AI Video Prompts for Aerial & Drone Shots

Sweeping drone reveals, bird's-eye spirals, and impossible ground-to-sky camera moves — all without a real drone. These Seedance 2.0 aerial prompts give the model a flight path, and it flies it.

The trick to great aerial AI video is naming the move, not just the scene. "Drone shot" produces a vague high angle; "a sweeping drone shot rises over the valley then spirals bird's-eye into the waterfall" gives Seedance a choreographed flight path to execute. These aerial prompts lead with the camera verb — rises over, glides across, spirals down, tracks forward — and pair it with a payoff moment (the reveal, the descent, the lock-on). The result is the kind of expansive, cinematic aerial footage that a real drone can't match: a continuous ground-to-sky impossible oner, an FPV flythrough threading city streets at speed, or a silent bird's-eye drift that makes a landscape feel infinite. Copy a prompt and swap in your location.

Seedance 2.0 AI video prompt: Reference character consistency: keep exact face, hairstyle, outfit, and body pr

Reference character consistency: keep exact face, hairstyle, outfit, and body proportions from the reference image. Realistic human appearance, cinematic lighting, grounded physics. Cinematic high-speed fight over an open ocean under a dark, stormy sky. Hyper-realistic water simulation, strong wind pressure bending waves, spray and mist trailing behind movement. 0–2s Wide aerial shot. The character flies at extreme speed above the ocean surface. Wind pressure creates long ripples and drifting spray. 2–4s A gigantic water elemental rises from a massive wave. Its body forms from swirling vortex currents, glowing green-blue eyes. It lunges forward, trying to grab her with a giant water arm. 4–6s She leans backward mid-air, narrowly dodging the grab, then counters with a powerful forward punch. The impact explodes into water spray and ripple shockwaves. 6–9s She lands and runs across the water surface at high speed. The creature swings another arm. She slides low to avoid it, then jumps and delivers a spinning kick. The water body deforms and splashes. 9–12s Slow-motion near-hit moment. A massive water hand almost grabs her. Droplets freeze mid-air. She twists sideways and escapes at the last second. 12–15s She accelerates forward, then turns and performs a final high-speed punch-and-kick combo. A massive water explosion erupts. The creature partially collapses into waves as mist fills the frame. Camera: dynamic tracking, whip pan, crash zoom, slow motion for near-miss moments. Lighting: storm clouds, subtle lightning, green-blue glow from the creature.

FORMAT: 15s / single continuous impossible camera move / no dialogue STYLE: Dense Southeast Asian night market, wet stone, steam and fire, orange lantern light, photorealistic ground-to-aerial cinematic 8K Shot 01 (0:00–2:00): Camera starts at ankle level. Forest of feet — sandals, bare feet, flip flops on glistening wet stone. Market sounds overwhelming. Camera weaves between legs like water. Audio: Wet footsteps, distant vendor calls, sizzling. Shot 02 (2:00–3:30): Camera rises slowly past steaming woks. A gas flame bursts at exact eye level — camera briefly engulfed in orange fire then emerges through it, uncut. Audio: Gas flame WHOMP. Wok sizzle. Shot 03 (3:30–5:00): Camera weaves through hanging lanterns at mid-height, skimming past them like a moth navigating. Red and orange light strobing across the lens. Audio: Lantern chains clinking. Crowd murmur. Shot 04 (5:00–6:30): Camera dips suddenly under a low table. A child has fallen asleep on a bag under here. Quiet pocket of stillness inside the chaos. Camera lingers one beat. Audio: Noise muffled. Child's quiet breathing. Shot 05 (6:30–8:00): Camera rises back up through the smoke of a charcoal grill — lens briefly obscured by smoke, then emerges above the stall canopy level. Audio: Charcoal crackle. Smoke hiss. Shot 06 (8:00–10:00): Camera continues rising — now above rooftop level. The market reveals itself as an endless orange lantern sea stretching to the horizon. Camera tilts slowly, taking in the full scale. Audio: Market sounds fading to a low ambient hum. Shot 07 (10:00–12:00): Camera begins descending back down — targeting a single stall at the market edge. A lone vendor counting coins. Everything closing around them. Audio: Distant vendor calls dying out one by one. Shot 08 (12:00–13:30): Camera settles at the vendor's hands. Close on coins being stacked methodically. One lantern swaying above them. Audio: Coin clinks. Wind in the lantern. Shot 09 (13:30–15:00): Camera tilts up slowly to the vendor's face. They look up — directly into the camera. Hold. Fade to black. Audio: Last coin placed. Silence. STYLE NOTES: Ground level feels claustrophobic and overwhelming. The aerial shot is the emotional exhale. Warm orange and red throughout — deepening to amber at the end. Wet stone reflections throughout. Real fire and real smoke, no CG substitutes. 8K.

Seedance 2.0 AI video prompt: scene 1 (00:00 – 00:05) — Aerial Drift (Handheld Cinematic Feel)

A stabilized h

scene 1 (00:00 – 00:05) — Aerial Drift (Handheld Cinematic Feel) A stabilized handheld tracking shot follows slightly behind and to the side of a female character, @img1, suspended mid-air as if gliding using controlled body movement rather than obvious magic. She wears soft pink, lightweight silk robes inspired by traditional wuxia, but slightly weathered and textured. The wind pulls unevenly at her sleeves and hair, creating natural drag and resistance. Below her: a dense cloud layer with occasional breaks revealing realistic mountain ridges and forests far beneath. The lighting is late afternoon golden hour but slightly diffused by atmospheric haze, creating soft shadows rather than glowing fantasy light. Subtle camera shake and lens breathing add realism. scene 2 (00:05 – 00:10) — Emergence Through Atmosphere (Documentary Tone) A wider lens captures @img1 continuing forward when turbulence in the clouds forms—air currents visibly shifting the mist. From below, a large Eastern dragon emerges, but not glowing—its surface resembles wet, reflective scales catching scattered sunlight. The dragon doesn’t “burst” unrealistically; it pushes through clouds with weight and resistance, displacing vapor around its body. Its movement is powerful but grounded, like a massive flying creature navigating air pressure. The camera struggles slightly to keep focus, adjusting exposure as light hits the dragon’s reflective body. @img1 maintains balance with subtle body adjustments, not perfectly still. scene 3 (00:10 – 00:15) — Controlled Ride (Aerial Cinematography / Drone Style) A wide aerial shot, as if captured by a high-end drone, reveals @img1 standing on the dragon’s head—but her stance isn’t exaggerated heroic posing. She keeps a low center of gravity, knees slightly bent to absorb motion. The dragon flies fast, but the motion feels heavy and believable—air drag affecting both the creature and her clothing. The camera orbits slowly but with minor stabilization imperfections, like real aerial footage. The environment: layered clouds, distant terrain fading into atmospheric perspective, no overly saturated fantasy colors. Textures remain detailed but grounded. Wind noise implied through movement. The koverall tone feels like a rare natural phenomenon captured on film rather than a staged fantasy scene.

Seedance 2.0 AI video prompt: SUBJECTS:
A dominant male leader, short hair, light stubble, strong jawline, pie

SUBJECTS: A dominant male leader, short hair, light stubble, strong jawline, piercing gaze, broad shoulders, muscular build. Wearing a white structured ceremonial war robe with layered panels and split drapes, wide reinforced belt, central rigid chest plate, and a heavy asymmetrical black mechanical shoulder armor. Carries a divine lightning spear, long ceremonial polearm, polished silver and ivory metal, energy conductor structure, subtle lightning gathering along the tip, controlled electric arcs. ENVIRONMENT: A colossal sacred western mythic megastructure city. Architecture inspired by divine western civilization: cathedral-scale sanctuaries, monumental marble structures, radiant statues of angelic guardians and noble deities. Massive layered city with canals, bridges, terraces. COLOR & LIGHTING: soft diffused lighting, gentle warm highlights, soft natural glow, subtle teal water tones, muted greens, warm natural skin tones, soft shadows. STYLE: live-action cinematography, continuous physical camera motion, natural inertia, no CGI feel, real textures, real atmospheric perspective, subtle imperfections, no stylization artifacts. TIMELINE: 0:00–0:03 Camera dives from high altitude with strong forward momentum, slightly tilting and accelerating. A massive pale moon sits far in the background, softly diffused through clouds. Two colossal sacred statues emerge through mist, designed as noble angelic guardians with refined, harmonious facial features. Camera threads precisely between them, maintaining forward inertia. 0:03–0:06 Camera continues seamlessly into a downward spiral, following architectural curvature without any cut. A majestic dragon is perched across a grand stone bridge ahead. As the camera approaches, the dragon turns and releases a wide, flowing stream of fire. The flame expands across the path like a luminous veil. Camera rolls slightly and glides beneath the fire in one continuous motion, entering the shadow of the bridge, then following the underside structure forward, naturally transitioning toward the canal below. 0:06–0:09 Maintaining the same motion path, the camera exits the bridge shadow and drops closer to the canal surface. Water reflects soft firelight and surrounding architecture. Camera continues forward and passes under a lower arch. Reveals a breathtaking scene: marble ruins, sculpted pillars, statues softened, light rays diffusing through water. Camera follows forward trajectory underwater, then rises naturally toward a fountain outlet and bursts upward, maintaining direction and momentum. 0:09–0:12 Camera flips with inertia and sweeps across a vast ceremonial plaza. Hundreds of soldiers stand in formation. The leader stands facing the army. He steps forward forcefully, lifts the lightning spear high, and channels energy upward. Soldiers respond in unison with a powerful synchronized roar, raising weapons in a wave-like motion. Subtle electrical particles begin to gather in the air, dust and embers lifting upward as if drawn by energy. Camera weaves through the formation at low height. 0:12–0:15 Camera ascends along a spiral path toward the summit platform, continuous motion. Fire braziers ignite sequentially along the ascent. As the camera rises, a massive dragon suddenly cuts through the fog layer from the side, flying close across the frame, wings displacing mist and light. The camera reaches the summit. The leader stands elevated, facing the army, spear raised high. The sky above compresses with dense clouds, energy concentrates, and a massive lightning strike descends from the sky, connecting directly to the spear in a controlled, continuous flow. The entire scene is illuminated by the lightning, soldiers below erupt again in unified response. In the distance, another dragon circles slowly. Camera pulls back smoothly, revealing full scale: layered fog, fire accents, and the moon remaining as a subtle background.

