First Person Seedance 2.0 Prompts

POV, immersive perspective that puts the viewer inside the scene. Seedance 2.0 first-person prompts for AI video.

370 free first person Seedance 2.0 prompts — copy-ready, with preview videos.

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

Seedance 2.0 AI video prompt: Create a photorealistic ultra-cinematic 15-second first-person POV action scene.

Create a photorealistic ultra-cinematic 15-second first-person POV action scene. We are riding on the back of a massive black dragon racing through a storm-torn canyon at night. Both hands remain visible in frame, gripping the dragon’s wet armored neck ridges like living reins. Wind lashes hard, rain cuts sideways, lightning reveals jagged cliffs and abyss drops below. The tone is epic, intense, and premium blockbuster fantasy realism. 0-3s: first-person POV low over the dragon’s neck, both hands gripping tightly as the dragon surges through the canyon at high speed, black scales slick with rain, breath vapor and embers trailing from its mouth, cliffs rushing by on both sides. 3-6s: ahead in the storm, a squad of armored aerial hunters appears and attacks, launching multiple flaming bolt-spears directly toward us. The projectiles race through the rain toward camera while the dragon banks violently between cliff walls. 6-9s: at the last possible instant, one hand releases the dragon and rises into frame with a sharp command gesture. Time stops instantly. All incoming bolt-spears freeze in mid-air just in front of the POV, along with rain droplets, sparks, flames, and drifting mist, suspended in a rippling invisible field. 9-12s: the raised hand slowly twists sideways. The frozen incoming projectiles rotate in the air one by one until all of them are now pointing back toward the attacking riders. The enemies remain moving in the distance, but the captured weapons are fully controlled and aimed at them. 12-15s: with a second precise hand gesture, time snaps forward only for the redirected projectiles, sending the entire suspended volley back at extreme speed into the attacking aerial hunters. The returning flaming bolt-spears slam into the enemy formation in the storm as the dragon drives forward through the chaos. End on a powerful forward-moving POV frame with one hand returning to grip the dragon.

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

Seedance 2.0 AI video prompt: First-person action-camera POV, wide-angle lens with mild distortion — NOT a fis

First-person action-camera POV, wide-angle lens with mild distortion — NOT a fisheye: no black or vignetted corners — camera mounted at the wearer's chest: very shaky handheld throughout — constant hard jitter and bounce, the frame bobbing and swaying violently with every step, whipping hard on impacts and sprints, never smooth, never stabilized, never tripod-still. The wearer is a medieval peasant man; his weathered hands with dirt-caked nails and coarse brown wool sleeves enter the frame constantly and stay consistent in every shot. Cold medieval England, early-morning soft light, wet deep mud everywhere with sheen and ruts, chimney smoke, thatched and timber-framed village below a massive grey stone castle on a hill. Mud behaves physically: splatter arcs, heavy clinging clumps, wet squelch. Raw unedited camera footage, natural light only, no color grading, not cinematic. No on-screen text, no subtitles. No background music, diegetic sound only. No cuts within a shot. the woman is @ Shot: First-person action-camera POV, wide-angle lens with mild distortion (no fisheye, no black corners). Waking at dawn in a timber barn loft, thin blades of light through gaps in the plank walls, straw and grey fur. The wearer's head turns and his young wife is right there beside and close him — early 20s, loose brown braid, freckled skin — just waking herself: she rubs one eye with the back of her hand, breaks into a wide sleepy yawn, stretches a little, blinks slowly and settles into a soft drowsy smile. She murmurs, in a weak, soft, just-woken sleepy voice, half a yawn still in it, looking into the lens (on screen, lip-synced): "Stay a while... the day can wait." From behind the camera he answers, warm and low, off-screen POV (no lip-sync): "The lord's fields can't, love." She gives a lazy grin and hooks a hand behind his neck to pull him closer, his weathered hand rising into frame to her cheek, and she teases, still sleepy and soft: "Then let the lord plough his own field." He leans in and kisses her, the frame dipping in close, her hand sliding to the back of his head, a soft shared laugh. Warm, unhurried, natural soft daylight. No cuts within a shot. No background music. First-person action-camera POV, wide-angle lens with mild distortion — NOT a fisheye: no black or vignetted corners — camera mounted at the wearer's chest: very shaky handheld throughout, constant hard jitter and bounce, the frame bobbing and swaying violently with every step, whipping hard on impacts and sprints, never smooth, never stabilized. The wearer is a medieval peasant man; his weathered hands with dirt-caked nails and coarse brown wool sleeves enter the frame constantly and stay consistent. Medieval England, cold damp climate, wet deep mud with sheen and ruts, chimney smoke, thatched and timber-framed village below a massive grey stone castle on a hill; natural light only. Mud behaves physically: splatter arcs, heavy clinging clumps, wet squelch. Raw unedited camera footage, no color grading, not cinematic. No subtitles, no on-screen text, no background music (diegetic sound only). No cuts within a shot. Shot 1: Cold early morning. Looking down at a deep-rutted mud road while walking, boots squelching, wet mud glistening; the wearer's weathered right hand holds a gnarled walking stick and a small tied burlap sack. The camera tilts up mid-stride revealing a massive grey stone castle with flags on a hill above a medieval village, horse carts and hooded villagers on the road ahead; a passing villager brushes close past the lens. Frame bobs with every step. Shot 2: Same POV arrives at a muddy market square. A bald man with a thick reddish-grey beard in knee-length chainmail and a grey cloak stands holding a tall staff beside a wooden cart piled with bulging burlap grain sacks, a tray of eggs and live brown chickens; a clerk's hand writes on parchment at the right edge of frame; crowd murmurs. The wearer's weathered hands reach into frame and cinch a burlap sack shut on the cart edge. Shot 3: Same POV. An old woman in a dark grey hooded shawl, 70s, deeply lined face, bushy grey brows, shrewd eager eyes, hurries up close through the mud; she points a bony finger down at the eggs and looks up at the lens, asking in a cracked voice (on screen, lip-synced): "How much for five?" From behind the camera the wearer answers plainly, off-screen POV (no lip-sync, face not seen): "A penny." She digs a small coin from a cloth purse and presses it into the wearer's open weathered palm as his hand comes into frame to receive it. Behind her hang furs on a stall, clay pots, a pig rooting in the mud.

Seedance 2.0 AI video prompt: Use @[image1] as Veil'sreference.
Use @[image2] as Jing's reference. 
The charac

Use @[image1] as Veil'sreference. Use @[image2] as Jing's reference. The characters must strictly match the character sheet. Use @[image3] as storyboard reference. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. Create a 15s POV martial-arts fight between Veil and Jing. Sequence: 1. Jing POV: Veil launches a huge distorted high kick directly into lens. 2. Veil POV: Jing rushes camera with a brutal punch. 3. Jing POV: Foreground block and fast counter strike toward camera space. 4. Veil POV: Jing grabs near camera during chaotic close-range struggle. 5. Jing POV: Rapid punches invade camera space from Veil. 6. Veil POV: Jing lands elbow strike and violent palm push. Camera snaps backward. 7. Jing POV: Veil attacks aggressively with near-lens kicks and punches. 8. Veil POV: Final chaotic exchange. Hands, cloth, feet and motion blur constantly invade foreground. Aggressive first-person combat filmed with violent handheld camera movement and extreme ultra-wide lens distortion. The camera constantly switches between each fighter’s eyes. Only one fighter is fully visible at a time. The opponent appears only as foreground hands, blurred limbs, partial blocks and near-lens motion streaks. Pure white background. Black cinematic bars top and bottom. Strong 3D frame-break effect. Hands extending above the top bar, feet crossing below the bottom bar, hair, cloth and motion blur spilling outside frame toward viewer. High-end stylized 3D realism, dynamic cloth simulation, heavy motion blur, sweat, dust, debris particles, impact shake, intense cinematic lighting, claustrophobic framing, chaotic close-range combat.

VISUAL STYLE: Use live-action feature film realism with crisp action-camera sharpness and ancient atmospheric haze. CHARACTERS: Define a pair of gloved human hands gripping worn paraglider toggles, dark flying boots, and multiple massive prehistoric predators crossing the flight path. STAGE: Set a vast prehistoric canyon that drops from open sky into fern-choked treetops, a fast river corridor, and a muddy predator clearing under harsh daylight haze. EMOTIONAL TARGET: Build from reckless speed into unstoppable hunted panic. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 00:00.0: Open on a strict POV suspended over the canyon lip. Use an ultra-wide 14mm action lens with locked forward flight. Drop hard toward the jungle canopy as both gloved hands pull the toggles down and the boots kick into empty air. SFX: Violent wind rush, harness straps snapping tight. 00:03.4: Keep the same locked POV and lens package. Dive between treetop crowns, skim past the swaying neck of a towering long-neck herbivore, and force the right hand to yank the toggle to miss its jawline by inches. SFX: Deep animal bellow, leaves tearing, rising wind scream. 00:06.8: Maintain the uninterrupted plunge. Thread into a narrow river corridor as a flock of pterosaurs erupts off the cliff wall and crosses directly through the flight path. Let the left hand snap the canopy into a hard bank while the boots clear wet rock by inches. SFX: Shrill wingbeats, river thunder, fabric strain. 00:10.2: Hold the same POV and keep driving forward. Blast out of the river bend into a muddy clearing, lose altitude fast, and drag the boot soles across churned earth as the canopy collapses behind the camera path. SFX: Skidding mud scrape, collapsing fabric whip, panicked breath. 00:12.8: Maintain the same first-person line at ground level. Stumble forward two desperate steps, look up, and let a charging Spinosaurus burst out of the river mist with its long jaws thrown wide straight at the lens until the teeth fill the frame. SFX: Ground-shaking footfalls, guttural bellow, snapping jaws. EXCLUDE: Avoid third-person camera breaks, disjointed hands, impossible flight resets, teleporting terrain, frozen creatures, modern gear drift, impossible neck rotation, cut language.

Seedance 2.0 AI video prompt: 15-second continuous single-shot action sequence.
No cuts. No scene transitions.

15-second continuous single-shot action sequence. No cuts. No scene transitions. First-person POV cinematic realism. Color palette: cold overcast sky, mud browns, steel greys, desaturated colors, dark blood tones. Scene: Open battlefield under cloudy sky. Mud, churned ground, scattered infantry formations, distant banners barely visible through dust and smoke. 0–3s — approach POV from mounted knight. Horse breathing heavy beneath. Subtle up-and-down motion. Hands gripping reins and lance. Other cavalry riders flanking left and right. Distant enemy infantry line ahead. 3–6s — charge begins Horse surges forward. Camera shakes rhythmically with gallop. Mud splashes upward. Nearby riders shouting (muffled). Formation tightening as speed increases. 6–10s — full speed Ground rushing past. Lance steady but vibrating slightly. Enemy line growing fast — shields, spears becoming distinct. Arrows begin falling randomly. One rider nearby hit, falling out of frame. 10–13s — impact Violent collision with infantry line. Shield hits lance — splintering wood. Camera jolts hard sideways. Horse pushes through bodies. Brief glimpses of faces, metal, chaos at arm’s length. 13–15s — aftermath Movement becomes unstable. Breathing heavy. Horse slows slightly but still moving forward through broken formation. Smoke and dust filling view. Vision partially obscured. Freeze. Style: Raw, grounded, chaotic realism. Limited visibility. Physical impact. No clean choreography. Avoid: cinematic perfection, wide clean shots, fantasy armor, exaggerated effects.

