow dramatic push from below. 8–10s: Top-down cinematic shot. Warrior plunges downward like a missile, screaming, driving the spear through the Mosasaurus skull to the ocean floor. Massive water explosion, shockwave, blood spray, teeth scattered. Camera pulls back rapidly revealing calm sea as Mosasaurus sinks lifelessly. Warrior stands on floating debris, breathing heavy. FX: stormy water splashes, blood mist, debris explosion, lightning strike impact, aggressive camera shake, rapid push-pull zooms, cinematic motion blur, sparks, rain storm, shockwaves Negative: cartoon, blurry, low quality, weak motion, bad anatomy, extra limbs, unrealistic water, text, watermark, censored frames

Seedance 2.0 AI video prompt: Scene 1
Action: Vera leaps onto the hood of her patrol car, racking the slide of

Scene 1 Action: Vera leaps onto the hood of her patrol car, racking the slide of her raygun as a saucer descends rapidly. Camera: Low angle, tracking shot following her movement, quick zoom to close-up on her determined expression. Lighting: High contrast, dramatic rim lighting with harsh amber highlights from the car's engine. Sound: Loud metallic clang of boots on steel, intense electrical hum of the raygun, roar of thrusters. Dialogue: “Stay alert. Stay human.” Scene 2 Action: Vera triggers a switch on her wrist-mounted radio, causing a pulse of blue energy to ripple outward. Camera: Extreme close-up on the dial, followed by a sweeping crane shot of the shockwave hitting the saucer. Lighting: Cool, stroboscopic blue light pulsing across the scene, shadows stretching and retracting. Sound: Sharp digital glitch noise, high-pitched electronic feedback, sound of metal warping. Dialogue: “Frequency jammed.” Scene 3 Action: The saucer loses altitude, spinning erratically as Vera aims her raygun at the ship's exposed underbelly. Camera: Handheld shaky cam, tight framing to convey chaotic motion and proximity to the threat. Lighting: Harsh daylight with dramatic, jagged lens flares cutting through the dusty air. Sound: Deep, low-frequency rumbling of the engine, screeching of metal on metal, heavy breathing. Dialogue: “Got you now.” Scene 4 Action: Vera fires a concentrated beam of light, striking the saucer's core; the ship erupts in sparks and smoke. Camera: Wide angle shot from behind the car, capturing the massive scale of the explosion against the horizon. Lighting: Blinding white flash, sudden drop to deep, smoky shadow post-impact. Sound: Deafening crack of a plasma discharge, heavy metal explosion, sound of raining debris.

Seedance 2.0 AI video prompt: 0s–5-]
Cinematic wide establishing shot with deep shadows and moody contrast lig

0s–5-] Cinematic wide establishing shot with deep shadows and moody contrast lighting. A ruined, post-apocalyptic traditional Japanese courtyard covered in drifting mist and broken stone. A powerful woman in glossy black latex stands poised, facing a purple-haired man in a sharp white suit. White glowing energy pulses softly around her body, while dark, smoky energy leaks from him. Subtle camera push-in, then a fast dynamic tracking shot as she bursts forward with a lightning-fast dash and delivers a clean, impactful uppercut. Energy trails streak smoothly behind her motion. [5s–10s] Seamless match-cut into slow-motion, low-angle perspective. The man is launched into the air with elegant force, debris lifting around him. The woman follows instantly with a high leap. The camera orbits fluidly around them mid-air as she unleashes a continuous combo of precise, flowing strikes. White and black energy trails intertwine, creating a visually striking contrast. Motion remains ultra-smooth and cinematic. [10s–15s] Fast camera push-in as she channels energy into a final, devastating downward strike. The man slams into the courtyard floor, creating a shockwave. Stone cracks spread outward as thick dust and smoke erupt into the air. Debris falls in slow motion. Scene ends with lingering particles and fading energy glow. Style: 4K ultra HD, hyper-detailed textures, cinematic lighting, stable camera motion, high dynamic range. Audio: Deep cinematic bass hits, sharp energy whooshes, mid-air impact sounds, heavy ground-crash rumble with echoing debris.