Seedance 2.0 AI video prompt: Film Style: Authentic 4K Ultra-HD Global TV Sports Broadcast. Professional high-

Film Style: Authentic 4K Ultra-HD Global TV Sports Broadcast. Professional high-shutter speed sports photography. Visual Elements: On-screen TV graphics, "LIVE" bug in top corner, "WORLD ATHLETICS CHAMPIONSHIPS" scoreboard overlays. Camera Behavior: Rapid-fire professional cuts every 2 seconds. High-speed gimbal tracking and aerial helicopter shots. Color Grade: Vibrant stadium daylight, high dynamic range, crisp whites and deep track oranges. Audio: Immersive spatial sound. High-energy, breathless English sports commentary. Sound of 80,000 screaming fans, frantic SWAT radio chatter, and heavy breathing. [IMAGE REFERENCE]: The character from [imageref]. Grey tech-fleece tracksuit, life vest, earmuffs, black goggles. He is sprinting in socks and black slides while smoking a cigarette. [TIMELINE SECOND-BY-SECOND] 0-2s: [Wide Aerial Shot] Drone view sweeping over the stadium curve. Action: The pack of runners is tight, [imageref] is visible at the very back. Audio: Commentator: "The 1000m final is reaching fever pitch!" 2-4s: [Low-angle Track Close-up] Fast tracking shot of [imageref]'s feet in slides and socks hitting the track at incredible speed. Action: He begins his sprint, exhaling a trail of smoke. 4-6s: [Wide Helicopter Shot] High-angle bird's-eye view. Action: A squad of SWAT police in full tactical gear is seen chasing [imageref], creating a three-tier race: [imageref] leading, SWAT chasing, Pro-athletes falling behind. 6-8s: [Rapid Cut - Medium Shot] Side-profile. [imageref] zooms past the world-record holders. Their faces show genuine shock/horror. Audio: Commentator (shouting): "UNBELIEVABLE! Look at the man from Venezuela! He is leaving them in the dust!" 8-10s: [Super Slow-Motion - 120fps] Photo-finish camera angle. Action: The SWAT team trips over their own gear and crashes directly into the group of professional athletes. Bodies and gear flying in cinematic slow-mo. 10-12s: [Low-angle Front Shot] [imageref] sprints toward the camera, crossing the finish line alone. The digital clock on screen stops at a world-record time. 12-15s: [Static Close-up] [imageref] stops dead in front of the lens. He stares coldly into the camera through his goggles. He takes a long, deep, rhythmic drag of his cigarette, and exhales a massive, thick, realistic cloud of smoke. Audio: Commentator (hoarse): "I... I have no words. History has been made." [STYLE & QUALITY BOOSTERS] Photorealistic 8K, 1:1 movement consistency for [imageref], detailed fabric physics on the tracksuit, realistic smoke simulation, movie-level facial features, no deformation, perfect motion blur on the background, sharp focus on the subject.

Seedance 2.0 AI video prompt: FORMAT: 15s / single continuous impossible camera move / no dialogue

STYLE: Ear

FORMAT: 15s / single continuous impossible camera move / no dialogue STYLE: Early morning Easter atmosphere, soft golden sunrise, dew-covered grass, pastel tones, natural light bloom, photorealistic ground-to-aerial cinematic 8K Shot 01 (0:00–2:00): Camera begins inches above damp grass. Dew droplets cling to blades, reflecting soft morning light. Children’s shoes and small hands rush past, slightly out of frame — a quiet anticipation building. Audio: Light footsteps on grass, distant birdsong, faint laughter carried by wind. Shot 02 (2:00–3:30): Camera glides forward through scattered pastel Easter eggs hidden in the grass. A child’s hand reaches down right as the camera slips past, narrowly missing contact. Audio: Gentle rustle of grass, wicker basket creak. Shot 03 (3:30–5:00): Camera rises slightly, weaving through a low-hanging line of pastel ribbons and decorations tied between trees. Sunlight flickers through them, casting soft colored shadows across the lens. Audio: Fabric fluttering, breeze, distant joyful chatter. Shot 04 (5:00–6:30): Camera dips under a wooden picnic table. A forgotten chocolate bunny sits partially unwrapped, slightly melting in the warmth. A small hand enters frame, hesitates, then pulls away. Camera lingers briefly. Audio: Subtle wrapper crinkle, muted laughter above. Shot 05 (6:30–8:00): Camera lifts back up through a burst of floating petals and pollen illuminated by sunlight — momentarily obscuring the lens in a soft haze before clearing. Audio: Wind swell, petals brushing past. Shot 06 (8:00–10:00): Camera ascends above the treeline. Below, a full Easter gathering reveals itself — families, baskets, scattered eggs forming a soft mosaic of pastel colors across the field. Light becomes warmer, more expansive. Audio: Ambient joy fades into a soft harmonic hum. Shot 07 (10:00–12:00): Camera gently descends toward a quieter corner of the field. One child sits alone, carefully examining a single egg, turning it in their hands. The surrounding energy softens. Audio: Distant laughter fading, close grass movement. Shot 08 (12:00–13:30): Camera settles near the child’s hands. The egg is placed gently into a nearly full basket — deliberate, almost ceremonial. A ribbon tied to the basket sways slightly. Audio: Soft placement, wicker creak, breeze. Shot 09 (13:30–15:00): Camera tilts upward slowly to the child’s face. They look up into the lens, sunlight behind them creating a soft halo. Hold. Fade to white. Audio: Birds crescendo briefly, then silence.

Seedance 2.0 AI video prompt: create a highly detailed video of a Chinese Wuxia (swordsman) duel based on the

create a highly detailed video of a Chinese Wuxia (swordsman) duel based on the one long-range aerial reference image and the 16-square storyboard reference image I provided. Most Important: The beginning of the video must strictly adhere to the long-range aerial photography. Begin with a top-down shot from a great height, slowly moving forward from far to near like a drone, gradually approaching the two swordsmen at the top of the bamboo forest. After focusing on the characters, the subsequent fight should be sequentially completed from steps 1-16 as per the storyboard, with each movement appearing clearly and connecting naturally into a coherent bamboo-top duel. Camera Movement: Throughout the video, the camera should consistently exhibit a realistic 360-degree aerial rotation effect, continuously rotating, closing in, and gradually moving away from the two swordsmen. This allows the audience to feel the depth of space, the sense of danger, and the process of the battle at the top of the bamboo forest. Do not use static camera positions, do not use CCTV angles, and do not simply shoot static shots from the front. Overall Style: A realistic Wuxia duel set atop a tall bamboo forest. The atmosphere should be elegant, sharp, and tense, reminiscent of the bamboo peak battle in "Crouching Tiger, Hidden Dragon." The setting is above a dense sea of bamboo, with both warriors standing at the ends or tops of the bamboo. The visuals should convey a strong sense of height, danger, and space. No ground combat, no stone platforms, and no fantasy/magic effects. Movement Core: Focuses on confrontation, sliding, sideways, jumping, parrying, spinning, somersaulting, chasing, counterattacking, and maintaining distance. Movements should include high-low position changes, shifts in center of gravity, and clear body agility; don't simply stand there swinging your sword. 16-Step Movement Sequence: 1. High-altitude confrontation, standing at the tip of the bamboo, sword drawn. 2. The male protagonist presses forward to initiate the attack. 3. The female protagonist shifts sideways to evade. 4. The first block, blades clash. 5. The male protagonist slides closer. 6. The female protagonist leaps away using the bamboo's flexibility. 7. A mid-air clash. 8. The male protagonist executes a spinning slash. 9. The female protagonist counterattacks from the air. 10. The male protagonist executes a low block. 11. Both stabilize their balance on top of the bamboo. 12. The female protagonist somersaults and turns around. 13. The male protagonist gives chase. 14. A powerful clash of blades. 15. Both sides retreat to maintain distance. 16. Final confrontation pose (still position). Camera Design: - The beginning should be based entirely on aerial photography, from an extreme height, then gradually move closer to the characters. - Upon landing on the character, the camera begins a continuous 360-degree rotation in mid-air. - The camera is allowed to move smoothly back and forth, up and down slightly, and shift sideways to a limited extent, while maintaining the sense of rotation. - The entire body should be shown most of the time; the movement of the feet stepping on the bamboo should not be cut off. - The camera rhythm should be smooth, moving in sync with the character's movements. Character Setup: Maintain consistency. The male protagonist wears a black warrior's outfit with a single long sword; the female protagonist wears a light-colored warrior's outfit with a single thin sword. No double swords, no character changes, no clothing changes. The edges of the clothing, hair, and bamboo leaves should have a realistic wind-blown effect. Lighting: Prioritize natural sky light, clear, soft, and realistic. The overall feel should be cinematic, realistic, with continuous movement and a clear rhythm. Negative Prompts: No ground fighting, no stone stages, no magic/fantasy effects, no cartoonish feel, no static camera, no random cuts