Seedance 2.0 AI video prompt: Seedance 2.0 Prompt (15s Version)

Format: Continuous single-take police bodycam

Seedance 2.0 Prompt (15s Version) Format: Continuous single-take police bodycam Audio: No music, only ambient + AI-generated dialogue Style: Hyper-realistic, raw, live-action bodycam 0:00 – 0:03: Bodycam starts abruptly. Officer stands outside a dark, abandoned house at night. Flashlight beam scans broken windows and overgrown yard. Subtle breathing, radio static. Officer quietly speaks (AI-generated dialogue). 0:03 – 0:06: Door creaks open. Officer steps inside. Flashlight reveals dust, decay, and empty rooms. Floorboards creak. Officer calls out cautiously (AI-generated dialogue). 0:06 – 0:09: Quick, tense sweep of interior. Camera movement slightly shaky. Strange distant noise (ambiguous source). Breathing intensifies. Officer mutters something uneasy (AI-generated dialogue). 0:09 – 0:12: Officer reaches staircase and ascends. Each step creaks loudly. Flashlight points upward into darkness. At the top, he turns into a pitch-black hallway. 0:12 – 0:14: As he turns, a tall, unnatural, shadow-black humanoid figure briefly appears at the edge of the flashlight beam—subtle, distorted, barely visible but deeply unsettling. 0:14 – 0:15: Officer panics. Camera violently shakes. Sudden cutoff to black mid-motion. A single short electronic beep plays. Silence. Visual Style Notes: * True bodycam look: wide-angle, slight fisheye distortion * Flashlight = primary light source, harsh shadows * Natural camera shake tied to movement (not cinematic) * Low-light grain, compression artifacts, exposure flicker * No stylization, no polish — raw and believable * Entity should feel barely seen, not detailed or exaggerated

Seedance 2.0 AI video prompt: [0-3s]: FPV locked static, macro close-up — a real human hand grips a pencil and

[0-3s]: FPV locked static, macro close-up — a real human hand grips a pencil and draws a small skateboard ramp directly onto lined notebook paper on a classroom desk, pencil strokes visible in real-time, fine graphite texture on aged yellowed paper, blue ruled lines clearly visible, red margin line on the left, soft diffuse fluorescent classroom overhead lighting, natural paper surface detail, no camera movement [3-6s]: FPV locked static — the pencil-drawn skater doodle on the notebook page begins to animate within the paper surface, hand-drawn ink lines show a tiny sketched skater riding the drawn ramp and performing tricks, energetic motion lines and pencil arcs drawn around the doodle, everything remains flat on the realistic notebook page, the ruled lines of the notebook stay visible beneath the animation, classroom ambient light unchanged [6-8s]: FPV static — a dark shadow falls over the notebook page from above, two adult hands suddenly slam the notebook shut, the paper world disappears as covers fold closed with force, camera jolts slightly from the impact, hard cut to [8-11s]: FPV tilt-up from closed notebook — camera lifts from the closed notebook resting on the wooden desk surface, classroom interior comes into view, scattered pencils and papers on the desk, rows of empty desks in the blurred background, fluorescent ceiling lights, gentle tilt-up motion, smooth controlled camera [11-15s]: FPV locked static hold — a strict middle-aged female teacher stands directly over the desk staring down into camera, arms crossed, sharp disapproving expression, classroom background softly out of focus behind her, realistic portrait framing, soft key fluorescent light from above, teal and orange color grade, 35mm film tone, maintain face consistency photorealistic, documentary-style handheld framing, soft classroom fluorescent overhead lighting, natural colors, avoid jitter, avoid identity drift, avoid temporal flicker, no distortion, no stretching, sharp clarity, stable picture, no blur, no ghosting, no flickering

Seedance 2.0 AI video prompt: 【风格】真实手机自拍生活流(Handheld Selfie POV, iPhone Front Camera Look),非影视打光,真实摄影(Photorea

【风格】真实手机自拍生活流(Handheld Selfie POV, iPhone Front Camera Look),非影视打光,真实摄影(Photorealistic),4K高清,轻微手机视频噪点(subtle video grain),皮肤质感真实无磨皮 【时长】10秒 【场景】温馨卧室床上,粉色绒面床头板,豹纹图案床单,红色卡通玩偶枕头,周围散落米色毛绒玩具,暖黄色室内灯光从右侧打来 【角色】她@图片1(侧躺在床上抱着枕头的女性,深色头发松散扎起、碎发垂落,穿米色短袖上衣) [00:00-00:03] 镜头1:怼脸对视(Extreme Close-up, Handheld POV) 男友第一人称手持自拍视角,镜头怼脸距离极近,画面带轻微手臂呼吸感晃动。 她@图片1 侧躺着看向镜头,眼神直视,睫毛缓慢眨动,嘴角慢慢咧开笑意。 特写细节:脸颊自然泛红,鼻尖有暖光高光,皮肤毛孔和绒毛在近距离下清晰可见,几缕碎发贴在额头和脸颊上。 [00:03-00:06] 镜头2:娇羞埋头(Shy Reaction) 她突然憋不住笑,抬起一只手捂住头顶,整张脸埋进旁边的红色玩偶枕头里。 肩膀因为闷笑一耸一耸,手指轻轻抓住枕头边缘,枕头绒面被压出真实褶皱。 镜头跟着她的动作小幅下移调整角度,手持晃动加大一点,仿佛拍摄者笑着凑近。 音效:被枕头闷住的轻笑声,布料摩擦声。 [00:06-00:10] 镜头3:回头偷看(Turn Back, Hold on Face) 她把脸从枕头里慢慢转出来,先露出一只眼睛偷看镜头,然后整张脸转过来。 特写:眼眶带着笑出的湿润光泽,脸颊红晕加深,头发被枕头蹭乱了几缕翘起。 她抿嘴一笑,又轻轻眨了一下眼,镜头保持怼脸距离定格在她脸上收尾。 音效:轻声的鼻音笑,床单窸窣声。

Seedance 2.0 AI video prompt: realistic live-action, single continuous shot, full first-person POV, no cuts, n

realistic live-action, single continuous shot, full first-person POV, no cuts, no angle changes, no scene transitions, no montage, no flash cuts, no music, no subtitles. Only two characters: my unseen first-person POV and @ Image1 sitting across from me. Natural ambient sound only: light restaurant noise, tableware, distant water, faint voices, chewing, spitting, rinsing, my laughter. Setting: Outdoor dining table beside West Lake, Hangzhou, near the water, calm daylight or soft late afternoon light. Real smartphone-video realism, grounded textures, realistic food, realistic body and hand motion, accurate chopstick use, accurate mouth movement, accurate eye focus. The lake stays visible to one side of frame. Character: @ Image1 is the only visible person. She can switch seamlessly between slightly fierce-cute and soft adorable. Lip sync, voice, expressions, and body language stay fully synchronized. Emotional arc: cheerful and relaxed while eating, then shocked disgust, then angry embarrassment. Table: Exactly 7 dishes on the table. One dish is the West Lake vinegar fish shown in @ Image2. @ Image1 is happily eating rice and the other dishes, but not the fish at first. The table feels full but readable. The fish dish remains clearly visible before I offer it to her. Camera: Entire video is from my seated first-person view across the table. My hand and chopsticks may enter frame naturally. Slight handheld micro-shake from breathing and laughter only, never chaotic. No third-person shots, no reverse shots, no overhead shots, no cutaways. Continuous believable framing centered on @ Image1 with part of the lake visible. Action: @ Image1 sits opposite me, happily eating from her bowl, enjoying rice and other dishes except the West Lake vinegar fish. She looks bright, playful, relaxed, cute. From first-person POV, I pick up one bite of the fish with chopsticks and slowly extend it toward her. She notices it immediately, trusts me, leans forward, opens her mouth happily, and makes a cute “aam” sound as she bites the fish. I gently pull the chopsticks and my hand back out of frame. She chews happily for about one second, expecting it to taste good. Then the taste hits. Her expression changes instantly into exaggerated but believable disgust. Her face shifts into a comedic purple-disgust reaction while staying within realistic live-action style. She quickly turns toward the lake and spits it out with repeated “ptui, ptui, ptui” sounds. The motion is fast, fluid, and continuous from chewing to rejection. The moment she starts spitting, I begin laughing in first-person POV and keep laughing through the whole reaction. My laughter sounds genuine, amused, and uncontrollable, coming from behind the camera. The camera shakes slightly from laughing. After spitting, @ Image1 sticks out her tongue in disgust, immediately grabs the water on the table, and rinses her mouth quickly. She looks offended, embarrassed, irritated, but still vivid and cute. After rinsing, she snaps into angry frustration, grabs the entire fish dish from the table, and throws it into the nearby lake in one continuous motion. Ending: She finishes the throw angrily, still facing the lake, clearly annoyed and feeling betrayed, while I remain in first-person POV laughing. Keep the action continuous and clean. No extra characters enter frame.

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: Adult male, Western casual everyday home and outing attire,

SUBJECTS: Subject 1: Adult male, Western casual everyday home and outing attire, short jacket, basic T-shirt, long pants, everyday shoes; lean build, natural and efficient movements. Subject 2: Golden Retriever, large head, broad chest, thick, fluffy fur; overall short and round proportions, cute, with expressive facial features. Style: Stylized 3D animation, simplified materials, and expressive motion. ENVIRONMENT: Modern home interior style. In the center of the living room is a large light-colored fabric sofa with soft, simple lines, and two fluffy throw pillows. In front of it is a low wooden coffee table with a bag of snacks and a remote control on it. On one side, the front door, entryway cabinet, wall art, floor lamp, and large curtains are visible. Daytime natural light pours in from the window, combined with soft indoor lighting. Materials are simplified, with clear distinctions between fabric, wood, plastic, and metal. TIMELINE: 0:00-0:02: Medium shot from a side-front angle, showing both the living room and entryway. The man stands by the door, facing outward, then turns his head to look at the Golden Retriever in the living room. He raises his hand to point at the sofa, holding his finger in mid-air for a beat, then naturally says to the dog: “No getting on the couch, okay? Be good.” Cut to a close-up of the dog: the Golden Retriever immediately trots into frame, gently rubs against the man’s lower leg, then sits upright, looking up at him with a smile and ears slightly angled back. Cut to a half-body close-up of the man: he looks down, pats the dog’s head, then turns to open the door and walks out. The door closes on camera. 0:02-0:04: Fixed medium shot, the door is closed, and the room stays quiet for a beat. The Golden Retriever remains sitting in place. Insert close-up: the dog’s smile slowly fades, and then it pushes off the ground with its hind legs, its body suddenly lunging towards the sofa, exiting the frame. 0:04-0:06: Tracking medium-close shot, the camera pans along with the dog’s movement. The Golden Retriever leaps onto the sofa, and the cushion visibly sinks on impact. Cut to a close-up of the sofa: the dog uses its body to push one of the throw pillows backward, shoving it behind itself. Then cut to a side close-up: the dog twists and leans back, pressing its whole back and hips deeply into the cushion. Finally, cut to a close-up of its legs: the dog crosses one hind leg over the other in an exaggerated lounging pose, one front paw loosely resting on the remote control, its body sinking back into the cushion, fully relaxed. 0:06-0:08: Close shot showing both the sofa and coffee table. The Golden Retriever continues leaning back, sitting lower and lower, and the depression in the center of the sofa becomes deeper and more obvious. Insert close-up of the front paws: it first leans its upper body slightly forward, then stretches its other front paw toward the edge of the coffee table, hooking one corner of the snack bag and dragging it closer toward the sofa. Then cut to a close-up of the bag opening: the dog lowers its head, brings its nose close to the snack bag, and places a front paw on the opening, getting ready to eat. 0:08-0:11: Insert close-up of the door lock: suddenly, the sound of keys clinking and the lock turning is heard from outside. Cut back to the close-up of the dog: its movement in front of the snack bag stops immediately, its body stiffens, ears perk up, and eyes widen. The next beat cuts slightly wider: the dog suddenly springs up from the sofa; as it leaves the cushion, a clear dog-shaped dent is left in the center of the sofa. One throw pillow is knocked to the side, and the snack bag remains where it was just dragged closer. The camera quickly follows the dog landing on the floor. The dog jumps down from the sofa, rushes back to its original position, skids to a stop, turns, and sits down in one smooth sequence of actions. Finally, a front close-up: the dog reverts to its earlier polite smile, looking up toward the door. 0:11-0:15: Medium shot, the door opens, and the man walks back inside. He bends down to pick up his car keys from the entryway cabinet. Cut to a half-body close-up of the man: he straightens up and casually turns his head toward the living room. Then switch to the man’s first-person view: his gaze naturally sweeps across the room. It first passes over the dog sitting properly in its original place, the dog sitting perfectly upright, looking up this way without moving. His gaze continues sliding past the sofa. After passing it for half a beat, it suddenly stops. The camera slightly pulls back, centers again on the middle of the sofa, and zooms in to show more details: the dog-shaped dent left when the dog sprang up is still clearly visible in the center of the sofa, one throw pillow lies tilted beside it, the remote is half-stuck in the cushion gap, and the snack bag is still resting on the side closer to the sofa. Cut back to