Seedance 2.0 AI video prompt: Use @image1as the authoritative NOX character reference. Use @image2as the autho

Use @image1as the authoritative NOX character reference. Use @image2as the authoritative basement boxing gym environment reference. Use @image3as the storyboard and layout reference. Do not render the storyboard sheet itself; recreate the cinematic animated sequence implied by it. SUBJECTS: NOX @image1— early-20s underground boxer, lean muscular build, sharp focused eyes, short messy dark hair wet with sweat, rough facial structure, subtle eyebrow cut scar, old rib scars, shirtless upper body, black boxing shorts, off-white hand wraps, dark boxing shoes. Maintain exact facial identity, hairstyle, body proportions, scars, outfit, hand wraps, shoes, and cold hungry expression throughout. NOX moves like a real boxer: compact guard, sharp recoil, shoulder rotation, hip torque, head movement, active feet, controlled aggression. ENVIRONMENT: Basement boxing gym @image2— dark cramped concrete room, low ceiling, exposed pipes, worn floor mats, old heavy bag on rattling chain, dusty air, training bench, old gloves, bucket, towels, cracked walls, single warm overhead bulb and dim cool side shadows. The entire video remains in this same basement gym. Keep the heavy bag, overhead light cone, dust particles, scuffed mats, and gritty concrete atmosphere consistent. STYLE: Cinematic semi-realistic anime character sheet reel, mature anime proportions, clean cel-shading, sharp linework, painterly gritty background, high contrast warm amber lighting, premium concept-art motion reel. Raw, grounded, masculine, intense, stylish. No fantasy energy, no glow effects, no magic, no photoreal live action, no 3D CG. LAYOUT: Keep the feel of an animated character concept presentation. Main action dominates the frame. Subtle bottom/side character-sheet graphics may appear as clean design-board overlays: “NOX”, “BASEMENT ROUND”, “UNDERGROUND BOXER”, small gear callouts, hand wrap detail, glove detail, stance notes. These design elements must feel integrated and premium, not distracting. Do not cover the boxing action. SHOT 1: Hard cut from black | Extreme close-up, 85mm macro, handheld micro-shake / NOX violently pulls his off-white hand wrap tight around his wrist, veins flexing, knuckles clenching, sweat on skin, wrap fibers visible. His fist snaps closed with tension. Dust floats through warm light. / SFX: cloth wrap pull, knuckle squeeze, deep breath, basement room tone. [1.5s] SHOT 2: Smash cut | Close-up 3/4 face, 50mm, slow push-in / NOX raises both wrapped fists into guard. His wet messy hair hangs over sharp eyes; eyebrow scar visible. He exhales through his teeth, shoulders roll once, eyes locked on an imaginary opponent. No posing pause; he is already moving. / SFX: controlled breathing, hand wrap creak, shoe shift on mat. [1.5s] SHOT 3: Match cut into motion | Medium shot, 35mm, slight handheld follow / NOX explodes into shadowboxing: fast jab, second jab, hard cross with hip rotation, compact slip left, heavy left hook. Every punch has recoil and intent. His guard returns after each strike, torso twists, sweat flicks from shoulders. / SFX: sharp punch whooshes, foot squeak, breath bursts, cloth snaps. [2.5s] SHOT 4: Lateral track | Medium-wide, 28mm, camera tracks with his footwork / NOX steps in aggressively, feints a body shot, drops low into a weave under an imaginary counterpunch, rises into a snapping right uppercut, then pivots out on the lead foot. Floor dust kicks up under the overhead bulb. Movement is brutal but technically readable. / SFX: shoe friction, mat scrape, fast breath, low punch whoosh. [2.5s] SHOT 5: Impact beat | Low side angle, 32mm, fast push toward heavy bag / NOX bursts into the heavy bag with jab-cross-left hook-right body hook. The bag dents on impact, swings hard, chain rattles violently, dust and sweat explode into the warm light cone. NOX stays compact and balanced, eyes cold, no wasted motion. / SFX: heavy leather impacts, chain rattle, bag swing, sharp exhale, room reverb. [2.5s] SHOT 6: Climax flurry | Dynamic medium close-up, 35mm, subtle push-in with controlled shake / NOX returns to pure shadowboxing in front of the swinging bag: slip, cross, hook, weave, hook, rear uppercut. His shoulders and hips fire in rhythm, head movement tight, guard believable, punches fast but readable. Sweat streaks across frame; his teeth grit briefly during the final uppercut. / SFX: rapid punch cuts, breath bursts, cloth snap, swinging bag chain in background. [2.0s] SHOT 7: Character reveal finish | Full-body hero frame, 40mm, camera settles from motion into a steady slight push / NOX stops sharply after the final combo, guard still raised, one foot forward, chest sweating, breathing heavy but calm. The heavy bag continues swinging behind him under the warm bulb. Clean character-sheet overlays become clearer around the bottom and side: “NOX”, “BASEMENT ROUND”, “UNDERGROUND BOXER”, stance notes, glove/wrap detail thumbnails. He lowers his chin slightly, eyes still locked forward, controlled and dangerous. / SFX: heavy breathing, bag chain slowing, distant pipe hum, dust settling. [2.5s] CAMERA STYLE: Premium anime action cinematography, controlled handheld energy, readable boxing choreography, strong silhouettes, no chaotic spinning camera. Use close-ups for tension, medium shots for punch readability, low angle for power, and a steady final hero reveal. Motion should feel intense from the first frame with no idle pause. ANIMATION RULES: Real boxing mechanics only. Clear jab-cross-hook timing, compact slips and weaves, visible shoulder rotation, hip torque, active footwork, believable guard recovery, realistic recoil, sweat and dust reacting to movement. NOX should feel disciplined and self-trained, not flashy or goofy. NEGATIVE PROMPT / AVOID: 3D CG, photoreal live action, childish cartoon, chibi, fantasy glow, magic aura, fire effects, lightning effects, superhero powers, neon cyberpunk colors, overcolorful gym, random flailing punches, stiff body, weak footwork, awkward pause, floating body, sliding feet, broken anatomy, extra limbs, extra fingers, distorted face, identity drift, wrong hairstyle, wrong outfit, gloves replacing hand wraps during shadowboxing, unreadable boxing motion, unreadable text, messy overlays, flickering character sheet, glitchy heavy bag, teleporting objects, camera spinning too much, goofy expression.