Seedance 2.0 AI video prompt: Reference character consistency: Keep exact face, hairstyle, outfit, and proport

Reference character consistency: Keep exact face, hairstyle, outfit, and proportions from the reference image. Realistic human appearance, cinematic lighting, grounded physics. 🌇 ENVIRONMENT A vast floating sky-world at sunset — broken platforms, suspended highways, and ancient ruins drifting above glowing clouds. Warm golden-orange light cuts through deep shadows. Wind flows constantly, carrying dust and light particles through the air. ⚡ ACTION FLOW (15s CONTINUOUS) 0–2s Wide aerial shot. The character is already moving at extreme speed across floating platforms. Each step creates subtle air shock ripples and trailing particles. Camera tracks from a dynamic side-rear angle. 2–4s A massive energy phantom forms ahead — a humanoid figure made of shifting light fragments and dark cracks. Its eyes glow gold-white. It glitches forward instantly, closing distance unnaturally fast. 4–6s She reacts mid-motion — flips backward in the air, narrowly dodging a slicing energy strike. While spinning, she channels light into her arm and strikes forward. Impact releases a sharp burst of glowing particles. 6–9s She lands and sprints along a narrow floating path at high speed. The phantom splits into multiple copies, surrounding her. She slides under one attack, then jumps between fragments, striking them mid-air. 9–12s (HOOK MOMENT) Time slows dramatically. One phantom appears directly behind her — almost touching. Particles freeze mid-air. She tilts her head slightly… then vanishes in a flash. 12–15s (CLIMAX) She reappears above and dives down at full speed with a charged light strike. A massive energy burst spreads across the sky, shattering all phantom fragments into glowing dust. The chaos dissolves into calm golden air. Final frame: She stands still on a floating platform, wind moving softly, looking forward.

Seedance 2.0 AI video prompt: Scene: One continuous drone shot of 2 men fighting Capoeira on a mountain top pl

Scene: One continuous drone shot of 2 men fighting Capoeira on a mountain top platform overlooking the Rio Favelas. Create a cinematic drone-shot sequence of two men performing an intense capoeira exchange on a circular concrete fighting platform perched on the edge of a cliff high above the Brazilian favelas. The platform is weathered concrete with chipped yellow paint markings. Massive mountain cliffs, dense colorful shanty buildings, and layered Rio-style mountain scenery surround the location. The mood is tense, athletic, and beautiful. Keep the motion fluid and continuous like a skilled drone operator is capturing the action in real time. Use realistic movement, natural body mechanics, and strong environmental scale. Style: Use image_3 as the style and aesthetic of the scene for the cinematorgraphy. Camera Movement: Use image_2 and follow the camera motion exactly as directed in the storyboard. Men Fight Sequence: Use Image_1 as the diagram to follow the sequence to create choreography of the fight scene. Start from exact view from image_1. We start high above the brazilian favelas looking down at the men in the ready position about to fight. Start with a very high diagonal aerial establishing shot looking down on the circular platform and both men squared up in ginga, tiny within the massive landscape. The drone descends in a smooth arc toward them, maintaining the overhead angle as the environment establishes danger, height, and scale. As the drone gets closer, reveal the men clearly in ginga, circling lightly and rhythmically. Continue pushing in. The lighter fighter begins a feint and entry while the darker fighter stays reactive and ready. The drone sweeps lower and closer to the platform edge, then glides into a low sweeping pass near the fighters as the exchange intensifies. Begin an orbit around them as the darker fighter drops into esquiva, slipping under the incoming motion. The orbit should continue leftward around the pair as the lighter fighter flows into meia-lua de compasso, carving a spinning heel kick through space. Keep the drone moving with parallax so the background mountains and favelas shift behind them. Tighten the orbit for a more intimate view as the darker fighter answers with a cocorinha counter, dropping low under the kick. Then continue the close orbit into the armada exchange: one fighter spins high while the other defends and recoils with awareness. The drone should stay dynamic, circling them with changing depth, sometimes one fighter dominating the foreground while the other stays in midground. Then transition into the au / flow transition. One fighter inverts through a fluid cartwheel while the other ducks and tracks the movement. Let the drone change depth and angle mid-orbit, drifting past one fighter’s shoulder and then widening slightly so the full acrobatic motion reads clearly. Finish by easing back into a wider orbit as both fighters reset and return to ginga, facing each other again in a controlled, rhythmic stance. End with the drone pulling slightly wider to reconnect the men to the circular platform, the cliff edge, the favela below, and the surrounding mountains. Overall style: cinematic realism, controlled drone cinematography, fluid capoeira motion, dynamic parallax, strong sense of height and danger, elegant fight choreography, natural lighting, subtle filmic texture, high-end action documentary feel.

Seedance 2.0 AI video prompt: Cinematic, hyper-realistic 4K aerial dogfight scene in the exact style of Top Gu

Cinematic, hyper-realistic 4K aerial dogfight scene in the exact style of Top Gun: Maverick, shot on 4K IMAX, sharp details, vibrant colors, bright daylight, clear blue sky with light clouds. Tom Cruise as Maverick piloting a modern F-35 Lightning II with special skull markings on the tail, engaged in intense close-range dogfight against a Russian Felon fighter jet. Exact 15-second sequence: 0-3s: Fast-paced, dynamic dogfight. Maverick’s F-35 banks hard. The gets tone and fires a heat-seeking missile that streaks toward him with thick smoke trail. 3-7s: Dramatic slow-motion (bullet time). Maverick pulls a perfect Cobra Maneuver — the F-35 pitches up violently to near-vertical, nose high, hanging momentarily in the air as the missile passes harmlessly underneath. Extreme 4K detail on the aircraft, glowing afterburners, condensation vortices, and aerodynamic stress. 7-9s: Quick intense cut to the enemy pilot inside the cockpit, face showing complete shock and surprise. 9-12s: Slow-motion again. Maverick levels out, locks on, and fires his own missile. Crystal clear 4K close-up of the missile launching with bright flame and smoke. 12-15s: Epic front tracking shot. The missile slams into the ausing a massive fiery explosion with flying debris. Maverick’s F-35 flies straight through the expanding fireball, thick black smoke, and debris field. Pieces bouncing off his canopy, dramatic sun flares, heroic camera angle. Ultra-realistic aircraft physics, accurate and F-35 details and textures, cinematic color grading like Top Gun: Maverick, film grain, high dynamic range, 4K resolution, sharp details, epic Hollywood aerial cinematography, intense motion, dramatic lighting.

Seedance 2.0 AI video prompt: Action & MovementThe scene opens with a dynamic, high-speed chase-cam positioned

Action & MovementThe scene opens with a dynamic, high-speed chase-cam positioned inches behind the magic carpet. As the woman leans into a sharp, banking turn, the carpet undulates like a manta ray, catching golden "wind-currents" that manifest as shimmering trails of mana. At the 5-second mark, the camera performs a breathtaking sweeping crane-out, transitioning from a tight medium shot of the rider to a massive, wide-angle epic. The carpet accelerates, weaving through floating obsidian obelisks and crystalline shards that hover suspended in the sky, before finally leveling out to reveal the ultimate destination: The Aether-Spire Metropolis.Environment: The Magical WorldAtmosphere: The sky is not merely blue but a gradient of deep sapphire and violet, filled with aurora-like ribbons of magic that pulse with light.The Sea of Clouds: Multi-layered volumetric clouds act as a floor, but they are interspersed with floating islands featuring cascading waterfalls that turn into mist before hitting the city below.The Final City: A breathtaking "City of Light" emerges from the horizon. It features soaring ivory towers wrapped in "living" gold vines, massive rotating rings of stone circling the highest spires, and bridges made of pure, solid light connecting different districts. A wide, glowing river of liquid starlight bisects the city, with ethereal ships soaring above its surface.Characters & Magic PropsThe Rider: A woman in shimmering saffron silk robes that don't just flutter; they glow faintly with protective runes. Her wide-brimmed straw hat is secured by a chin strap of glowing pearls. As she flies, she trails her hand through the air, leaving a wake of sparkling crystalline dust.The Carpet: An ancient, sentient artifact. The Persian-style weave features glowing threads that pulse in time with the wind. The golden tassels at the corners act as rudders, twitching and glowing brighter when the carpet maneuvers. It feels alive, rippling and snapping like a sail in a gale.Technical Camera SpecsType: Dynamic Sweeping Crane & Follow-Cam Hybrid.Lens: 35mm Anamorphic (for that ultra-wide, cinematic lens flare).Lighting: 5800K Clear Daylight mixed with "Magical Luminescence." The sun is high, but the city below emits its own internal, bioluminescent glow, creating a dual-lighting effect with cool shadows and warm, magical highlights. Audio CuesSoundscape: Begins with the visceral roar of high-altitude wind and the "snap" of fabric. As the city is revealed, the wind fades into a swelling orchestral crescendo—heavy on violins and ethereal choirs—layered with the melodic "chiming" of the city's magical energy.