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: First-person perspective hands (rendered in Monet impressio

SUBJECTS: Subject 1: First-person perspective hands (rendered in Monet impressionist oil painting brushwork, soft skin tones with no hard edges; both hands continuously hold the oar and perform extremely slow and even rowing motions, with stretched rhythm and natural pauses) Subject 2: Wooden oar (light brown, depicted with thick oil painting brushstrokes; natural texture is soft and slightly blurred; during the rowing phase, the blade enters the water very shallowly, producing only subtle ripples and fine painterly splashes; in the later phase, it gradually lifts out of the water and is gently placed beside the boat) Style: Monet impressionist oil painting style, thick and loose brushwork, soft blending, hazy edges, natural light diffusion ENVIRONMENT: A single continuous lake environment where spatial transitions occur naturally through rowing movement. The scene begins in a Monet garden water area surrounded by weeping willows, flower clusters, and water lilies. The garden area is highly layered and rich: willow branches hang down from above and the sides, forming a semi-enclosed space; flowers along the shore are composed of interwoven patches of pink, purple, yellow, and blue; vegetation is dense but rendered with loose brushstrokes; reflections on the water stretch these colors into flowing impressionist brush textures. As the scene progresses, it gradually transitions into open water and ultimately enters a sunrise setting with morning mist and faint harbor silhouettes. TIMELINE: 0:00–0:03 The first-person view slowly unfolds within the Monet garden water area. The camera gently moves forward. Both hands row at an extremely slow pace, the oar lightly touching the water and creating delicate ripples. The foreground water surface blends blue-green with light purple tones. The midground is densely covered with water lilies and leaves. Willow branches hang from both sides and above, creating a sense of enclosure. In the distance, soft warm light subtly emerges through gray mist. The overall mood is quiet and immersive. 0:03–0:06 The camera continues its slow forward movement while maintaining a forward-facing view. The rowing motion becomes more relaxed. Reflections of the water and garden gently flow. The layered color blocks of flowers and vegetation become more pronounced, but the scene remains within the garden space. 0:06–0:09 As the camera continues forward, it naturally turns to the side and lingers there. The view fully immerses in the most visually rich side of the Monet garden. Willow branches cascade in layers, lightly touching the water surface. Along the shore, flower clusters composed of pink, purple, blue, and yellow tones overlap to form a dense yet loose impressionist structure. Subtle variations in light and color temperature exist within the flowers, but edges remain soft. Vegetation gently sways in the breeze, creating flowing reflections on the water. The hands continue extremely slow rowing, generating concentric ripples that expand outward in painterly strokes, blending with the reflected color patches. At the same time, a few butterflies slowly pass through the scene, fluttering lightly above the flowers or between willow branches. Their motion is natural and drifting, merging seamlessly with light and atmosphere. During this segment, the pacing significantly slows down, accompanied by birdsong and soft wind, creating a poetic and tranquil immersive moment. 0:09–0:12 The camera slowly returns from the side view to a forward-facing direction and continues moving forward. Garden elements begin to noticeably diminish. The willow branches gradually disappear from the frame, and the density of water lilies decreases. The water surface becomes more open and calm. Colors simplify from rich complexity to a more minimal palette. The distant mist and warm orange light intensify, and the space opens up significantly. 0:12–0:14 The camera enters open water and fully leaves the garden area. No more willows or dense water lilies appear. A sunrise scene unfolds ahead: an orange sun softly suspended in mist, forming a vertical reflection on the water surface. Harbor silhouettes and small boats emerge. The hands stop rowing and place the oar down. The character gradually leans back and lies down. 0:14–0:15 The camera maintains a gentle drifting motion. The character is fully lying down. The scene centers on the sunrise: the orange sun, soft morning mist, and subtle water reflections gently flow. The overall atmosphere is calm, relaxing, and healing.

Seedance 2.0 AI video prompt: FPV drone shot beginning with a high-speed dive from above the rooftops of Pompe

FPV drone shot beginning with a high-speed dive from above the rooftops of Pompeii at sunrise, the city instantly recognizable red-tiled Roman roofs, fresco-covered villas, stone streets marked with wagon grooves, Latin inscriptions on walls, and the silhouette of Mount Vesuvius dominating the background, the drone plunges rapidly toward the Pompeii Forum, skimming just inches above marble columns and statues, blasting through the open square crowded with citizens in Roman togas, market stalls, livestock, and flowing fabrics, executing tight, high-speed maneuvers between pillars and people with near-miss precision, without slowing, it rockets forward through a narrow street, wheels over deep stone ruts, squeezing between chariots and pedestrians, then bursts into a grand amphitheater where crowds react in confusion, sharply climbing along the curved stone seating with intense vertical acceleration, revealing the full city layout and Vesuvius looming larger in the distance, a sudden low-frequency rumble hits the drone tilts toward the volcano as a violent eruption begins, a massive ash column exploding upward, the shockwave rippling across the city, instantly the lighting collapses from warm sunrise to a dark, oppressive gray, ash starting to fall heavily, the drone dives back into the streets at full speed, weaving through crowds now in panic, people running, screaming, overturning carts, animals breaking loose, chaos building rapidly, banking hard into tight alleys as volcanic debris begins striking rooftops, sparks and fires igniting wooden beams, the drone performing aggressive evasive movements, narrowly avoiding falling fragments, then climbing sharply up a wall to reveal the eruption intensifying—dense ash, lightning inside the plume, the sky fully consumed, descending again into near-zero visibility, ash thick in the air, people coughing, collapsing, shadows barely visible through the haze, the drone pushing forward through fire-lit streets, briefly entering a разрушенный interior through a broken doorway, lit only by flickering flames, then blasting back out into collapsing structures, final sequence: a massive pyroclastic surge races toward the city, an unstoppable wall of ash and gas swallowing everything, the drone accelerates directly toward it in a high-speed push, until the frame is completely engulfed in darkness and dense ash, hyper-realistic Roman architecture, unmistakable Pompeii landmarks (forum, amphitheater, frescoes, inscriptions), historically accurate clothing and environment, extreme volumetric ash and smoke simulation, dynamic lighting from golden sunrise to total darkness, cinematic lens effects (chromatic aberration, lens breathing, subtle distortion), physically accurate motion blur, ultra-detailed particles, HDR, 4K, seamless continuous shot, no cuts, ultra-aggressive FPV movement, maximum immersion, escalating catastrophic intensity final shot: a gentle rise above the city reveals multiple preserved figures scattered across Pompeii, while Vesuvius smolders in the distance under a lifeless gray sky, hyper-realistic Roman architecture, clearly identifiable Pompeii landmarks, historically accurate victim casts,

Seedance 2.0 AI video prompt: 15-second continuous one-long-take POV handheld smartphone video from the audien

15-second continuous one-long-take POV handheld smartphone video from the audience at a large indoor Japanese theater performance. Absolutely no cuts, no jump cuts, no montage, no scene transitions. Everything must happen in one continuous handheld shot. The camera starts from the perspective of the third row of the audience, like a real spectator recording with a smartphone. The footage is slightly shaky, energetic, and realistic. Audience heads, shoulders, and several raised smartphones remain visible at the bottom of the frame, with at least 3 random audience members clearly holding their phones horizontally while recording. The setting matches the reference image: a large indoor theater stage designed as a destroyed Japanese city at night. The wide stage shows ruined concrete buildings, collapsed walls, broken signs with Japanese text, twisted telephone poles, debris-covered streets, distant wreckage, and a deep blue night sky backdrop with dramatic clouds. The stage floor is wide and mostly open for combat. The audience is packed, and the lighting is theatrical, with cool blue ambience, sharp spotlights, and sudden explosive flashes. Perspective and scale must feel realistic, as if filmed from a real seat in the audience. On the left side of the stage is an agile masked fighter wearing a dark suit-like outfit and a white bird-beak mask. His movements are strange, fast, acrobatic, and slightly comedic, like a chaotic trickster martial artist. On the right side of the stage is a calm explosive-powered fighter wearing a sleek dark combat outfit with pale upper clothing and black straps. She stands almost motionless with relaxed confidence, using precise hand gestures and finger snaps to trigger controlled explosions. 0s–3s: The handheld camera frames the full ruined city stage. Both fighters face each other from opposite sides, ready to launch. The masked fighter suddenly leaps high into the air, rising above the stage lights. The camera tilts upward shakily to follow him. He twists his body and drops straight down vertically toward the explosive-powered fighter with a powerful downward kick. 3s–5s: Just before the kick lands, the explosive-powered fighter casually raises one hand and blocks the vertical diving kick with almost no effort. A sharp shockwave spreads across the stage floor. The audience gasps loudly. She barely moves, keeping a calm expression while holding him in place with one hand. 5s–7s: Without cutting, she snaps her fingers with her other hand. A sudden bright orange explosion erupts around the masked fighter’s body, blasting him backward across the stage. He tumbles through the air and crashes near the left side of the ruined city set. Small theatrical flames flicker on his clothes as smoke rises around him. The crowd shouts in shock, then starts laughing as the moment becomes comedic. 7s–9s: The masked fighter jumps up quickly, panicking for a second as he comically pats and shakes his burning clothes to put out the flames. He spins, slaps his sleeves, stomps his feet, and shakes off smoke in an exaggerated funny way. Then he suddenly becomes serious again, lowers his stance, and charges powerfully toward the explosive-powered fighter. 9s–11s: He attacks with a rapid barrage of punches and kicks. The camera shakes as the person filming tries to keep both fighters centered. The explosive-powered fighter blocks everything with effortless precision, using small hand movements, forearms, and slight body shifts. Each blocked strike creates small spark bursts and short shockwave flashes. The audience cheers, laughs, and reacts with amazement at how easily she defends. 11s–13s: The explosive-powered fighter suddenly grabs the masked fighter by the collar with one hand. At the same moment, she triggers an explosion from beneath her feet. A bright blast launches both of them straight upward into the air. The camera tilts up quickly, still in one continuous handheld shot, following them as they rise above the ruined city stage. Smoke trails and orange sparks follow their ascent. 13s–14s: High above the stage, she releases the masked fighter in midair. He flails for a split second, suspended above the ruined city backdrop. She calmly raises one hand, looks down at him, and snaps her fingers again. 14s–15s: A powerful explosion detonates above him and slams him straight downward into the stage floor. He crashes into the center of the stage with a huge theatrical impact, sending dust, smoke, and debris effects outward. Immediately after, the explosive-powered fighter descends gracefully and lands perfectly on the stage in a stylish victory pose. The audience erupts into wild cheers, laughter, applause, and shocked screams as blue stage lights and orange explosion lights flash dramatically. The handheld camera shakes from the excitement as the shot ends. Technical specs: Realistic handheld smartphone footage, audience POV from the third row, one continuous long take, no cuts, no jump cuts, no montage, no scene transitions, natural camera shake, packed indoor theater atmosphere, destroyed Japanese night city stage, blue night backdrop, ruined buildings, debris, Japanese signs, dramatic stage lighting, bright explosion effects, smoke, sparks, shockwaves, acrobatic martial arts, comedic flame-patting moment, powerful finger-snap explosions, realistic audience reactions, cheers, laughter, gasps, applause, high-resolution performers and stage, sharp focus, accurate perspective and scale, cinematic but realistic live-performance style, no captions, no subtitles, no character names.