Seedance 2.0 AI video prompt: A surreal battlefield in the air: floating rocky islands drift in a thunderstorm

A surreal battlefield in the air: floating rocky islands drift in a thunderstorm, clouds churning below like an ocean. A masked ronin dashes across the floating platforms, followed by a colossal winged beast whose chest is a vortex of storm clouds and lightning. The camera races between the islands, struggling to keep up as rocks tilt, spin, and collapse beneath their feet. Each flap of wings sends shockwaves through the air, shaking the frame and sending debris and rain directly into the viewer's face. A rapid handheld shot captures the ronin leaping across impossible gaps, his sword arcing through the darkness. The final shot shows the camera swooping down behind him as he leaps from the last collapsing rock, riding a bolt of lightning directly into the monster's chest vortex for a desperate final blow, detonating the storm from within and clearing the sky in a blinding flash. A storm-ravaged ocean at dusk. The ocean floor shifts. A colossal stone titan — ancient, moss-covered, cracked with age — begins to rise from beneath. Camera starts deep underwater, racing upward through dark green water as sediment and debris stream downward from the disturbance below. The silhouette of the titan blocks the surface light above. Camera breaks the ocean surface in one continuous rising shot — the titan erupting from the water, water cascading from its form in massive sheets, warships tilting and capsizing in the displacement wave. Lightning strikes its shoulder. The camera sweeps into an aerial orbit, pulling back to frame the full titan against the bruised storm sky. The ocean churns below it. The creature stands still and immovable. The storm wraps around it like a crown. A soldier in full tactical gear and helmet is already in freefall — plummeting toward a vast burning city far below. Camera races alongside them at speed, wind tearing at their suit. Then the camera pulls wide enough to reveal what they jumped from: a colossal creature descending above them, blotting out the sky, its mass filling the upper frame as the city rushes up from below. The soldier is caught between both. They pull a release — a wingsuit snaps open — and they arc out of the dive at the last possible second, skimming rooftops as the creature impacts the ground behind them. The shockwave hits like a wall. The camera is hurled forward through a canyon of collapsing buildings as the soldier punches through the debris cloud ahead of it, still flying. Audio: screaming wind throughout, creature impact shockwave boom, building collapse cascade, debris rushing past, suit fabric snapping taut on wingsuit deploy. Sharp clarity, natural colors, stable picture, no blur, no ghosting, no flickering. No duplicate elements. A lone astronaut in a full sealed suit sprints across the exterior hull of a massive spacecraft as something colossal tears it apart from below. The camera races alongside at shoulder height, struggling to keep up as hull panels buckle and explode outward beneath their boots. A vast organic leviathan — part creature, part deep-space anomaly — wraps itself around the ship's spine, its mass dwarfing the entire vessel. Each section of hull it crushes detonates in silence. The astronaut reaches the edge of the ship with nowhere left to run, looks down at the creature below, then back at the remaining section of hull. The camera holds on them from behind — the leviathan filling the frame below, stars above. They jump. The camera follows them off the edge into open space as the ship collapses behind them in a cascade of silent explosions. Audio: internal suit breathing heavy throughout, muffled structural collapse, deep resonant creature vibration felt more than heard, silence on the jump cut. Sharp clarity, natural colors, stable picture, no blur, no ghosting, no flickering. No duplicate elements.