Seedance 2.0 AI video prompt: [CINEMATIC SETUP]

Film Style: Photorealistic 8K, 50mm anamorphic. Brass desk la

[CINEMATIC SETUP] Film Style: Photorealistic 8K, 50mm anamorphic. Brass desk lamp casting hard amber light from screen-left onto a walnut desk. Fast editorial montage — snap-zoom between globe surface and civilization vignettes. Camera: Locked on desk for globe shots. Snap-zoom push-in for vignettes, snap-zoom pull-out to return. [TIMELINE — MONTAGE] 0-1s: DESK. A detailed globe on a walnut desk under lamp light. A hand spins it. 1-3s: Globe stops on Middle East. Snap-zoom in — painted surface dissolves into photorealistic aerial of irrigated farmland, ziggurats, oxen plowing mud. Golden dust. SFX: wind, chanting. 3-5s: Snap back to desk. Hand flicks globe. Stops on Africa. Snap-zoom in — ground-level view of Djenne mud mosque, gold traders crossing a market square, indigo-robed horsemen. SFX: drums, chatter. 5-7s: Snap back. Spin. Stops on South America. Snap-zoom — Machu Picchu at sunrise, terraces descending into cloud forest, condors circling. SFX: mountain wind, distant flute. 7-9s: Snap back. Spin. Stops on Europe. Snap-zoom — medieval battlefield, cavalry charging across mud, siege towers rolling toward a fortress, catapult arcs. SFX: hooves, metal clash. 9-11s: Snap back. Spin faster. Stops on East Asia. Snap-zoom — coastal trading port, wooden junks in harbor, silk bales on a wharf, fireworks above a pagoda. SFX: firecrackers, bells. 11-13s: Snap back. Hard spin. Stops on North America. Snap-zoom — Manhattan assembling in timelapse, steel girders rising, bridges spanning, electric lights flooding the grid. SFX: riveting, electric hum. 13-15s: Snap back. Hand lifts globe off stand. Lamp flickers off. Globe dissolves into photorealistic Earth from orbit — city lights blazing, a rocket trail arcing into space. Hand opens, Earth floats free. SFX: silence, single low tone. [QUALITY] Photorealistic 8K. Desk consistent as anchor between vignettes. Snap-zoom bridges painted globe to real landscape through shared geography. Each vignette 3-4 details, one primary motion. No text overlays. Consistent lamp color on desk returns.

Seedance 2.0 AI video prompt: [视觉风格与整体基调]
高强度末世超级英雄场景,粗粝黑暗的电影质感,照片级写实效果,8K分辨率;背景为满目疮痍的大都市天际线,摩天大楼冒着浓烟,天空阴沉灰暗、尘

[视觉风格与整体基调] 高强度末世超级英雄场景,粗粝黑暗的电影质感,照片级写实效果,8K分辨率;背景为满目疮痍的大都市天际线,摩天大楼冒着浓烟,天空阴沉灰暗、尘土飞扬;镜头采用动态扫掠的低角度构图,捕捉巨型实体被召唤的瞬间。 • 0:00 - 0:02:极高角度航拍。成千上万只长满尖刺、四足着地的黑暗外星生物,在废墟城市的一个巨大坑洞中聚集成完美的圆形,将中心处独自站立的一个娇小身影团团围住。 • 0:02 - 0:03:低角度地面追踪。镜头下移并切换为广角后退镜头,展现出那些高耸入云、长满尖刺的阴影怪物正逼近一位坚毅站立的东亚年轻女性。 • 0:03 - 0:05:吟唱施法特写。她身穿浅蓝色牛仔夹克(饰有彩色布贴)、白色露脐上衣、牛仔短裤,脚蹬印有柔和色调爱心图案的白色过膝长袜,头戴浅蓝色棒球帽。她双手合十作祈祷状,伴随着强烈的战吼声大声呐喊,周身爆发出一股强大的紫色光芒。 • 0:05 - 0:07:能量引导。她声嘶力竭地呐喊,双手向两侧拉开,将发光的紫色闪电弧引向掌心,脑后的深色马尾辫在身后狂乱飞舞。 • 0:07 - 0:09:巨型实体显现。她将闪烁着紫光的双手猛然插入龟裂的大地,引发巨大的地表裂缝;一只由暗色金属构成、长有利爪、缠绕着粗重锁链且掌心闪烁着紫色眼眸的巨型恐怖机械恶魔之手,从地下垂直冲向天空。 • 0:09 - 0:11:终结技——致盲动能冲击波。镜头拉回广角,那只巨大的机械手掌心释放出耀眼夺目、炽热如核爆般的白色能量,巨大的冲击波瞬间将周围的怪物群彻底汽化。 负面提示词 (Negative Prompt): 3D渲染,卡通,动漫,低分辨率。

Seedance 2.0 AI video prompt: SHOT 1 (00:00–00:04) — Aerial Spiral Descent Through Smoke on (Name your 1st ima

SHOT 1 (00:00–00:04) — Aerial Spiral Descent Through Smoke on (Name your 1st image here) EFFECT: High-altitude establishing hold + spiral descent + atmospheric smoke pass-through The drone opens on a high aerial view of the full Estadio Azteca complex and surrounding plaza, exactly as in the satellite-style reference — the oval stadium roof, the radial plaza, the city blocks beyond The drone begins tracing a wide oval path around the outer rim of the stadium roof, then banks inward and begins spiraling down toward the center of the pitch As it spirals inward and loses altitude, thick pink-red firework smoke billows up from the field and engulfs the frame — the drone flies directly through the haze, the smoke wrapping around the lens and briefly reducing visibility to soft glowing color The spiral tightens with each rotation, the smoke thickening as the drone descends EXIT: the drone breaks through the bottom of the smoke layer, visibility clearing rapidly SHOT 2 (00:04–00:06) — Emergence and Bowl Reveal at (Name your 2nd image here) EFFECT: Smoke clearance reveal + altitude stabilization + wide reveal pull The smoke thins and dissipates around the drone, revealing the full interior of the stadium bowl from a mid-altitude vantage — packed stands curving away on all sides, the teal pitch below with its golden floor patterns, and the giant golden trophy monument rising at the center of a star-shaped platform Around the trophy, the formation of gold-costumed performers becomes visible, arranged in sweeping curved lines across the field The drone levels out, now flying at a altitude roughly level with the upper tiers of the crowd EXIT: the drone banks and begins a wide tracking loop around the performer formation SHOT 3 (00:06–00:10) — Wide Descending Loop Around the Formation EFFECT: Wide tracking arc + gradual altitude loss + crowd/formation parallax The drone traces a large, smooth loop around the outer edge of the gold-costumed performer formation, banking gently as it goes — first sweeping right across one wing of the formation, then curving left across the other With each portion of the loop, the drone loses altitude slightly, descending closer to the performers' eye level Fireworks continue bursting in the background along the loop, their trails streaking past in the upper frame The loop tightens as it completes, pulling the drone in toward the center where the trophy stands EXIT: the drone drops sharply in altitude, now approaching ground level near the base of the trophy platform — the "landing" moment SHOT 4 (00:10–00:11) — Touchdown Transition to Ground Level (Name your 3rd image here) EFFECT: Rapid altitude drop + speed ramp (deceleration) + perspective shift to eye-level The drone descends quickly from the elevated loop down to just above the heads of the performers, the scale of the trophy suddenly growing massive in frame Speed decelerates sharply as the drone settles into a slow, controlled glide just above the teal turf The golden trophy's intricately engraved surface now dominates the upper frame, its scale towering over the scene EXIT: the drone begins moving forward at walking pace, performers visible close on either side SHOT 5 (00:11–00:16) — Slow-Motion Weave and Trophy Orbit EFFECT: Slow-motion (approximately 25-30% speed) + close weave through performers + 360° spiral orbit around the trophy THIS IS THE SIGNATURE VISUAL EFFECT Time slows dramatically — the silver and gold-costumed performers move in graceful slow motion around the drone, their feathered headdresses and arms drifting through the air as the drone glides between them The drone weaves gently left and right, passing close to individual performers without colliding, their movements continuing fluidly in slow motion As the drone clears the performers, it begins a slow spiral climb around the base and body of the giant golden trophy, the camera tilting upward to follow the trophy's intricate engraved texture as it rises past The orbit continues smoothly upward, the trophy's rounded gold head filling the frame as the drone circles around it Confetti and lingering firework embers drift slowly through the frame in the slow-motion timing EXIT: the drone completes the orbit and pitches upward, the trophy now below and behind it SHOT 6 (00:16–00:18) — Climbing Exit Into the Sky EFFECT: Speed ramp (acceleration back to normal/fast) + climbing trajectory + digital zoom (scale-out) Time returns to normal speed as the drone accelerates upward and away from the trophy, climbing steeply toward the open sky above the stadium rim The frame pulls back as altitude increases, the stadium's upper tier, flag banners, and FIFA signage streaking past below The drone bursts up and over the rim of the stadium, the packed bowl, trophy, and performers shrinking below into a single composed view Final frame holds on the open sky with the stadium falling away beneath, motion settling into a smooth, stable drift follow the red line, but dont show it in th eimages