Seedance 2.0 AI video prompt: Create a seamless cinematic POV video using the uploaded angel character sheet a

Create a seamless cinematic POV video using the uploaded angel character sheet as the STRICT CHARACTER REFERENCE. REFERENCE IMAGE USAGE: Use the uploaded character sheet as the main identity and design reference for the winged angel woman. The angel in the video must match the reference sheet consistently: - same face and facial structure - same blue eyes - same long black wet-looking hair - same pale skin tone - same fragile, frightened facial expression - same soaked pale dress - same large realistic white feathered wings - same muddy / stained fallen-angel texture on the dress and lower feathers - same vulnerable, distressed, human-like angel appearance The reference sheet is only for character identity, costume, wings, facial details, and emotional expression. Do NOT recreate the character sheet layout, panel borders, labels, typography, studio background, or any poster format. Do NOT include any text, labels, usernames, logos, subtitles, or watermarks. CORE SCENE: A seamless cinematic POV video set on a wide beach under a dramatic cloudy sky. The angel must crash onto the sand near the shoreline. The surrounding people are beachgoers wearing swimsuits, bikinis, swim trunks, towels, and light summer beachwear. CORE CAMERA CONCEPT: The entire scene is mostly seen from the first-person POV of a man standing on the beach. The camera feels like realistic handheld phone footage: immersive movement, slight shake, urgent breathing, natural motion blur, fast reactions, and realistic human POV framing. The viewer is one of the beachgoers witnessing the event. ACTION FLOW: High above the beach, the winged angel woman from the reference sheet suddenly appears in the cloudy sky and begins falling rapidly downward. The POV camera looks up and tracks her descent. She falls fast and violently through the stormy beach sky, wings partially spread but uncontrolled. She slams hard into the beach sand near the shoreline with a brutal impact. Sand, dust, small shells, and wet shoreline debris explode outward from the crash. Nearby beachgoers in bikinis, swimsuits, swim trunks, and summer beachwear panic and run toward the crash site. The POV man also runs across the sand toward her. The camera shakes naturally while moving quickly through the crowd. The angel lies collapsed on the sand, half on dry sand and half near damp shoreline sand. She is visibly shaken from the impact. Her large white feathered wings are spread around her, heavy and realistic, partially stained with sand and moisture. Her pale dress is soaked, wrinkled, and sand-streaked. Her long black hair is wet and messy, stuck to her face like in the reference sheet. Her face must match the reference sheet exactly: blue eyes, pale skin, fragile expression, frightened and disoriented look. Beachgoers form a loose circle around her, shocked, confused, and afraid. Some step closer cautiously, others hold back. The POV man gets very close. The man’s hand enters the frame from the lower foreground. He slowly reaches toward one of her large white wings and gently touches the feathers. At that exact moment, the angel suddenly reacts. She turns her head sharply and looks directly into the POV camera with wide, fear-filled blue eyes. Her expression is terrified, defensive, vulnerable, and animal-like, as if she is acting on pure survival instinct. She breathes hard, trembling. Then, while still on the sand, she suddenly throws her wings open to full span with explosive force. Sand sprays outward. The wings fill the frame for a moment, massive and powerful. Nearby beachgoers recoil and step backward in shock. The POV camera stumbles slightly backward from the sudden wing movement. The angel begins powerfully flapping her wings. The sand around her body blasts outward with each wingbeat. Her soaked pale dress moves in the wind. Her wet black hair whips around her face. In the final moment, she pushes herself upward from the sand and takes off into the air. She rises above the beach with strong wingbeats while the crowd below watches in disbelief. The POV camera tilts upward, following her ascent into the cloudy sky. VISUAL STYLE: Ultra-realistic cinematic realism. Dramatic cloudy beach atmosphere. Cold gray-blue sky tones mixed with natural beach daylight. Realistic sand texture, shoreline moisture, sea breeze, scattered towels, beach umbrellas in the distance, and believable beach crowd energy. The supernatural event should feel grounded and physically real. ANGEL DESIGN: The angel must look exactly like the uploaded reference sheet: a young pale woman with long black wet hair, blue eyes, fragile face, soaked pale dress, large realistic white feathered wings, and a frightened fallen-angel expression. She must feel human, vulnerable, and real — not glamorous, not fantasy-cartoon, not overly clean. The wings must be huge, heavy, layered, feathered, and physically believable. MOTION AND TONE: Fast, tense, immersive, realistic, eerie, dramatic, emotionally charged, supernatural but believable. The scene should feel like a real beachgoer accidentally recorded an impossible event on their phone.

Seedance 2.0 AI video prompt: POV handheld shot from someone in the audience filming with a phone camera from

POV handheld shot from someone in the audience filming with a phone camera from the third row, frame slightly unsteady, raised above other people’s heads. The scene shows a large outdoor theater stage with a cowboy gunslinger shooting a mechanical robot while hiding behind wooden crates. The cowboy hides behind the crates shooting at the robot. The robots bullets are slowly destroying pieces of the wooden crate. The cowboy ducks and dodges bullets. Bullet impact and dust is flying with every bullet impact that hits the ground. Western cowboy music can be heard playing through the speakers on stage. The crowd can be heard cheering, some amazed, others shocked. The intense shootout on stage ends once the cowboy fires his last round, while hiding behind the crates causing the robot to malfunctioning, spark and collapse. Audible oohs and aahs can be heard once the battle is finished. POV handheld shot from someone in the audience filming with a phone camera from the third row, frame slightly unsteady, raised above other people’s heads. The scene shows a massive open-air stage where a warrior holding a giant wooden brush faces off against a towering origami colossus. The origami monster stomps its feet, sending a shockwave of sharp paper folds slicing across the white stage floor. The artist rapidly spins the enormous brush, creating a swirling vortex shield of thick black ink that absorbs the paper attacks. Dramatic, fast-paced orchestral string music plays through the venue's audio system. The audience gasps, some leaning forward in shock. With a powerful, two-handed swing, the artist flings the accumulated ink shield forward as a massive, horizontal wave that completely smothers the monster, turning its pristine white body pitch-black and causing it to immediately go limp and collapse. Loud applause and amazed murmurs fill the air POV handheld shot from someone in the audience filming with a phone camera from the third row, frame slightly unsteady, raised above other people’s heads. The scene shows a large outdoor theater stage designed as an old European bakery. A baker stands defensively holding an oversized wooden rolling pin while facing a gigantic humanoid bread monster covered in crust and flour. The bread monster charges forward, shaking the stage with each step. The baker swings the rolling pin at the monster’s arms and torso while dodging massive sweeping attacks. Flour bursts into the air with every impact. Dramatic orchestral music plays through the stage speakers. The crowd can be heard cheering, laughing, and gasping as the baker narrowly avoids being crushed. The intense battle ends when the baker lands a powerful overhead strike to the monster’s head with the rolling pin, causing the bread monster to stagger, crack apart, and collapse heavily onto the stage floor. Audible oohs, applause, and excited cheering erupt once the battle is finished.

Seedance 2.0 AI video prompt: Immersive first-person FPV camera shot (camera never visible). The sequence begi

Immersive first-person FPV camera shot (camera never visible). The sequence begins outside the ancient Roman Colosseum at golden hour. The camera instantly accelerates at extreme speed toward the entrance and dives through the arches with explosive momentum. Inside, the corridor section is short and intense no wandering. The camera aggressively weaves through a brief stretch of curved Roman corridors with rapid snap turns, tight near-miss passes, and fast vertical shifts. It threads quickly past guards, torches, and stone archways, maintaining maximum velocity without slowing down. Within the first few seconds (well before the midpoint), the camera finds an arena access passage and immediately shoots upward. It bursts into the arena much earlier than before in one seamless motion. Now the focus shifts fully to the arena: a brutal survival fight with only 5–10 gladiators spread across the sand. The camera moves rapidly within the fight, not above it aggressively weaving between combatants. It flies directly through clashes: narrowly dodging swinging swords, smashing shields, stabbing spears, and lunging bodies. It curves tightly around individual duels, passes inches from impacts, slides past falling fighters, and constantly repositions at high speed. The movement feels reactive and alive quick direction changes, evasive maneuvers, and continuous motion through the chaos of the fight. Sand bursts into the air, bodies collide violently, and every pass feels dangerous and immediate. The camera spends most of the sequence inside the arena, dynamically navigating the fight from multiple angles, before finishing with a fast upward pull that briefly reveals the scale of the Colosseum. Hyper-realistic ancient Roman architecture, early arena reveal, ultra-fast FPV motion, aggressive weaving, dynamic exposure shifts (bright exterior → darker entry → harsh arena sunlight), realistic motion blur, cinematic lens effects, ultra-detailed textures, seamless one-shot, no cuts, no visible drone, high-intensity pacing, 4K, HDR.

Seedance 2.0 AI video prompt: 时长:30秒
画幅:9:16竖屏
风格:真人娃娃换装 GRWM(Get Ready With Me),暖米色调,明亮柔光室内,第一人称巨人视角

一间明亮的奶油

时长:30秒 画幅:9:16竖屏 风格:真人娃娃换装 GRWM(Get Ready With Me),暖米色调,明亮柔光室内,第一人称巨人视角 一间明亮的奶油色调客厅,白色薄纱窗帘透进柔和自然光,深色木地板,背景有一扇中式水墨图案的折叠屏风、一盆绿植、一面浅灰色墙壁。画面中央放着一个浅驼色方形展示台。 角色锁定:主角@图片1 全程保持"真人娃娃"状态——动作僵硬机械、关节转动带有顿挫感、面部表情夸张但略带塑料感,像一个被拆封的精致人偶。画面上方和两侧不时伸入一双巨大的女性手(占画面约1/3大小,指甲做了裸粉色美甲,手指戴着金色戒指和叠戴戒指),以第一人称巨人视角操作"娃娃"。 [00:00-00:04] 开箱展示:睡衣状态(Unbox the Doll) 主角穿着一套奶白色丝缎睡衣套装(宽松短袖上衣+缎面短裤),脚踩米色拖鞋,站在展示台上,双臂微微张开呈T字形,像刚从包装盒里被取出来的娃娃。巨大的双手从画面上方伸入,五指张开托住她的两侧肩膀,像在检查一个新买的人偶——左右微微转动她的身体展示。主角配合地做出机械转身,脸上带着空洞但精致的微笑。 [00:04-00:07] 脱掉睡衣(Undress Pajama Top) 巨手从上方捏住睡衣上衣的肩部,缓缓向上提起——主角配合地举起双臂呈万岁姿势,睡衣被整件从头上脱掉。露出里面穿着的一件米杏色抹胸背心。巨手把脱下的睡衣随手向画面左侧一丢。主角双臂保持举起姿势一秒,然后机械地缓缓放下。 [00:07-00:10] 穿裙子(Put on Skirt) 巨手从画面下方伸入,双手捧着一条米杏色波点薄纱中长裙。手指撑开裙腰口,从主角脚下往上套——裙子沿着双腿缓缓上移,巨手在腰部整理裙腰、拉平褶皱,随后松手。裙摆自然垂落到小腿中部,轻轻晃了一下。主角低头用机械的角度看了一眼裙子,表情从空白变成轻微惊喜的"哦!"嘴型。 [00:10-00:13] 换鞋 + 戴帽子(Boots & Hat) 巨手从画面底部伸入放下一双奶白色短筒西部靴在主角脚边,主角机械地抬脚一左一右踩进去。紧接着巨手从画面顶部垂下来,手指捏着一顶米色编织草帽的帽檐,对准主角头顶缓缓放下——帽子精准落座,微微歪了一点点角度。主角的头随着帽子落下轻轻点了一下,像被按下去一样。 [00:13-00:16] 挎包 + 全身亮相(Bag & Full Reveal) 巨手从画面右侧伸入,手指捏着一只奶白色小巧褶皱手提包的提手,递到主角右手边。主角机械地伸出右手接住,手腕僵硬地弯成固定角度提着包。她缓缓双臂微张,做出一个展示全身穿搭的"T字pose",像橱窗里的模特。镜头从全身慢慢推近到半身。 [00:16-00:20] 化妆:刷腮红 + 涂口红(Makeup Application) 镜头推近到面部特写。巨手从画面右上方伸入,手持一把超大号粉色腮红刷(相对主角脸部几乎有半张脸那么大),在她左脸颊上轻轻刷了两下。主角配合地微微侧脸、闭上眼睛,嘴角保持塑料微笑。随后巨手换拿一支口红,另一只手的指尖轻轻托住主角下巴固定,口红在她嘴唇上缓缓涂抹。主角嘟起嘴唇配合,涂完后"啵"一声抿嘴,嘴唇变成柔和的豆沙粉色。 [00:20-00:24] 戴配饰:项链 + 戒指(Accessories) 巨手从画面两侧同时伸入,双手捧着一组金色项链和棕色蕾丝choker。两只手在主角脖子后方扣上choker,再一层层挂上金色长链和短链。主角机械地仰头露出脖颈配合,戴好后低头看——表情从空白切换成夸张的惊喜圆嘴"哇!",双手机械地举到脸颊两侧做出"好美"的娃娃式反应。紧接着巨手抓起主角的右手,逐个手指套上金色戒指和叠戴戒指,再在手腕扣上一圈叠戴金手镯。主角把戴满配饰的双手举到脸旁展示,十指僵硬地张开。 [00:24-00:27] 全身展示走秀(Full Look Reveal) 镜头拉回全身。主角穿着完整搭配——草帽、抹胸上衣、波点薄纱中长裙、西部短靴、手提包、全套金色配饰——在展示台上做娃娃式定格走秀:先面向镜头站定一秒,然后机械地向右转90度定格一秒,再转回正面,每次转身关节都带有顿挫停顿感。裙摆随转身轻轻飘起。 [00:27-00:30] 收尾:巨手互动(Final Touch) 巨手从画面左上方伸下来,伸出一根食指轻轻勾住主角举起的右手食指——像巨人和娃娃牵手。主角抬头仰望巨手方向(看向画面左上角),脸上露出精致的塑料微笑,微微歪头。画面定格在这个"巨人与娃娃"的互动瞬间。 【音效】全程轻快的八音盒/玩具箱旋律作为背景音(像玩具店BGM);每次巨手伸入画面时有清脆的塑料"咔嗒"声;脱衣穿衣时有轻柔的布料摩擦声;帽子落到头上时一声柔软的"噗";口红涂完抿嘴的"啵"一声;项链扣上时金属轻响"叮";每次定格pose时有一声快门"咔嚓"声