Seedance 2.0 AI video prompt: Cinematic action combat game visuals, presented in a single continuous shot. Hig

Cinematic action combat game visuals, presented in a single continuous shot. Highly immersive, fast-paced, with extremely impactful combat feedback. The protagonist is Rabbit KANA, wielding a (frying pan). The Boss is White Tiger Ascetic, wielding a (vajra). [Environment] An ancient, ruined stone battlefield. The ground is covered with cracks and scattered debris. Dust and thin mist float in the air. The overall tone is dark, with high-contrast lighting, strong volumetric light and particle effects. A gentle wind flows through the scene, creating an oppressive yet epic atmosphere. [Opening – Ranged Probe] A white rabbit adventurer crouches on a distant high ground, wearing a yellow jacket. The rabbit rapidly throws three daggers emitting green smoke toward the distant White Tiger Boss. The daggers strike the Boss’s body, bursting into green smoke. The White Tiger triggers hit reactions and sound effects. [Battle Trigger] The rabbit leaps down from the high ground, with the camera following the fast descent, landing directly in front of the Boss. The rabbit draws its weapon — a frying pan. War drums begin, and Boss battle music starts. A health bar appears above the White Tiger. The rabbit slowly circles the Boss. [High-Speed Melee] Both sides instantly engage in high-speed melee combat. The White Tiger swings the vajra with heavy, powerful motions, generating strong visual effects and shockwaves. The rabbit rolls forward into close range and delivers precise attacks with the frying pan. The White Tiger’s health decreases. The White Tiger retaliates with sweeping, slashing, and heavy strikes using the vajra, while the rabbit performs multiple precise parries. [Parry & Opening] The rabbit seizes the moment and executes a perfect parry, triggering a powerful impact sound and visual feedback. The Boss enters a staggered state, freezing briefly before dropping to one knee. [Execution Animation] The rabbit leaps into the air above the White Tiger and unleashes its ultimate attack. The frying pan channels overwhelming thunder as a massive lightning dragon descends from the sky. Lightning and the frying pan strike simultaneously. The rabbit lands calmly with its back to the camera. Behind it, the White Tiger collapses with a heavy crash, kicking up dust and debris. [Final Frame] At the center of the screen, large red calligraphic text appears: “勝” [Technical Specifications] Hyper-realistic, cinematic lighting, 8K resolution, 30fps, no subtitles, no watermark, only essential UI elements retained. Rich details, dynamic camera, motion blur, strong composition.