Seedance 2.0 AI video prompt: Shot 1  athletic male skydiver in a black tactical wingsuit with dark visor helm

Shot 1 athletic male skydiver in a black tactical wingsuit with dark visor helmet diving vertically at extreme speed toward another distant skydiver, body stretched like a missile with arms tight to torso for aerodynamics, dramatic sunset sky above mountains, ultra wide aerial tracking shot Shot 2 black-suited skydiver accelerating aggressively face down through the air, violent wind shaking his suit and visor helmet, intense focus and determination, blurred clouds and rapidly approaching ground below, harsh sunlight and motion blur, close-up side profile shot Shot 3 male skydiver in a red jumpsuit with scratched goggles turning his head during free fall and noticing the chaser rapidly approaching behind him, panic and fear, open sky with clouds streaking past, bright sunlight through clouds, medium frontal aerial shot Shot 4 black-suited skydiver extending his arm and grabbing the red-suited skydiver’s leg while both fall at terminal velocity, desperation and urgency, forests and roads visible far below, dramatic golden sunset lighting, dynamic close-range aerial shot with speed blur Shot 5 red-suited skydiver suddenly pulling the parachute cord the instant his leg is grabbed, both men locked together in violent free fall, shock and panic, clouds exploding around them from the sudden force, intense sunset lighting, dramatic slow-motion medium shot Shot 6 red-suited skydiver suspended beneath a fully deployed parachute while the black-suited skydiver loses grip and continues falling downward, relief and desperation, massive valley and mountains below, warm golden hour sunlight, ultra wide cinematic aerial shot

Seedance 2.0 AI video prompt: 15-Second Animated Timeline Prompt
"Chibi Indonesian Family & Bunny Adventure"

15-Second Animated Timeline Prompt "Chibi Indonesian Family & Bunny Adventure" Style: Cute chibi animation, Pixar × DreamWorks inspired, ultra-detailed, vibrant colors, cinematic lighting, soft fluffy textures, expressive oversized eyes, wholesome family atmosphere, adorable proportions, highly animated facial expressions. 0–3s | A Beautiful Indonesian Morning A peaceful countryside in Indonesia during a bright sunny morning. Green rice fields stretch into the distance with coconut trees swaying gently. A small wooden traditional Indonesian house sits nearby, surrounded by colorful flowers. A chibi Indonesian family enjoys a relaxing morning together. The adorable 4-year-old child has oversized sparkling eyes, chubby cheeks, fluffy black hair, and wears a bright yellow T-shirt with blue shorts. Nearby, a fluffy white bunny happily hops through the grass. Expressions: Child: curious and excited. Bunny: energetic and playful. Parents: smiling warmly. Camera: Wide cinematic aerial shot slowly descending toward the family. 3–6s | Chasing the Bunny The bunny playfully hops around colorful flowers while the child laughs and chases after it with tiny energetic steps. Butterflies flutter around them, and flower petals gently drift through the air. The mother and father watch happily while sitting on a picnic mat beneath a shady tree. Expressions: Child: laughing with pure joy. Bunny: playful and mischievous. Parents: amused and affectionate. Camera: Smooth tracking shot circling around the child and bunny. 6–9s | Happy Family Picnic The child gently pets the bunny while sitting on a picnic blanket. The parents prepare traditional Indonesian snacks, pouring tea and smiling lovingly. Gentle wind moves the grass and nearby rice fields. Small birds fly across the sky while dragonflies hover above the field. Expressions: Child: amazed and delighted. Mother: gentle and caring. Father: cheerful and relaxed. Bunny: calm and affectionate. Camera: Medium cinematic shot slowly orbiting around the family. 9–12s | Playing Together The bunny happily jumps into the child's lap. The child hugs it tightly while laughing. The parents clap softly and join the fun. The bunny playfully wiggles its ears before hopping around everyone. Expressions: Child: overflowing happiness. Parents: proud and joyful. Bunny: playful and adorable. Camera: Dynamic handheld-style tracking shot with smooth cinematic movement. 12–15s | Magical Ending The whole family stands together while the child holds the bunny gently in their arms. The camera slowly cranes upward, revealing endless green rice fields, coconut trees, distant hills, blue skies, and warm golden sunlight. Birds fly across the sky as flower petals float through the breeze. Everyone waves happily toward the camera while the bunny wiggles its nose. Expressions: Child: pure happiness. Parents: loving smiles. Bunny: adorable and content. Camera: Epic cinematic aerial pullback ending with a breathtaking view of the Indonesian countryside. Negative Prompt realistic, photorealistic, horror, gore, violence, scary, dark atmosphere, low quality, blurry, bad anatomy, extra limbs, deformed face, ugly hands, low detail, watermark, text, subtitles, logo, dull colors, stiff animation, sad expressions, empty background, static camera, duplicated characters.

Seedance 2.0 AI video prompt: Character Continuity Lock:Use the girl from the reference image as the main char

Character Continuity Lock:Use the girl from the reference image as the main character. Preserve her exact face, hairstyle, facial features, skin tone, age, body proportions, clothing style, and identity throughout the entire video. No face changes, no character swaps, no age changes. Video Style: Ultra-realistic cinematic village life, natural colors, authentic rural atmosphere, documentary realism, beautiful nature cinematography, soft morning sunlight, shallow depth of field, realistic physics, natural wind movement, high detail, 4K quality, smooth camera motion, emotional and peaceful mood. 0s–3s The girl sits peacefully outside her traditional village house on a wooden chair. Morning sunlight softly illuminates her face. She looks across the countryside with a gentle smile. Birds fly in the distance. Green fields sway in the breeze. Natural ambient sounds of birds chirping, leaves rustling, and distant village life. Slow cinematic dolly-in camera movement. 3s–6s She slowly stands up and begins walking along a narrow village pathway. Her hair and clothes move naturally in the wind. The camera follows from behind at a low angle. Colorful wildflowers line the path. Butterflies flutter around. Chickens wander nearby. Warm golden sunlight filters through trees. 6s–9s She enters a beautiful garden filled with blooming flowers, lush greenery, and fruit trees. She gently touches flower petals while admiring the scenery. The camera circles around her in a smooth cinematic orbit. Bees hover around flowers. Leaves move naturally in the breeze. Soft sunlight creates beautiful lens flares. 9s–12s She walks deeper into the garden, smiling peacefully. She pauses beside a flowering tree and watches butterflies flying around. The camera transitions to a wide aerial shot revealing the village, green fields, mountains in the distance, and the vibrant garden surrounding her. 12s–15s She closes her eyes briefly, enjoying the fresh air and sounds of nature. She slowly opens her eyes and looks toward the horizon with a calm, happy expression. The camera pulls back smoothly, revealing the entire garden, village houses, fields, birds flying overhead, and warm sunlight bathing the landscape. Cinematic ending frame. Environment Details: Authentic rural village, traditional houses, vegetable gardens, fruit trees, colorful flowers, butterflies, birds, green fields, distant hills, gentle wind, realistic nature sounds, peaceful countryside atmosphere, natural human movement, realistic lighting, photorealistic textures, cinematic storytelling, immersive village life.

Seedance 2.0 AI video prompt: [CINEMATIC SETUP]

Film Style: Photorealistic 8K, 50mm anamorphic. Brass desk la

[CINEMATIC SETUP] Film Style: Photorealistic 8K, 50mm anamorphic. Brass desk lamp casting hard amber light from screen-left onto a walnut desk. Fast editorial montage — snap-zoom between globe surface and civilization vignettes. Camera: Locked on desk for globe shots. Snap-zoom push-in for vignettes, snap-zoom pull-out to return. [TIMELINE — MONTAGE] 0-1s: DESK. A detailed globe on a walnut desk under lamp light. A hand spins it. 1-3s: Globe stops on Middle East. Snap-zoom in — painted surface dissolves into photorealistic aerial of irrigated farmland, ziggurats, oxen plowing mud. Golden dust. SFX: wind, chanting. 3-5s: Snap back to desk. Hand flicks globe. Stops on Africa. Snap-zoom in — ground-level view of Djenne mud mosque, gold traders crossing a market square, indigo-robed horsemen. SFX: drums, chatter. 5-7s: Snap back. Spin. Stops on South America. Snap-zoom — Machu Picchu at sunrise, terraces descending into cloud forest, condors circling. SFX: mountain wind, distant flute. 7-9s: Snap back. Spin. Stops on Europe. Snap-zoom — medieval battlefield, cavalry charging across mud, siege towers rolling toward a fortress, catapult arcs. SFX: hooves, metal clash. 9-11s: Snap back. Spin faster. Stops on East Asia. Snap-zoom — coastal trading port, wooden junks in harbor, silk bales on a wharf, fireworks above a pagoda. SFX: firecrackers, bells. 11-13s: Snap back. Hard spin. Stops on North America. Snap-zoom — Manhattan assembling in timelapse, steel girders rising, bridges spanning, electric lights flooding the grid. SFX: riveting, electric hum. 13-15s: Snap back. Hand lifts globe off stand. Lamp flickers off. Globe dissolves into photorealistic Earth from orbit — city lights blazing, a rocket trail arcing into space. Hand opens, Earth floats free. SFX: silence, single low tone. [QUALITY] Photorealistic 8K. Desk consistent as anchor between vignettes. Snap-zoom bridges painted globe to real landscape through shared geography. Each vignette 3-4 details, one primary motion. No text overlays. Consistent lamp color on desk returns.