Seedance 2.0 AI video prompt: PART 1 (0:00–0:15)

0:00–0:01
Low-angle handheld selfie in front of Tokyo Tower,

PART 1 (0:00–0:15) 0:00–0:01 Low-angle handheld selfie in front of Tokyo Tower, slightly tilted horizon, she adjusts the camera and smiles naturally. 0:01–0:02 Walking through Shibuya Crossing at night, handheld tracking shot, she turns back toward the camera while walking. 0:02–0:03 Inside a Japanese convenience store, she playfully holds an onigiri toward the camera and raises one eyebrow. 0:03–0:04 Sitting on a bench in Yoyogi Park, soft breeze moving her hair, she glances back toward the camera. 0:04–0:05 Close-up reaction while eating fresh takoyaki, laughing naturally after taking a bite. 0:05–0:06 Standing beside a glowing vending machine at night, casually pressing a button as colorful light washes across her face. 0:06–0:07 Reflection of her face in a moving train window at night, city light trails gliding across the glass. 0:07–0:08 Walking through a traditional torii gate, filmed from a low rear angle with natural walking motion. 0:08–0:09 Inside an immersive digital art exhibition, colorful lights sweeping across her face as she looks upward. 0:09–0:10 Low-angle wide shot beneath a giant Gundam statue, emphasizing its scale while she looks up excitedly. 0:10–0:12 Walking through a warm lantern-lit alley at night, filmed from behind, she briefly looks back over her shoulder with a smile. 0:12–0:15 Rooftop selfie overlooking the Tokyo skyline at blue hour, wind blowing strands of hair across the lens, glowing city lights behind her. PART 2 (0:15–0:30) 0:15–0:16 From the rooftop, she notices colorful amusement park lights in the distance and excitedly points the camera toward them. 0:16–0:18 Walking through Tokyo night streets toward the amusement park, handheld selfie footage with neon signs glowing around her. 0:18–0:19 Arriving at the amusement park entrance and looking up excitedly at a giant sky swing ride. 0:19–0:20 Buying a ticket at the ticket counter. 0:20–0:21 Holding the ticket toward the camera while entering the amusement park. 0:21–0:22 Waiting in line, smiling nervously and looking up at the ride. 0:22–0:23 Sitting in the giant swing seat as the safety bar locks into place. 0:23–0:24 The ride begins rising slowly into the night sky, anticipation building on her face. 0:24–0:25 The swing climbs higher, wind blowing through her hair as she starts laughing. 0:25–0:26 The ride accelerates dramatically, she screams and laughs with excitement. 0:26–0:27 Full-speed swing motion, dynamic POV shots, city lights streaking behind her. 0:27–0:28 Highest point POV, breathtaking Tokyo skyline and city lights below. 0:28–0:29 The ride slows down, she catches her breath and laughs. 0:29–0:30 Walking away through the illuminated amusement park, turning back with a huge smile and thumbs-up as the vlog fades out.

Seedance 2.0 AI video prompt: Seedance2.0 - Beat Synced Scrambled Routine

FORMAT: 15s / 145 BPM / 15 SHOTS /

Seedance2.0 - Beat Synced Scrambled Routine FORMAT: 15s / 145 BPM / 15 SHOTS / beat-synced scramble routine SUBJECT: Battle-scarred orbital pilot with grease-stained skin. WARDROBE: Soiled thermal undergarments inside. Heavy, scratched pressure suit and shattered visor helmet outside. ENVIRONMENT: Cramped zero-G berth, flickering red emergency strobes, rusted airlock, cramped cockpit, stark black void of space with laser fire. MOOD: Adrenaline shock, desperate scramble, high-G physical strain, exhausted deflation. MUSIC: Aggressive industrial synth-metal. COLOR LOGIC: Gritty Cyber-Industrial Look. STYLE: Ultra-Realistic. LOGIC RULE: Keep logical consistency in wardrobe, props, locations, and action continuity across all shots. SHOT 1: ECU, 85mm push-in / Flashing red warning light reflecting in a dilated pupil as the eye snaps open. / SFX: klaxon blare, heavy inhale. SHOT 2: WS, 35mm handheld jolt / Rhythmic cut into the pilot kicking off the metal bulkhead, floating violently across the zero-G berth, thermal undergarments clinging to sweat. / SFX: metal clang, fabric rip, fast breath. SHOT 3: MCU, 50mm slide / Cut on action into a magnetic boot locking onto a steel deck plate, sparks kicking up from the impact. / SFX: heavy mechanical clack, spark hiss. SHOT 4: Insert shot, 85mm rack focus / Match cut into pressure gloves snapping onto wrist seals, twisting violently to lock, green indicator light flaring. / SFX: pneumatic hiss, plastic click. SHOT 5: Interior locker view, 24mm wide / Object pass into the camera inside the gear locker looking out as the heavy helmet is ripped from the rack, red strobe light illuminating a panicked grimace. / SFX: metal rattle, heavy scrape. SHOT 6: Insert shot, 50mm handheld / Rhythmic cut into the helmet slamming over the head, latches snapping shut beneath the chin. / SFX: heavy thud, air pressurization whine. SHOT 7: MCU, centered 50mm push-in / Match cut into a violent thrust forward, hand slamming a yellow airlock release button. / SFX: solid smack, pneumatic release. SHOT 8: Bird's-eye insert, 35mm overhead / Cut on action into heavy thruster pack igniting, blue flame violently scorching the deck. / SFX: thruster roar, metal groan. SHOT 9: MS, 35mm pivot / Camera wipe into a chaotic trajectory through the airlock, thermal suit completely covered by the scratched pressure suit, tearing through floating debris. / SFX: wind rush, debris clatter. SHOT 10: Insert shot, 50mm overhead / Match cut into a thick throttle lever being yanked entirely backward in one aggressive pull. / SFX: mechanical clank, heavy friction. SHOT 11: WS, 24mm parallax / Whip pan transition into the massive rusted mech tearing out of the hangar bay into the black void of space, thrusters leaving a hard white trail. / SFX: vacuum silence, low bass rumble. SHOT 12: MS to CU, 35mm glide into 85mm push-in / Sound bridge into the cockpit interior as the pilot grips the dual joysticks, body vibrating with G-force, eyes darting across radar pings, dodging a blinding green laser blast that chars the hull outside the glass. / SFX: radar ping, hull creak, heavy breathing, laser sizzle. SHOT 13: Insert to MCU, 50mm snap zoom / Smash cut to the primary weapon trigger as a thumb crushes the red button, recoil shaking the frame violently. / SFX: cannon boom, metallic recoil. SHOT 14: OTS, 35mm handheld / Rhythmic cut into targeting reticles locking, warning screens flashing yellow, sweat violently flinging from the pilot's brow as the cockpit violently rolls. / SFX: warning buzzer, violent thruster hiss. SHOT 15: WS, 50mm pull-out / L-cut with a match from the targeting screen close to the berth re-entry as the pressure suit drops, helmet rolls across the deck, and the pilot floats backward in thermal wear, collapsing into the netting in the opening frame shape. / SFX: airlock hiss, heavy thud, deep exhale, room tone.

Seedance 2.0 AI video prompt: 参照画像をファーストフレームとして使用する。

15秒、24fps。

日本語アイドルソング付きの短尺MV。

映像全体を通して、ファーストフレームの超広角・魚

参照画像をファーストフレームとして使用する。 15秒、24fps。 日本語アイドルソング付きの短尺MV。 映像全体を通して、ファーストフレームの超広角・魚眼セルフィーレンズ構図を維持する。 通常レンズに戻さない。 カメラを切り替えない。 画角を補正しない。 魚眼レンズ特有の歪み、近接パース、顔や手が大きく見える遠近感を最後まで維持する。 カメラは超広角魚眼レンズを使用した固定カメラ。 映像全体を通してカメラ位置は維持する。 キャラクターのみがレンズへ近付いたり離れたりする。 レンズの歪み、近接パース、遠近感は最後まで維持する。 観客に向けたステージダンスではなく、レンズ一台に向かって全力でアイドルパフォーマンスをするセルフィーMV。 キャラクターの顔、髪型、髪色、瞳、衣装、体型、雰囲気、デザインはファーストフレームから絶対に変えない。 キャラクターを別人化しない。 衣装を変更しない。 映像スタイル: 高品質な日本アニメMV。 滑らかな作画。 表情豊か。 魚眼レンズの迫力を活かした近距離パフォーマンス。 音楽: 明るくキャッチーな日本語アイドルソング。 BPM高め。 可愛い女性ボーカル。 短く覚えやすいサビ。 電子音を含むポップなアイドル楽曲。 歌詞: 「ねぇ! こっち見て! 今日はキミだけ 特等席 ドキドキ 止まらない だ・い・す・き!」 タイムライン: 【0.0〜1.5秒】 ファーストフレームと完全一致して開始。 キャラクターがレンズを覗き込み、少しだけ目を近づける。 魚眼で瞳が大きく迫って見える。 歌詞: 「ねぇ!」 【1.5〜3.0秒】 キャラクターがカメラに向かって人差し指を差す。 指が魚眼レンズで大きく誇張される。 小さく笑う。 歌詞: 「こっち見て!」 【3.0〜5.0秒】 リズムに合わせて左右に揺れる。 歌詞: 「今日はキミだけ」 【5.0〜7.0秒】 キャラクターがレンズにさらに近づく。 片目が画面いっぱいに近づき、ウインクする。 可愛く挑発するような表情。 歌詞: 「特等席」 【7.0〜9.0秒】 両手でレンズの周囲を囲み、ファーストフレームのフレームポーズを変形させる。 指が手前で大きく見える。 歌詞: 「ドキドキ」 【9.0〜11.0秒】 レンズを軽くトントンと叩く。 画面が小さく揺れる。 レンズ接触による一瞬の軽いブレを入れる。 歌詞: 「止まらない」 【11.0〜13.5秒】 キャラクターが笑顔で顔を近づけ、カメラ目線で小さく踊る。 肩、頭、手だけを使った近距離アイドルダンス。 全身ダンスにはしない。 歌詞: 「だ・い・す・き!」 【13.5〜15.0秒】 最後にキャラクターが手のひらでレンズを覆う。 画面が魚眼のまま暗くなり、ブラックアウトして終了。 禁止事項: カメラ切り替え禁止。 通常レンズ化禁止。 魚眼歪みの補正禁止。 遠景の全身ダンス禁止。 ステージ俯瞰禁止。 キャラクターの顔や衣装の変更禁止。 別人化禁止。 実写化禁止。 背景の大幅変更禁止。 歌詞を英語にしない。 字幕を表示しない。

Seedance 2.0 AI video prompt: Create a realistic cinematic 15-second vertical travel vlog video in 9:16 format