Seedance 2.0 AI video prompt: Character A highly trained female operative in a sleek black tactical suit, calm

Character A highly trained female operative in a sleek black tactical suit, calm, focused, controlled breathing, sharp eyes scanning constantly. Dual pistols in hand, precise and efficient. 0-3s Camera starts inside a luxury bank. Slow push through a tense standoff—security guards aiming, civilians frozen. She stands in the center, perfectly still. 3-5s Without warning—everything explodes into motion. She steps forward. Rapid precise shots—each movement minimal, controlled, no wasted motion. 5-7s Camera locks close to her, orbiting as she moves through guards. She uses environment—pillars, desks—flowing movement, never stopping. 7-9s Transition through glass reflections. She slides across polished floor, firing mid-motion, bullets impacting surfaces around her. 9-11s Tight corridor sequence. Close-quarters engagement, ultra fast reactions, micro head turns, instant targeting. 11-13s Massive push forward into main hall. Camera pulls wide—chaos everywhere. She moves through it like it’s slowed down. 13-15s Final moment. She exits through shattered glass doors into daylight. Doesn’t look back. Behind her—delayed impacts, everything collapses. Camera freezes on her walking away. Continuous tracking shot, tight proximity + dynamic orbit + whip transitions masked by movement Luxury bank interior, marble, glass, reflections, daylight contrast Ultra realistic, hollywood heist action, john wick gun-fu, precise choreography, high tension, fluid motion, cinematic lighting, no distortion, no stretching

More use cases

AI Video Prompts for AdsAI Video Prompts for AnimeAI Video Prompts for Product ShotsAI Video Prompts for Aerial & Drone ShotsAI Video Prompts for Nature & LandscapeAI Video Prompts for FantasyAI Video Prompts for HorrorAI Video Prompts for Documentary StyleAI Video Prompts for Romance & Love StoryAI Video Prompts for Surreal & Dreamlike VideoAI Video Prompts for Sci-FiAI Video Prompts for PortraitAI Video Prompts for Food & CookingAI Video Prompts for Real Estate & ArchitectureAI Video Prompts for FashionAI Animation & 3D PromptsAI Video Prompts for Animal VideoAI Video Prompts for DramaAI Video Prompts for Wedding & CelebrationCinematic AI Video PromptsAI Video Prompts for TimelapseAI Video Prompts for Tracking ShotsAI Video Prompts for DanceAI Video Prompts for ComedyRealistic AI Video PromptsAI Video Prompts for Slow MotionAI Video Prompts for First-Person & POVAI Video Prompts for Retro & Vintage VideoAI Video Prompts for Close-Up VideoMinimalist AI Video PromptsAI Video Prompts for Travel VideoAI Video Prompts for Abstract VideoAI Video Prompts for Zoom ShotsAI Video Prompts for Pan ShotsAI Video Prompts for Urban VideoAI Video Prompts for Fitness & WorkoutAI Video Prompts for Clay Animation & ClaymationAI Video Prompts for Night ScenesAI Video Prompts for Transformation & MorphingAI Video Prompts for SportsAI Video Prompts for Underwater ScenesAI Video Prompts for Music VideoAI Video Prompts for Rain & Wet WeatherAI Video Prompts for Fog & MistAI Video Prompts for Fire & FlameAI Video Prompts for Car & Automotive VideoAI Video Prompts for Golden HourAI Video Prompts for Snow & Winter VideoAI Video Prompts for Space & Cosmic VideoAI Video Prompts for Creature & Monster VideoAI Video Prompts for VFX & Time Freeze EffectsAI Video Prompts for Landscape VideoAll categories

Frequently asked questions

What are the best AI video prompts for action scenes?

The best action prompts name both the body action and the camera action as separate instructions. "She throws a punch" is a subject instruction; "steadicam whip-pan to track the impact" is the camera instruction. Combining both produces cinematic action rather than a still-camera record of movement. All the prompts in this gallery use that two-layer structure.

How do I write a fight scene prompt for Seedance 2.0?

Structure the fight as a sequence: opening stance → first move → counter → climax → landing. Assign a camera move to each beat — low-angle on the launch, tracking shot on the chase, close-up on the impact. Add a BPM or pacing note ("cuts at 150 BPM," "rapid multi-cut") to tell the model how fast to edit the sequence.

Can Seedance 2.0 generate anime fight scenes?

Yes. Seedance 2.0 handles anime-style combat well when you specify the aesthetic explicitly: "anime-style," "dynamic action lines," "speed blur," "dramatic impact frames." Combine that with fight choreography (stance, move, counter) and camera instructions for the best results. Browse the action gallery here for real examples with preview videos.