Seedance 2.0 AI video prompt: [CINEMATIC SETUP]

Film Style: Photorealistic near-future documentary, 35mm anam

[CINEMATIC SETUP] Film Style: Photorealistic near-future documentary, 35mm anamorphic, rich film grain. Lens: 16mm ultra-wide aerial establishing; transitions to 100mm telephoto compression on structural detail. Color Grade: Warm crushed amber dominant; deep teal-black shadows in pit interior; lifted dust haze over red terrain. Lighting: Harsh direct midday sun raking across excavated rock faces; volumetric amber dust plume rising from processing towers. Camera Behavior: Slow continuous aerial drift from extreme wide, descending and pushing toward a single industrial smokestack; no cuts. Audio: Deep low-frequency mechanical hum, distant conveyor belt clatter, wind dragging across red rock, faint diesel exhaust pulse. 0-4s: Extreme wide aerial. The full mining complex sprawls below — concentric excavation rings, red oxide roads spiraling inward, processing towers clustered at center. Camera drifts forward slowly at altitude. Amber dust haze diffuses sunlight across the entire basin. 4-9s: Camera descends and pushes in. The tallest processing tower fills frame progressively. A white smoke plume billows from the stack apex, catching amber backlight, curling and dispersing upward. Camera locks onto the stack's corroded upper section. 9-13s: 100mm compression. Tight on the smokestack's riveted metal crown — rust striations, heat shimmer rising from the lip, a slow pulse of dense smoke ejecting rhythmically. No other motion except the plume and faint shimmer. 13-15s: Camera holds. A second fainter plume ignites from an adjacent vent below frame. Two smoke columns drift upward in parallel, twisting slowly in the hot crosswind. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, ultra-detailed rust and oxide textures, realistic atmospheric dust physics, stable aerial motion, cinematic motion blur, HDR, no artifacts.

Seedance 2.0 AI video prompt: <<<image_1>>> sits centered on a wide windowsill in a cluttered teenage bedroom,

<<<image_1>>> sits centered on a wide windowsill in a cluttered teenage bedroom, framed by a large window that fills the frame with a hazy red-brick city skyline under flat overcast daylight. Motion sequence: <<<image_1>>> begins seated looking off to the side in profile, then turns to face the camera and brings hand up to make a peace sign then raises his arms overhead to pull a pair of over-ear headphones down onto his ears — and finally flops backward out the window. Camera: completely static locked-off wide shot, eye-level, centered and symmetrical on the window, no pans or zooms. Style: cinematic indie film look, slightly desaturated muted color grade, soft natural window light, shallow depth, 35mm filmic texture, music-video energy. Background buildings stay sharp through the window. CHARACTER REFERENCE — REQUIRED: Face — . Keep the exact same person, outfit, and styling shown in across every frame. BODY + PHYSICALITY — REQUIRED: Tall athletic male build, 188cm and 90kg, lean and powerful. He moves with full muscular control at all times — core braced, every limb driven with intention. Think trained traceur or gymnast who happens to have powers: precise, easy, never theatrical. No rag-dolling, no limp limbs, no floppy weightlessness. Keep spinning to a minimum. Every motion obeys real body physics. CONTACT WITH THE CITY — REQUIRED: He is not gliding through empty air. He keeps making real contact with the environment — soles pushing off brick, palms catching ledges, shoulders grazing walls as he passes. On every contact the knees load and absorb, the muscles fire, the body answers the surface. This reads as parkour fused with web-swinging, never floating. POSTURE PER MOVE — REQUIRED: Swing: both arms reaching up the web line, legs drawn together and trailing, stomach tight, spine long, head up — a clean athletic rope-swing line. Push-off a wall: both soles flat to the surface, knees folding deep to soak the impact, then both legs firing straight to launch as the arms drive forward. Wall run: torso tipped about 45 degrees into the wall, feet striking it in a true running rhythm, arms pumping, clothing dragged sideways by the speed. Apex of flight: arms falling open to the sides, spine gently arched, fully relaxed — released, not posed. Ground sprint: flat-out run, arms pumping, head leading, sneakers slapping the road, body tipped into the run. LOOK — REQUIRED: Real theatrical-film texture. Shot on a large-format cinema camera with an anamorphic lens. Authentic motion blur, real cloth behavior, genuine city haze. Grounded and real. CAMERA — REQUIRED: A single unbroken aerial follow-cam. No cuts. No teleporting. The rig physically tilts, banks and rolls with him. Always framed wide enough to hold both him and the city around him. A 15-second unbroken aerial follow shot. It opens already in motion — he is high over the city, airborne, mid-swing. 0–1s: Already in the air, way up between the buildings, the body rimmed by golden light. Tight on his hand — the fingers spread, the wrist cracks forward, a line fires upward to a rooftop edge. The camera immediately eases back as the line bites and he swings forward. 1–4s: Wide on a residential New York block — row houses, fire escapes, corner shops. He swings in low, only about three meters over the road, arms up the line, legs trailing, body tight and straight. At the low point of the arc his feet just clip the roof of a parked car — a quick real touch, a light bounce, which he uses to change direction. The camera leans over about 40 degrees. 4–7s: At the top of the arc he lets go — body opening, arms wide, legs stretching out. Instead of immediately shooting another line he lands onto the face of a row-house wall and runs it: feet drumming the brick in a real stride, body canted 45 degrees toward the wall, arms working, four or five fast steps up the vertical — then a hard two-footed push, knees snapping straight, and a fresh line fires across a wide junction. The new swing rips him sideways and the camera rolls around 60 degrees. 7–10s: He drops in low along a tight street jammed with yellow cabs, a red fire engine forcing through the snarl with its lights spinning and siren wailing. About two meters up, body narrowed to an arrow — arms ahead, legs streaming behind. He drops the line, feet meet the road, and he's instantly sprinting — leaning in, arms driving, three or four strides weaving between the cabs, soles slapping the wet asphalt. A cab leans on its horn. He laughs. Then one foot stamps the flank of a taxi, he blasts up off the roof in a single explosive stride, throws a line at a high building and slingshots upward. "WOOHOO!" 10–15s: Wide — about rooftop height, not stratospheric. He floats at the very top of the arc, arms loosely open, body softly arched, totally still for one suspended breath. The sky is full golden-hour — warm orange bleeding into pink across the horizon, huge clouds underlit in gold. He's a tiny silhouette dead-center against that vast glowing sky, the rooftops, water tanks and streets spread far below. The frame holds. Then he starts to drop back down. EMOTION + SOUND — REQUIRED: He is switched on in every single frame. Never blank, never neutral, never checked-out. His face and body carry real live feeling the whole way: First swing — eyes wide, half a grin, locked in. Feet clip the car — a quick startled laugh, pure reflex. Wall run — jaw tight, fierce focus. Low through the cabs — teeth bared, a thrill-grin, leaning into it. Cab horn — a real laugh, head rocking back a touch. "WOOHOO!" — totally unguarded, mouth wide, a genuine whoop of joy. Final wide apex — arms open, head tipped back, eyes shut, a face of total freedom. Not blank, not posed — just someone living the best second of their life. AUDIO: EFFECTS ONLY. NO MUSIC. Air tearing past. The snap and hum of a fired line. Feet thumping a car roof. Fire-engine siren. Cab horn. Soles cracking the pavement — real impacts. His real laugh. "WOOHOO!" bouncing off the buildings. Wind shearing as he climbs. Then — stillness at the top. Large-format cinema camera, anamorphic lens, 188cm 90kg controlled athletic frame throughout, real contact with walls, cars and surfaces wherever possible, distinct body mechanics for each move — swing, run, push-off, sprint — no rag-doll, no floating, hard Dutch tilt through the swings, golden-hour sunset sky in warm orange and pink, big dramatic underlit clouds, subject kept at rooftop height not high altitude, subject tiny and centered in the wide closing frame, residential New York row-houses, one continuous aerial follow, no cuts, photorealistic.