Create a realistic cinematic 15-second vertical travel vlog video in 9:16 format. A beautiful Western woman tourist is walking through the lively streets of Yogyakarta, Indonesia, while recording herself with a smartphone in selfie vlog style. She looks cheerful, curious, and friendly. The background shows an authentic Jogja street atmosphere with local food stalls, motorcycles passing slowly, pedestrians, Indonesian street signs, warm afternoon sunlight, and a cozy street food vibe. Scene breakdown: 0–3 seconds: The woman walks along a lively street in Yogyakarta while holding her phone camera. She smiles at the camera and speaks naturally in English: “Hey guys, I’m here in Yogyakarta, Indonesia, and today I’m trying some local street food!” Audio: natural street ambience, soft motorcycle sounds, people chatting in the background, street food sizzling faintly. 3–6 seconds: She approaches a small street food stall selling bakso bakar. The vendor grills meatball skewers over charcoal. Smoke rises beautifully, and the sauce is brushed onto the bakso. The woman looks excited and points the camera toward the food. She says: “Look at this! Grilled bakso… it smells amazing!” Audio: sizzling grill sound, light charcoal crackle, vendor activity, street ambience. 6–10 seconds: Close-up shot of the woman holding a skewer of bakso bakar. She blows on it gently, takes a bite, then pauses for a moment. Her eyes widen, she smiles happily, and gives a delicious-food expression. She reacts: “Mmm! Wow… that is so good!” Expression: happy surprise, eyes slightly widened, smiling while chewing naturally, enjoying the taste. Audio: soft bite sound, subtle “mmm” reaction, background grill sizzling. 10–15 seconds: She faces the camera while holding the bakso bakar close to the lens. She reviews the taste enthusiastically but naturally. She says: “It’s smoky, sweet, spicy, and super savory. This is seriously delicious. You have to try this in Jogja!” Final shot: she smiles warmly, gives a thumbs up, and the bakso bakar stall remains visible in the background. Visual style: ultra realistic, cinematic travel vlog, natural handheld camera movement, slight vlog-style shake, warm natural lighting, vibrant but realistic colors, authentic Indonesian street food atmosphere, shallow depth of field, detailed face, realistic body movement, natural facial expressions, 4K quality. Character details: beautiful Western woman, around 25 years old, casual summer outfit, natural makeup, friendly travel vlogger personality, expressive and confident. Audio style: realistic English female voice, cheerful travel vlog tone, natural street ambience, grill sizzling, light traffic, people talking softly in the background, no music overpowering the voice. Negative prompt: blurry face, distorted hands, extra fingers, unnatural mouth movement, robotic voice, bad lip sync, fake expression, overacting, low quality, incorrect Indonesian setting, empty street, unrealistic food, text glitches, watermark, logo, bad anatomy, overexposed lighting.

Seedance 2.0 AI video prompt: Style:
Ultra realistic AAA open-world gameplay. Inspired by modern crime-action

Style: Ultra realistic AAA open-world gameplay. Inspired by modern crime-action sandbox games. Third-person gameplay camera with occasional first-person interaction shots. Natural physics, cinematic lighting, dynamic reflections, ray-traced puddles, realistic water simulation, 60 FPS gameplay feel, authentic HUD, no cinematic movie shots. Everything should feel like a real gameplay recording from a leaked next-generation game. Video Length: 25-35 seconds Scene 1 (Mission Start) Player controls Lucia walking toward a colorful car wash. Camera follows behind her with slight handheld gameplay movement. A mission notification smoothly appears: NEW SIDE MISSION CAR WASH "Clean the customer's vehicle." Reward: $600 + Respect Mini map, money counter, objective tracker, interaction prompt and subtle gameplay HUD are visible. Audio: Open-world city ambience, distant traffic, birds, passing cars, pedestrians talking, footsteps on wet concrete, mission notification sound. Music: Low-volume GTA-style upbeat electronic background music. Scene 2 (Pressure Wash) Lucia grabs the pressure washer. Player aims freely around the vehicle. Strong water pressure blasts away dirt. Water splashes naturally. Soap begins forming. Camera has realistic player aiming movement with tiny imperfections. Audio: High-pressure water spray Water hitting metal Splashing puddles Wet concrete sounds Trigger click Controller vibration feel Scene 3 (Soap Application) Player switches tools. Close gameplay interaction of sponge moving across hood, windows and doors. Soap foam reacts naturally. Circular hand movements. Foam drips downward. Audio: Sponge rubbing paint Foam squishing Water dripping Hand movement sounds Scene 4 (Rinse) Player sprays entire vehicle again. Soap washes away dynamically. Water runs off mirrors. Reflections become cleaner. Sunlight sparkles on wet paint. Audio: Continuous water spray Heavy splashes Water flowing Drain sounds Scene 5 (Wheel Cleaning) Gameplay zooms toward wheels. Player scrubs rims. Then applies tire shine spray. The tire instantly becomes glossy. Audio: Brush scrubbing rubber Spray can hiss Metal wheel sounds Tiny droplets Scene 6 (Drying) Player wipes remaining water using microfiber towel. Camera follows hand naturally. Paint becomes mirror-like. Audio: Microfiber rubbing Small squeaks Soft cloth movement Scene 7 (Inspection) Player slowly walks around the finished vehicle. Camera circles naturally with gameplay joystick movement. Objective updates: Vehicle Cleaned 100% Audio: Footsteps Ambient city Small UI completion sound Scene 8 (Mission Complete) Customer walks over smiling. Hands Lucia cash. Mission overlay appears exactly like gameplay: MISSION PASSED CAR WASH +$600 +250 RP Cash counter increases. Audio: Mission complete jingle Cash register sound NPC: "Looks brand new! Thanks!" Scene 9 (Drive Away) Lucia enters the cleaned vehicle. Engine starts. Reverse lights activate. She slowly exits the car wash into busy city streets. Gameplay camera remains behind the car. Audio: Door open Door close Seat movement Engine ignition Idle exhaust Gear shift Tires rolling over wet pavement Traffic ambience Background Music: Modern upbeat electronic gameplay soundtrack. Subtle, never overpowering sound effects. Gameplay Camera Rules: • Slight controller shake • Small joystick corrections • Natural acceleration/deceleration • Smooth third-person gameplay camera • Authentic HUD always visible • No cinematic cuts • Looks like genuine leaked gameplay footage Quality: 4K photorealistic, ultra detailed, realistic water physics, dynamic reflections, volumetric lighting, motion blur, ambient occlusion, physically accurate materials, next-generation graphics, highly immersive gameplay recording.

Seedance 2.0 AI video prompt: remove the arrows immediately while starting the video.

The camera generates fo

remove the arrows immediately while starting the video. The camera generates footage in a first-person, ultra-high-speed perspective, faithfully following the exact path of the red line marked on the reference image. Cinematic presentation. Low-angle ground-level shot racing across the lush green meadow filled with wildflowers and tall grass, following the exact curving path shown in the reference image. Pass smoothly right beside the large fluffy long-haired cat sitting alert on the left foreground, its fur detailed and catching warm sunlight. A second cat lies playfully on its back in the grass nearby. Scattered throughout the vibrant field are numerous hens and chickens grazing and moving naturally in the same positions as the reference photo. A rustic wooden farmhouse sits nestled in the midground among the greenery. The camera then continues the smooth ascent following the curving path upward along the gentle stream area, soaring through the dense trees toward the towering rocky mountain peaks. It dramatically circles the central mountain before pulling back into a breathtaking bird’s-eye panoramic view of the entire valley, showcasing the full scale of the river, forests, fields, farmhouse, and animals below. One continuous fluid cinematic shot with no cuts. Photorealistic, ultra-detailed textures on the cats’ fur, chicken feathers, vegetation, water reflections, and rocks. Warm golden hour lighting with soft volumetric god rays, rich atmospheric depth, vibrant natural colors, National Geographic level realism, masterpiece --ar 16:9 --stylize 25 --v 6

Seedance 2.0 AI video prompt: Create a highly realistic 15-second video showing a young woman casually cooking

Create a highly realistic 15-second video showing a young woman casually cooking alone in her home kitchen while her favorite upbeat song is playing in the background. The scene should feel like a genuine moment captured on a smartphone, not a commercial or music video. 0–3 seconds: She is naturally chopping vegetables on a kitchen counter while the music plays from a small speaker nearby. She looks relaxed and focused on cooking. Natural daylight enters through the kitchen window. 3–6 seconds: She suddenly recognizes her favorite part of the song. Her expression changes into a spontaneous smile. While continuing to cook, she starts subtly moving her shoulders and head to the rhythm. 6–9 seconds: She starts sings along the song and enjoying the song. 9–12 seconds: She stirs the food while moving naturally to the beat, briefly sings along with the music, and smiles at herself. 12–15 seconds: She tastes the food, reacts with a satisfied smile, then looks at camera and says "yummm" while holding the cooking spoon. End on a candid moment where she is genuinely enjoying herself. Environment: ordinary modern home kitchen, realistic countertop clutter, cooking ingredients, utensils, pan, small Bluetooth speaker, subtle imperfections and lived-in details. Camera: handheld smartphone footage, natural framing, slight operator movement, occasional small reframing, realistic autofocus and exposure changes. Begin with a medium-wide shot, move naturally closer during the dancing, then finish with a slightly wider candid shot. No artificial camera spins or dramatic cinematic movements. Lighting: soft natural window light mixed with normal indoor kitchen lighting. Realistic shadows, natural highlights, authentic skin texture. Performance: spontaneous, playful, relaxed, believable. Natural facial expressions and body physics. The dancing should look improvised rather than professionally choreographed. Realism requirements: photorealistic human appearance, realistic hands and fingers, accurate cooking interactions, believable food and steam movement, natural hair movement, physically correct contact with objects, consistent identity and clothing throughout. Audio: upbeat feel-good music playing naturally from the small kitchen speaker, with subtle cooking sounds underneath. Her quiet singing and laughter can be heard naturally. The music should feel like the actual source of her spontaneous dancing. Avoid: commercial-advertisement aesthetics, studio lighting, excessive beauty retouching, perfect posing, unrealistic dancing, slow motion, dramatic transitions, excessive camera movement, artificial-looking skin, exaggerated expressions, text overlays, logos, watermarks.

Seedance 2.0 AI video prompt: [Magic Pen Street-Magic Vlog · 15 seconds · vertical 9:16]

[Style] Live-Action

[Magic Pen Street-Magic Vlog · 15 seconds · vertical 9:16] [Style] Live-Action + Flat 2D Anime Sticker Composite, first-person POV street-magic vlog. 8K photoreal detail with the texture of real smartphone rear-camera footage; strong contrast between the photoreal city and the flat cartoon characters. One continuous handheld phone shot. No cuts. No scene transitions. [Camera] Raw unstabilized handheld phone footage the whole way: walking bounce, slight arm sway, occasional autofocus hunting, real exposure shifts between bright sky and building shade, slight rolling-shutter jello on fast swings. Natural phone HDR color, muted realistic tones. Between targets the camera moves in quick whip pans that follow the pen. [Light] Late-afternoon sun from one consistent direction; every real object and every animated character drops a soft contact shadow matching that sun. [Scene] One continuous Korean city block walked end to end: an elevated subway track overhead at the start, a tree-lined sidewalk with pigeons, a bus lane along the road, and a bus-stop bench further down. Lived-in everyday street, background passersby with natural motion. [The Pen — magic law] The vlogger's real hand (photorealistic, visible pores) holds a black marker pen, always in frame — the visual guide connecting every beat. Every transformation follows the same sequence: the pen points, the vlogger's voice says "Biu!", blue hand-drawn sketch lines wrap the target, ink spreads, and the target becomes a lively flat-2D cel anime character with bold cartoon outlines — keeping the original object's exact size, position, speed, direction and perspective, perfectly anchored to the real street. Characters keep their flat sticker shading, never re-lit by real-world lighting; everything they touch reacts with real physics. [00:00-00:03] Walking POV under the elevated track. The hand raises the marker into frame and points up at a passing subway train. "Biu!" — sketch lines wrap one car, and a tiny comic-style superhero swings along the train on a web line before vanishing around the corner. The train itself stays fully photoreal, same speed. SFX: train rumble + marker whoosh + a tiny heroic swish. [00:03-00:06] The pen swings down, camera following, to a pigeon on the pavement. "Biu!" — the pigeon becomes a cute hand-drawn cartoon bird; it hops twice, flaps, and flies off leaving little sketch feathers that dissolve into ink particles drifting toward the road. SFX: wing flutter + papery feather rustle. [00:06-00:10] The pen follows the particles up to the bus lane, where a city bus is passing. "Biu!" — a fast sketch outline covers the bus, and it becomes a gigantic flat-2D orange tabby cat that keeps the bus's exact size, speed, direction and perspective, calmly padding down the bus lane. Its ears twitch, its tail sways, its paws land with soft contact shadows on the asphalt. SFX: bus engine melting into giant padded footsteps + a deep purr. [00:10-00:12] The pen swings to the bus-stop bench where a woman sits. "Biu!" — sketch lines trace her, and the same woman, same pose, same proportions is redrawn as a vibrant anime cel illustration. She smiles warmly and waves once; a few comic sparkles drift up. SFX: quick sketch scribble + a light sparkle chime. [00:12-00:15] The vlogger stops and, with one final loudest "Biu—!", flings the marker spinning into the sky. The camera tilts up after the spinning pen as it draws a blue ink spiral; the ink blooms until the whole real sky becomes a hand-drawn anime sky — cel-shaded gradient, clouds with bold cartoon outlines, a hand-drawn sun. The photoreal city skyline stays fully real along the bottom of the frame. A small handwritten "THE END!" doodle — the only text on screen — pops in among the drawn clouds, and the frame freezes. SFX: a sharp throw whoosh + a spreading watercolor wash + a felt-pen squeak writing "THE END!".

Seedance 2.0 AI video prompt: [GLOBAL SETUP]
Found-footage horizontal video, 16:9. STRICT FIRST-PERSON POV fro

[GLOBAL SETUP] Found-footage horizontal video, 16:9. STRICT FIRST-PERSON POV from one bystander who is recording the event — we see exactly what they see, nothing else. NO device visible, NO hands visible, NO phone visible in frame at any moment. Single continuous handheld shot. Setting from [img3]: wet reflective Shibuya crossing at night, dense neon signage, light rain, low street-level angle — but POPULATED with a crowd of Japanese pedestrians who pull out phones and film the event. Two figures fighting: - FIGHTER A = [img1]: tall lean man, spiky stark-white hair with subtle cool lavender-blue sheen, striking pale blue eyes, long black high-collar coat, calm posture, blue energy. - FIGHTER B = [img2:] lean-muscular man, spiky pink-red hair, dark raised ink-like curse markings across face/neck/chest/arms, open long white robe with black trim and sash, black-painted nails, aggressive stance, red slashing energy. Operator never visible, only heard: heavy breathing, constantly pushing forward through the crowd and reframing fast to keep the fast-moving fighters in shot. All spoken dialogue is in Japanese. [TIMELINE] 00:00–00:02 — First-person POV: casually looking at the wet crossing [@img3], neon reflections, then a sudden BOOM in the sky. 00:02–00:04 — Fast whip-pan UP toward a blue-red flash above the buildings; crowd gasps "Yabai! Yabai!"; autofocus hunts then snaps sharp. 00:04–00:07 — [img1] and [img2] trade blows mid-air, dashing and blinking across the sky faster than the camera can track; frantic left-right panning chasing them as they plummet toward the crossing. 00:07–00:10 — They slam into the wet crosswalk and immediately exchange strikes; [img1] blinks aside, [img2 lunges with rapid red slashes; operator shoves forward through the scattering crowd to keep up, frantic reframing. 00:10–00:13 — [img1] thrusts a hand, blue and red energy collapse into a blue-purple orb, shouts "Kyoshiki Murasaki!"; [img2] roars "Hachi!" with a wide red slash; the energies collide in a massive shockwave that throws the operator backward, hard jolt. 00:13–00:15 — Stumbling back, whip-pan recovers through smoke and debris onto the two fighters; bystanders scream "Uso desho!?" and "Sugee!". [QUALITY ANCHOR] Smartphone-quality footage: realistic rolling-shutter wobble, heavy motion blur, frantic whip-pans and reframing, overexposed highlights blooming from energy bursts, neon reflections on wet ground, slight lens smudge, amateur framing that loses and regains the action. Crowd of bystanders filming with raised phones must be visible. Faces and curse markings stay consistent with [img1] and [img2] throughout, even during heavy shake. Epic scale but raw amateur capture. Diegetic sound only, all voices in Japanese: crowd screams and gasps, rain, distant car alarm, operator breathing. NO cinematic music, NO smooth gimbal motion, NO clean composition, NO costume/cosplay look, NO hand over lens, NO device in frame, NO hands in frame, NO phone UI or screen overlay.

Seedance 2.0 AI video prompt: A cheerful Korean girl with a high ponytail, wearing a fitted white crop T-shirt

A cheerful Korean girl with a high ponytail, wearing a fitted white crop T-shirt and blue jeans, records a casual lifestyle vlog in English using her smartphone in selfie mode. She starts at home, tying her ponytail, doing light natural makeup, checking her outfit in the mirror, grabbing her bag and saying, "Good morning, everyone! Come spend the day with me!" She leaves her apartment and walks through lively Seoul streets, smiling at the camera while chatting naturally: "The weather is amazing today, so I thought I'd take you guys with me." As she continues walking, she points out cafés, shops, and interesting streets while speaking fluent English in a relaxed, conversational tone. She laughs, jokes with the audience, and occasionally waves at the camera. After a few minutes, she notices several people curiously watching her film. She becomes slightly embarrassed, laughs naturally, covers her mouth for a second, and says, "Okay... I think everyone is wondering who I'm talking to!" She giggles, shrugs, then confidently continues the vlog: "It's a little awkward, but that's part of being a vlogger, right? Let's keep going!" Natural handheld smartphone footage, realistic selfie perspective, authentic English lip sync, spontaneous expressions, subtle camera shake, slight motion blur, real city ambience, everyday lifestyle creator aesthetic, realistic skin texture, neutral iPhone color science, documentary-style realism, social media vlog quality, 9:1 6 vertical format.

Seedance 2.0 AI video prompt: Create a hyper-realistic 15-second cinematic 4DX cinema video, filmed as if from

Create a hyper-realistic 15-second cinematic 4DX cinema video, filmed as if from the handheld phone camera of an audience member inside a packed dark movie theater. Use the provided image as the strict visual reference for the theater layout, giant curved screen, audience silhouettes, glowing phone screens, side wall 4DX text, and immersive cinema atmosphere. The camera begins from a seated audience POV, slightly shaky, looking up at the massive screen. On the screen, only one anime-style male swordsman is visible, full body, facing directly toward the audience. He has messy dark hair, intense blue eyes, a dark traditional sword uniform, and a half-patterned flowing haori. He is not attacking yet; he stands still, knees slightly bent, shoulders lowered, chest expanding as he takes a deep breath to prepare his water-breathing sword technique. The screen background is a vast dark wooden infinity castle with endless balconies, warm lanterns, floating dust, deep blue shadows, and cinematic depth. The swordsman slowly grips the katana, inhales sharply, and says clearly: “Water Breathing… Ninth Form: Splashing Water Flow, Turbulent.” As he draws the blade, the motion must feel precise and physically believable: his right hand pulls the sword in a smooth arc from the sheath, his hips rotate, his left foot slides forward, and the blade traces a bright blue crescent of water. The slash becomes a turbulent water-wheel spiral, not a simple splash: multiple circular streams coil around him like rotating rings, thin blade-shaped water ribbons twist outward, droplets separate in slow motion, and the water current forms layered vortex arcs following the exact path of the sword. He then completes the Ninth Form movement with rapid footwork across the wooden floor, zigzagging in short unpredictable steps while the water flow bends around his body, creating broken wave trails, spinning foam, and sharp crescent-shaped currents. At the climax he swings the katana directly toward the camera/audience, the water wheel expands from the cinema screen as a massive 4DX effect. The wave appears to burst out of the screen into the theater, with transparent water sheets, mist, droplets, and blue light rushing over the front rows. Audience members cheer, laugh, raise their hands, and excitedly record with their phones as the water illusion reaches them. Seats subtly vibrate, phone screens reflect blue waves, and the theater lights flicker with the impact. Near the end, the POV camera quickly turns away from the screen toward the surrounding audience, showing people smiling, shouting, filming, and reacting with amazed joy as mist and water droplets pass through the air. No subtitles, no logos except the existing 4DX-style theater wall signage, no extra characters on the movie screen, no cuts, one continuous handheld cinema POV shot.

Seedance 2.0 AI video prompt: 时长:15 秒
比例:9:16
模式:图生视频,使用可乐罐车泄漏图片作为首帧参考
风格:真实车内手机拍摄 + 突然反转成广告幕后花絮,雨天高速,纪录片感,轻微手

时长:15 秒 比例:9:16 模式:图生视频,使用可乐罐车泄漏图片作为首帧参考 风格:真实车内手机拍摄 + 突然反转成广告幕后花絮,雨天高速,纪录片感,轻微手抖,像路人无意中拍到。 镜头 1(0-5 秒) 车内第一视角拍摄,能看到仪表台、挡风玻璃边缘、雨滴和水痕。前方红色可乐罐车停在雨中,车身破洞处大量深褐色可乐喷涌到湿漉漉的高速路面,泡沫扩散,车辆堵在四周。镜头像普通人坐在车里偷拍,轻微晃动,画面真实粗糙。 镜头 2(5-9 秒) 镜头慢慢向右转动,像拍摄者突然发现旁边不对劲。车窗外出现一组电影拍摄团队:导演穿着雨衣拿着对讲机,摄影机架在轨道上,灯光师撑着巨大的柔光布,几个工作人员正在调整反光板。可乐泄漏场景仍在背景里继续发生,雨水和可乐混在一起流动。 镜头 3(9-15 秒) 镜头继续从车内拍摄,看到导演喊动作,灯光亮起,摄影机对准可乐罐车和路人。几个演员冲向可乐水流,用手捧起喝下,然后背后长出黑色翅膀飞向天空。最后镜头轻轻拉回车内,挡风玻璃上倒映着灯光和飞走的人影,观众意识到这其实是一个超现实 AI 可乐广告的幕后拍摄。 关键要求: 始终保持车内第一视角,不要切到车外;画面要像真实手机视频,不要太电影化;前半段像真实交通事故,后半段才揭露是广告拍摄现场;导演、摄影机、灯光组必须清楚出现;可乐液体要有泡沫和真实流动感;黑色翅膀要自然、有重量、有湿羽毛质感。 负面提示词: 卡通,动漫,CG感太重,干净摄影棚,车外视角,无雨,无挡风玻璃,无仪表台,画面过度稳定,人物畸形,多手多脚,脸部扭曲,翅膀漂浮,白色翅膀,魔法光效,血腥,恐怖,错误车辆,液体像泥浆,字幕,水印,乱码文字,突然跳切。