Seedance 2.0 AI video prompt: [Generation Goal]

Generate a 30-second high-speed cel-shaded anime aerial fight

[Generation Goal] Generate a 30-second high-speed cel-shaded anime aerial fight between two powered inline-skate fighters falling and racing between cyberpunk skyscrapers at dusk. Combat relies on kicks, skate-frame blocks, wall rides and aerial momentum. No punches. Main Fighter wears black and electric-blue clothing with cyan powered skates and cyan-white energy. Hooded Enemy wears a long black coat with crimson powered skates and crimson-violet energy. Keep exactly these two fighters consistent. Their skates generate short luminous air-rails beneath the wheels during acceleration, braking, redirection and kick preparation. Every direction change requires contact with an air-rail, building surface, opposing kick or inherited momentum. [Stage 1 | 0–4 seconds — Falling Reveal] Begin with an extreme close-up of Main Fighter’s face. He falls backward through open air, face turned toward the sky, eyes peacefully closed. The camera floats sixty centimetres above his face and falls at exactly the same speed. His face remains stable while his hair and jacket stream upward from air resistance. At 1.2 seconds, perform a rapid physical camera pull-back, not a digital zoom. Reveal his complete body, the skyscrapers rising around him and the immense street canyon below. He opens his eyes, notices movement above his right shoulder and twists his shoulder and hips. He rotates once from a face-up fall into a stable face-down descent. The camera performs one controlled half-orbit around his right shoulder, following his body rotation and finishing behind him, looking downward along his trajectory. End state: Main Fighter falls face-down between the buildings. His cyan skates remain inactive. The opening reveal lasts no longer than four seconds. [Stage 2 | 4–7.5 seconds — Surprise Kick] Hooded Enemy dives from above-right, propelled by crimson skates, and sends a fully extended right flying side kick toward Main Fighter’s head. Use a tight side-profile tracking shot falling at Main Fighter’s speed. Keep his face, the approaching crimson skate and the contact point visible together. Main Fighter avoids the attack only by tilting his head fifteen centimetres toward screen-left. The enemy’s skate passes a few centimetres in front of his nose. Its wind moves his hair and jacket collar. Use a brief speed ramp at the closest point, then immediately restore full speed. Enemy’s momentum carries him downward between two towers. His coat crosses the lens, creating a foreground wipe. The camera whip-pans after him. Main Fighter pulls both skates beneath his body. Two cyan air-rails appear. His wheels contact them, his knees compress and he accelerates after Enemy. End state: Enemy leads the chase approximately twenty metres ahead. Both descend diagonally through the city from screen-left toward screen-right. [Stage 3 | 7.5–16 seconds — Chase Combat] Use a fast stabilized rear chase camera behind Main Fighter. Both fighters weave between skyscrapers, pass beneath elevated bridges and carve across short air-rails. Clothing, steam and sparks respond continuously to their speed. Enemy wall-rides across the right facade of a glass tower, looks back and launches from the wall with a straight rear thrust kick. Main Fighter raises his left skate frame and redirects the incoming crimson skate past his ribs. The contact creates a sharp burst of mixed cyan and crimson sparks. The impact pushes Main Fighter toward the opposite tower. He places both skates against its facade, grinds diagonally downward for one second, compresses his knees and rebounds into open air. A building corner crosses the lens and transitions into a lateral wide shot showing both complete bodies. Main Fighter uses the rebound to perform one rising left crescent kick. Enemy leans backward beneath it and continues flying away between the skyscrapers. They emerge above a wider city canyon and separate. End state: Main Fighter stabilizes foreground-left on a cyan air-rail. Hooded Enemy remains 120 metres away background-right. One large glass-and-steel skyscraper stands between them. [Stage 4 | 16–22 seconds — Right Swing Kick] Position the camera behind and slightly below Main Fighter’s left shoulder, looking across the separating skyscraper toward Hooded Enemy. Main Fighter fixes his gaze on Enemy. A horizontal cyan air-rail forms beneath his left skate. He compresses his left leg against it, opens his shoulders, rotates his hips clockwise and performs one complete, powerful right-leg swing kick. At maximum extension, his right skate releases one razor-sharp cyan-white crescent following the exact curve and speed of his kicking leg. The camera follows behind the crescent. It travels diagonally from lower-left toward upper-right and cuts completely through the skyscraper. First, a thin cyan cut line crosses the structure. One beat later, the building separates into two clean diagonal sections. The upper section slides several metres while glass and steel fragments drift outward. The crescent does not stop, explode, widen or lose momentum. It exits through the opening and continues at full speed toward Hooded Enemy. End state: the building remains divided. Main Fighter recovers his kicking leg. The cyan crescent approaches Enemy from screen-left. [Stage 5 | 22–27 seconds — Counter and X Collision] Cut behind Hooded Enemy in a reverse three-quarter view. Keep the approaching cyan crescent visible beyond his shoulder. Enemy creates a crimson air-rail beneath his right skate, pushes against it, rotates counterclockwise and performs one complete left reverse roundhouse kick. At full extension, his left skate releases one sharp crimson-violet crescent. Cut to an extreme wide view perpendicular to both attack trajectories. Keep Main Fighter screen-left, Hooded Enemy screen-right and the divided building below them. The cyan crescent travels diagonally upward from left to right. The crimson crescent travels diagonally downward from right to left. They intersect at the exact center of the frame, forming a clean symmetrical luminous X. Preserve both crescent shapes for one visible beat. The intersection compresses into a small white-hot cross-shaped core while the surrounding atmosphere bends inward. End state: both fighters hold their post-kick recovery positions on opposite sides of the X. The divided skyscraper remains visible below. [Stage 6 | 27–30 seconds — Shockwave] The compressed X detonates into one enormous spherical shockwave. Use an extreme aerial wide shot and rapidly pull backward through the city canyon. The pressure wave bends clouds into a circular ring, blasts glass and dust away from the divided building and ripples across nearby facades. Main Fighter is pushed toward screen-left. Hooded Enemy is pushed toward screen-right. Each fighter creates a curved air-rail, catches it with both skates and grinds backward until stabilized. Final state: Main Fighter balances on a cyan rail at the left edge. Hooded Enemy balances on a crimson rail at the right edge. The fading X remains centered between them. The divided building and expanding cloud ring remain visible below. [Visual Style and Audio] High-detail kinetic cel-shaded anime action, clean silhouettes, dramatic dusk backlighting, strong perspective, cyan and crimson rim light, controlled speed lines, sparks, steam, wind-distorted clothing and directional motion blur. Keep bodies and kick mechanics readable. Energy effects must not hide the fighters. No dialogue, narration, subtitles or text. <Powerful high-altitude wind> <Electric skate turbines> <Metal skate impacts> <Glass grinding> <Razor-sharp energy sweeps> <Brief vacuum silence at the X collision> <Massive deep shockwave> [Maintain Consistency] Keep exactly two fighters. Never interchange their identities, clothes, skates, colors or positions. Hands are used only for balance and guarding. No punches, weapons or hand-generated energy. No hovering resets, teleportation, duplicated bodies, extra limbs, detached skates, reversed screen direction or unexplained movement. The cyan crescent must originate from Main Fighter’s right swing kick, cut the building and continue forward. The crimson crescent must originate from Enemy’s left reverse roundhouse kick. Both crescents must form a readable X before creating the shockwave. Avoid random camera rolls, repeated orbits, excessive shaking and effects that hide kick contact.

Seedance 2.0 AI video prompt: MORTEGRAAL [@Pixie_Create_a_premi] — WHEN THE DEAD REMEMBER
Duration: 15 Seconds

MORTEGRAAL [@Pixie_Create_a_premi] — WHEN THE DEAD REMEMBER Duration: 15 Seconds Use storyboard [@Pixie_ConceptLong_af] as reference only. Create one continuous cinematic sequence. Do not render storyboard panels. Do not render text. Do not render annotations. Do not render page layouts. MASTER PROMPT Generate a AAA dark fantasy final boss cinematic featuring Mortegraal, The Eternal Tomb King. A skeletal demi-god monarch wrapped in royal shrouds and chains, surrounded by spectral arms, floating tombstones, ghostfire, and ancient relics of forgotten kingdoms. The environment is a colossal necropolis beneath a black eclipse. Endless graveyards, shattered cathedrals, spectral storms, floating mausoleums, and oceans of blue ghostfire dominate the landscape. The sequence should feel like: Elden Ring remembrance boss Dark Souls final boss Diablo IV cinematic Lich King ascension Ancient god of death awakening TIMELINE 0.0–2.0s Extreme wide aerial shot. Infinite necropolis beneath a black eclipse. Blue ghostfire flickers across millions of graves. Camera descends toward a colossal cathedral. 2.0–3.5s Ancient throne suspended above a spectral abyss. Mortegraal sits motionless. The kingdom appears abandoned by time. 3.5–5.0s Close-up. Blue eyes ignite. Ghostfire erupts through cracks in his skeletal form. Ancient power returns. 5.0–6.5s Mortegraal slowly rises. Spectral arms emerge behind him. Floating tombstones begin orbiting. Reality trembles. 6.5–8.0s He raises his staff. Funeral runes ignite. Blue ghostfire spreads across the necropolis. 8.0–10.0s Entire graveyards awaken. Skeleton armies rise. Cathedral bells ring. Spectral storms expand across the horizon. 10.0–12.0s Massive spectral arms tear giant mausoleums from the earth. Ancient architecture begins orbiting around him. Scale becomes apocalyptic. 12.0–13.5s His skull partially fractures. Countless imprisoned souls glow within. Blue energy floods the sky. 13.5–15.0s Final remembrance-boss reveal. Camera rapidly pulls back. Mortegraal hovers before the black eclipse. Ghostfire vortex spirals around him. A kingdom of the dead stretches endlessly below. Fade to black. STYLE BLOCK Elden Ring cinematic, Dark Souls atmosphere, gothic necropolis, spectral blue ghostfire, divine necromancy, colossal scale, painterly realism, volumetric fog, floating architecture, death god aesthetic, ancient royalty, cinematic eclipse lighting, AAA fantasy trailer quality.