Seedance 2.0 AI video prompt: RESET — 30 sec surreal sci-fi/mystery short

Format: 16:9 | Style: Real humans,

RESET — 30 sec surreal sci-fi/mystery short Format: 16:9 | Style: Real humans, real interiors, VFX-driven surreal destruction/reversal sequence Total runtime: 0:30, second-by-second cuts Music: Starts as a single anxious piano note repeating, distorts into a low sub-bass rumble at the earthquake, breaks into glitchy reversed strings during the destruction, then resolves into one clean rising synth tone as the world stabilizes. 0:00–0:05 — THE TYPE A woman sits alone at a desk, laptop open, dim room. Her fingers hover, hesitate, then type — stop — retype. Something's wrong and she can't name it. Camera: slow, creeping dolly-in on her hands, then her face, unease building. Audio: keyboard clicks, held breath, ticking piano note. 0:05–0:10 — THE SHAKE The room lurches. Objects rattle off shelves. Camera whip-cuts to a first-person POV from the woman's own eyes, looking down — we see only her arms and torso shaking as she grips the desk. Lights flicker. Audio: sub-bass rumble, glass shattering, her sharp inhale. 0:10–0:15 — THE REVEAL She shoves the laptop off the desk and bolts for the balcony, camera tracking low behind her shoulder. She grips the railing — and in the distance, far past the skyline, a mushroom cloud blooms silently on the horizon. Audio: sudden silence, wind, distant boom arriving late. 0:15–0:22 — THE UNRAVELING Reality inverts. Camera cuts rapid and disorienting, no single character — just the world breaking rule by rule: Traffic lights melt and reform into pulsing, eye-like shapes. Entire buildings crack loose from their foundations and drift upward, debris raining sideways instead of down. A flock of birds freezes mid-air, then scatters backward in reverse motion. Water from a fountain rises off the ground in a slow, wrong-way spiral. Camera: fast whip-pans and Dutch angles, cutting on impact beats, nothing holds still. Audio: reversed strings, glitching static, a heartbeat under all of it. 0:22–0:26 — THE MAN Cut to a small, quiet control room — cables, monitors, a single indicator light glowing green. A man enters, breathing hard, sits down, and refreshes a terminal screen. Data reconnects across the monitors — each feed matching a piece of the chaos we just saw: the balcony, the traffic light, the floating building. Camera: slow push-in on his face, then whip to the green light as his hand reaches for a drone control unit. Audio: quiet room tone, keys clicking, a soft rising tone as the connection locks in. 0:26–0:30 — THE RESTORE The instant he connects the drone, everything snaps back in reverse — buildings settle down into place, traffic lights un-melt into normal red-yellow-green, the fountain water falls back down, the mushroom cloud folds in on itself and vanishes. The woman, back at her desk, exhales — laptop open again, room silent and still, as if nothing happened. Camera: one smooth pull-back from her face to a wide, calm, static final frame. Audio: single clean synth tone resolving to silence. Camera Movement Throughline Creeping dolly-in (calm) → whip-cut to POV (shock) → low tracking follow (dread) → fast disorienting whip-pans/Dutch angles (chaos) → slow push-in (control/reveal) → smooth pull-back to stillness (resolution). The movement itself tells the story: it gets faster and more broken as the world unravels, then deliberately slows and steadies as the man restores order. Mystery Hook Never explicitly explained: why the man's system is tied to the woman's reality, or what "connecting the drone" actually restores. The green light is the only clue — intentionally ambiguous, built for a sequel or fan theory. Negative Constraints No text overlays until an optional end card, no additional characters beyond the woman and the man, no CGI that looks like a video game (VFX should feel unsettlingly real, not stylized), no comedic tone — the destruction sequence should feel dreadlike and dangerous, not cartoonish.

Seedance 2.0 AI video prompt: TOKYO TRAVEL VLOG — 15 SEC MUSIC CUT

Subject: Same girl as the reference images

TOKYO TRAVEL VLOG — 15 SEC MUSIC CUT Subject: Same girl as the reference images. Young Korean idol-like woman in her early 20s. Long straight black hair with soft natural volume, fair porcelain skin, large bright expressive eyes, delicate V-line face, small nose, natural glossy lips, fresh minimal makeup, effortlessly cute and approachable expression. Casual Japanese streetwear (white hoodie / dark oversized hoodie / oversized jacket). 26mm phone lens, deep focus, realistic skin texture, mild HDR, neutral iPhone color science, unedited candid, no cinematic grading, no studio lighting, no light trails, no motion blur effects. (0:00–0:01) — walking shot, Tokyo Tower reveal Selfie, low angle. Tower behind her, sky overexposed. Natural smile. Neutral daylight, deep focus. Dialogue: "드디어 도쿄에 왔어요...!" Transition: Hard cut / beat drop (0:01–0:02) — Shibuya Crossing Mid-stride into crowd. Turns head toward camera. Neon signs sharp behind her. Real night exposure. Transition: Fast cut on beat (0:02–0:03) — Convenience Store Holds onigiri up to camera, eyebrows raised. Harsh fluorescent interior. Cool white light, realistic skin. Transition: Snap cut on beat (0:03–0:04) — Yoyogi Park Seated, looking away. Dappled light, lens smudge visible. Music drops one beat — wind, birds — snaps back. Transition: Cut on natural movement (0:04–0:06) — Takoyaki Reaction Bites, eyes wide, pulls back laughing. Warm practical lantern light. Realistic skin in amber. Dialogue: "뜨거워! 진짜 맛있어!" Transition: Cut on laugh end (0:06–0:07) — Vending Machine Night Stands before glowing vending machine. Mixed LED light on face. Slight smirk. No glow fx. Transition: Single beat cut (0:07–0:08) — Train Window Face reflected in window. City blurred naturally outside. She looks out, not at camera. Transition: Snap cut (0:08–0:09) — Torii Gate Low angle. Walks toward and through shrine gate. Gate fills top of frame. Natural daylight. Transition: Snap cut (0:09–0:11) — Digital Light Exhibit ★ SIGNATURE Looks up slowly. Blue, violet, gold projection on face. Rack focus — face sharp, lights diffused. Just projection on skin, no bloom. Speed: ~60% slow motion Transition: Soft cut mid-upward motion (0:11–0:12) — Gundam Reveal Face → camera tilts up → full statue in frame. Small impressed smile. Wide angle, natural daylight. Transition: Sharp cut after smile (0:12–0:13) — Lantern Alley Follow from behind. Lanterns warm, shadows dark. Natural low light. She glances back once. Transition: Cut on forward movement (0:13–0:14) — Rooftop Skyline Close selfie → arm extends → skyline revealed. Wind moves hair. Natural night phone exposure. Dialogue: "이런 야경은 처음 보는 것 같아요." Transition: Hard cut on last word (0:14–0:15) — Nara Deer Park, She crouches, holds out a deer cracker. Deer bows toward her — she bursts out laughing. Another nudges her from behind, she nearly topples. Handheld, slightly off-balance. All real. Dialogue: "잠깐! 진짜 절했어!" Transition: Fade to black

Seedance 2.0 AI video prompt: Format: Found-footage vacation video, 15 seconds, seven shots with hard cuts — a

Format: Found-footage vacation video, 15 seconds, seven shots with hard cuts — a tourist's camera roll from one full day, morning to dusk. Image reference: Use the attached gate photo as the exact visual reference for Shot 1 — match its architecture, proportions, torch placement, lighting, and signage precisely. Main subject: Young woman, blond hair in a loose low bun shedding strands, oversized faded olive t-shirt, denim shorts, white canvas sneakers, disposable-camera strap on her wrist. Realistic skin texture, minimal makeup, wide-eyed tourist joy. Maintain perfect visual consistency — identity, hair, clothing, proportions — across every shot and location. Location: A vast island dinosaur preserve. Jungle mountains, open savanna paddocks, wooden observation structures, tall electrified perimeter fences, dirt tour roads. Dinosaurs are photorealistic animals — muted natural hides, birdlike motion, visible breathing weight. Filmed like wildlife, never like monsters. Camera style: Mid-range smartphone, handheld by her friend. Heavy shake, autofocus hunting, motion blur on pans, compression grain, exposure pumping. Each cut is abrupt and mid-motion, like real unedited camera-roll clips. 00:00–00:03 — THE GATES (morning, filmed from inside a moving open-top tour jeep). The camera films forward over the seats as the jeep approaches the colossal timber gates from the reference image — flared stone-and-wood towers, flaming torches, jungle pressing in on both sides, the road still wet from morning rain. The doors groan open. She spins around from the front seat into frame, gripping the roll bar, and half-shouts over the engine: "Oh my god, this is wild! I can't believe we're actually here!" — as the jeep passes under the archway into shadow and out again. 00:03–00:05 — SAVANNA (late morning, wide shot from a raised wooden platform). She stands small at the rail against an open plain where a herd of long-necked giants wades through heat haze, one rearing slowly against the treeline. The camera zooms in shakily, overshoots, corrects. 00:05–00:07 — RIVER CROSSING (midday, low angle through the jeep's open side). Past her shoulder as the jeep fords a shallow river: a crested duck-billed dinosaur drinks twenty meters away, lifting its head to watch them pass, water dripping from its jaw. She raises her disposable camera; the phone catches its tiny click. 00:07–00:09 — JUNGLE FENCE (afternoon, handheld walking shot). Dim under the canopy beside a tall humming fence. She peers through the wire — and a small crested predator peers back from the ferns, head tilting in quick birdlike jerks. She backs up a slow half-step, whispering "okay... hi." Autofocus argues between wire and eye. 00:09–00:11 — THE HERD RUNS (late afternoon, chaotic pan from the jeep at speed). A flock of small striped dinosaurs floods across and around the vehicle. The camera whips left-right, blurred bodies steaking past, her whooping off-mic, dust on the lens. 00:11–00:13 — QUIET GIANT (golden hour, static shot at a wooden overlook). The frame finally settles: silhouetted against low sun, she stands at a rail as an immense horned dinosaur grazes just below, close enough to hear grass tearing. She isn't laughing anymore — just watching. 00:13–00:15 — DUSK ROAR (blue hour, half-framed and accidental). Filmed as the phone was being lowered, frame tilted: a colossal, deep bellow rolls in from the darkening jungle far off. Everyone freezes and turns toward it. Cut to black mid-turn. Audio: Ambient only, shifting per location — jeep engine and gate groan, her excited line over the motor, savanna wind, river wading, fence hum, thundering small feet, grass tearing, and the single distant bellow that swallows everything. No music. No narration. Style & quality boosters: Raw consumer camera-roll aesthetic, abrupt mid-motion cuts, heavy handheld instability, natural motion blur, golden-hour lens flare, coherent animal mass and physics — ground tremor, water displacement, dust. No text overlays, no watermarks. Goal: One unforgettable day inside the world's most famous dinosaur preserve, told through seven imperfect tourist clips — opening on the gates everyone recognizes, and closing on the sound that reminds them what lives beyond the fences.

Seedance 2.0 AI video prompt: POV handheld smartphone from inside live outdoor crowd, slightly shaky, lens dis

POV handheld smartphone from inside live outdoor crowd, slightly shaky, lens distortion on edges, digital grain. Camera raised above heads — real audience visible in foreground, woman nudging friend pointing at stage, man beside her recording, someone whispering "is this even real?!" Crowd energy genuinely electric. Outdoor stone arena stage, rocky mountain backdrop, dramatic cloudy sky, traditional banners on both sides. LEFT: young muscular man, wild spiky golden hair, bright orange-blue gi, fearless confident grin, aggressive fighting stance. RIGHT: muscular man, sharp widow's peak, dark black battle armor, cold arrogant expression, arms crossed. 0s–4s: Camera sways naturally. Left warrior suddenly powers up — blinding golden aura explodes around entire body, golden hair spikes even higher, massive shockwave blasts dust and rocks across entire arena. Crowd stumbles back slightly. Woman screams "OH MY GOD!" Crowd noise erupts instantly. 4s–8s: Right warrior slowly uncrosses arms, thin cold smile. Dark purple aura explodes around him equally powerful. Both auras violently collide center arena — massive shockwave ripples outward, banners rip from their poles. Both warriors lock eyes, completely motionless. Right warrior says coldly: "You are nothing compared to me." Crowd falls completely silent, pure tension. 8s–11s: Left warrior grins fearlessly and shouts: "Then let's find out!" Both warriors explode toward each other simultaneously at blinding speed — crowd ERUPTS. Savage punches and kicks exchanged center stage at superhuman speed, video shockwaves bursting with every single impact. People screaming, man pumping fist, teenage girl covering mouth in pure disbelief. 11s–15s: Both warriors leap back to opposite ends simultaneously. Each raises one arm — left warrior fires massive golden energy beam, right warrior fires dark purple energy beam. Both beams collide dead center in catastrophic explosion, blinding white flash, entire arena shakes violently. Filmer screams "NO WAY!!" Everyone on feet, dozens of phones raised, pure chaos in crowd. Technical: authentic smartphone vertical footage, real crowd reactions visible in foreground, natural handheld shake throughout, digital noise and lens grain, outdoor dramatic daylight, continuous shot. Audio includes genuine crowd reactions, shocked screams, powerful energy explosion sounds, dramatic dialogue, catastrophic beam collision, overwhelming crowd eruption.

Related categories

Frequently asked questions

What are Seedance 2.0 first person prompts?

Seedance 2.0 first person prompts are text instructions written to generate first person-focused AI videos with ByteDance's Seedance 2.0 model. POV, immersive perspective that puts the viewer inside the scene. Seedance 2.0 first-person prompts for AI video.

How do I write a good first person prompt for Seedance 2.0?

Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.

Are these first person prompts free to use?

Yes. Every prompt in Shoty's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.

Can I use these prompts with other AI video models?

These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.