Seedance 2.0 AI video prompt: Use the uploaded image as a topographic map for route planning. The red line is

Use the uploaded image as a topographic map for route planning. The red line is the precise camera trajectory that the flight must strictly follow and must be completely removed from the final video. Create a single, continuous 15-second cinematic FPV aerial video at a 16:9 aspect ratio, flying through the same magical elf plant city. No cuts, only an invisible first-person perspective. Strictly follow the route in this order: 0s → 3s → 6s → 9s → 12s → 15s. The motion must feel like continuous forward flight with dynamic speed variations, strictly adhering to the red line. At 0 seconds, take off low from the stone-paved path in the lower-left corner, swiftly weaving between huts and vines. At 3 seconds, dive steeply down a moss-covered cliff into the water area. At 6 seconds, skim just above the canal water surface, passing beneath a wooden arch bridge. At 10 seconds, pull up sharply, flying between the wooden bridge and a waterfall. At 13 seconds, follow the red line arrow direction, flying directly toward the giant pink lotus in the upper-right corner. At 15 seconds, land smoothly on the center of the pink lotus petal, with the camera facing straight ahead. A clearly visible nature sprite with realistic translucent wings (no glow effects of any kind) flies slightly ahead of the camera as a route guide. She sidesteps around corners, folds her wings to pass through narrow bridge openings, glides over the water, and leads the camera directly into the interior of the pink lotus. The background music is in a fantasy animation style. The audio track retains high-fidelity environmental and action sound effects, including wind rush, water splashes, and the flapping of the sprite’s wings. Avoid any visible red lines, arrows, annotations, subtitles, reverse flying, visible drones, camera rigs, cuts or transitions, glowing sprites, or the camera turning back at the endpoint.

Seedance 2.0 AI video prompt: VEXARIA [@Pixie_Create_a_premi] — THE CRIMSON ASCENSION
Duration: 15 Seconds
Use

VEXARIA [@Pixie_Create_a_premi] — THE CRIMSON ASCENSION Duration: 15 Seconds Use storyboard [@Pixie_ConceptBefore_] as reference only. Transform all storyboard panels into a continuous cinematic sequence. Do not render storyboard borders. Do not render panel numbers. Do not render text. Do not render annotations. Do not render page layouts. MASTER PROMPT Generate a AAA dark fantasy final boss cinematic featuring Vexaria, The Blood Empress. A demi-goddess sovereign with ash-gray skin, glowing golden eyes, crown of thorns and horns, flowing crimson regalia, black-gold ornamentation, one colossal ruin-wing of feathers, crystal and thorn, surrounded by blood mist and divine crimson energy. The environment is the ruined Crimson Court, a forgotten kingdom drowned in blood magic beneath a dying eclipse. The sequence should feel like: Mohg, Lord of Blood Malenia phase transition Lilith from Diablo IV Elden Ring remembrance boss Divine blood goddess awakening TIMELINE 0.0–2.0s Extreme wide aerial shot. Ruined crimson kingdom beneath a blood eclipse. Rivers of blood flow through shattered cathedrals. Camera descends toward the throne hall. 2.0–3.5s Gigantic throne chamber. Vexaria sits motionless upon a throne of crowns and swords. The hall feels abandoned by gods. 3.5–5.0s Close-up. Golden eyes open. Blood begins flowing upward against gravity. Crimson particles fill the air. 5.0–6.5s Vexaria rises. Blood mist spirals around her. Massive ruin-wing slowly unfurls. Camera circles dramatically. 6.5–8.0s She descends the throne steps. A single blood tear falls. Crimson flowers bloom across the floor. 8.0–10.0s The kingdom awakens. Cathedrals fracture. Blood roots erupt through stone. Crimson sigils spread across the world. 10.0–12.0s Vexaria raises one hand. Thousands of blood spears erupt upward. Blood storms spiral around the battlefield. Reality begins tearing apart. 12.0–13.5s Her divine form awakens. Cracks of crimson light spread beneath her skin. The ruin-wing expands across the sky. 13.5–15.0s Final remembrance-boss reveal. Camera rapidly pulls back. Vexaria hovers before a colossal Blood Moon Eclipse. Crimson storms consume the horizon. Her silhouette dominates the sky. Fade to black. STYLE BLOCK Elden Ring cinematic, Mohg energy, dark fantasy masterpiece, gothic royalty, divine blood magic, blood mist atmosphere, crimson eclipse lighting, painterly realism, monumental scale, tragic goddess aesthetic, AAA fantasy trailer, FromSoftware boss introduction, apocalyptic grandeur. SEEDANCE NEGATIVE PROMPT text, subtitles, captions, storyboard borders, panel numbers, timestamps, arrows, annotations, camera notes, production labels, page layouts, UI overlays, watermarks, comic panels, split screen, modern architecture, sci-fi technology, futuristic weapons, anime cel shading, cartoon style, photorealistic live action, low detail textures, weak particles, static poses, character redesign, face drift, duplicate character, extra limbs, malformed anatomy, costume drift.

Seedance 2.0 AI video prompt: KAELDRAX [@Pixie_Create_a_premi] — ASHES OF THE FIRST THRONE
Duration: 15 Second

KAELDRAX [@Pixie_Create_a_premi] — ASHES OF THE FIRST THRONE Duration: 15 Seconds Use storyboard [@Pixie_ConceptLong_be] as reference only. Create one seamless cinematic boss-introduction sequence. Do not render storyboard panels. Do not render text. Do not render annotations. Do not render page layouts. MASTER PROMPT Generate a AAA dark fantasy final-boss cinematic featuring Kaeldrax, The Binded King. A fallen demi-god monarch with colossal horns, ash-gray skin, cursed ember eye, tattered royal robes, immense beast tail wrapped in ancient bindings, and a molten golden greatsword. The environment is an ancient underground throne kingdom buried beneath the world. Cathedral-sized halls, broken chains, volcanic ash storms, rivers of molten gold, and colossal ruined monuments surround him. The sequence should feel like: Elden Ring remembrance boss Morgott introduction Godfrey phase transition Dark Souls final boss Diablo IV cinematic Mythological apocalypse TIMELINE 0.0–2.0s Extreme wide aerial shot. Ancient underground kingdom beneath mountains. Ash drifting through the air. Molten rivers illuminate colossal architecture. Camera descends toward throne chamber. 2.0–3.5s Massive throne room. Thousands of broken chains hang from cathedral pillars. Kaeldrax sits motionless on the Ashen Throne. The room feels abandoned by gods. 3.5–5.0s Close-up. His cursed eye opens. A single ember ignites. Golden fire spreads beneath cracked skin. Ancient power awakens. 5.0–6.5s Kaeldrax rises slowly. Chains fall from body. Heavy impacts echo through chamber. Camera circles dramatically. His silhouette dominates frame. 6.5–8.0s Greatsword drags across stone. Molten sparks trail behind. Ancient runes awaken across blade. Golden fire spreads along weapon. 8.0–10.0s Entire throne room begins collapsing. Pillars crack. Ash vortex expands. Molten light floods the environment. The kingdom reacts to its king's return. 10.0–12.0s Kaeldrax unleashes a colossal sword swing. A wave of ember-fire erupts across the arena. Ground fractures. Ancient monuments shatter. 12.0–13.5s His beast tail ignites. Golden fire spirals around him. Half of his face becomes consumed by divine ember corruption. Ancient fury awakens. 13.5–15.0s Final remembrance-boss reveal. Camera rapidly pulls back. Kaeldrax stands atop the shattered throne. A gigantic burning eclipse forms behind him. Ash storm fills the sky. Greatsword glowing. The last king of a dead age. Fade to black. STYLE BLOCK Elden Ring cinematic, FromSoftware boss introduction, dark fantasy masterpiece, painterly realism, volcanic atmosphere, drifting ash, molten gold illumination, colossal scale, gothic architecture, mythological tragedy, divine corruption, dramatic silhouettes, cinematic fog, ember particles, AAA game trailer quality.

More use cases

AI Video Prompts for AdsAI Video Prompts for AnimeAI Video Prompts for Product ShotsAI Video Prompts for Action ScenesAI Video Prompts for Nature & LandscapeAI Video Prompts for FantasyAI Video Prompts for HorrorAI Video Prompts for Documentary StyleAI Video Prompts for Romance & Love StoryAI Video Prompts for Surreal & Dreamlike VideoAI Video Prompts for Sci-FiAI Video Prompts for PortraitAI Video Prompts for Food & CookingAI Video Prompts for Real Estate & ArchitectureAI Video Prompts for FashionAI Animation & 3D PromptsAI Video Prompts for Animal VideoAI Video Prompts for DramaAI Video Prompts for Wedding & CelebrationCinematic AI Video PromptsAI Video Prompts for TimelapseAI Video Prompts for Tracking ShotsAI Video Prompts for DanceAI Video Prompts for ComedyRealistic AI Video PromptsAI Video Prompts for Slow MotionAI Video Prompts for First-Person & POVAI Video Prompts for Retro & Vintage VideoAI Video Prompts for Close-Up VideoMinimalist AI Video PromptsAI Video Prompts for Travel VideoAI Video Prompts for Abstract VideoAI Video Prompts for Zoom ShotsAI Video Prompts for Pan ShotsAI Video Prompts for Urban VideoAI Video Prompts for Fitness & WorkoutAI Video Prompts for Clay Animation & ClaymationAI Video Prompts for Night ScenesAI Video Prompts for Transformation & MorphingAI Video Prompts for SportsAI Video Prompts for Underwater ScenesAI Video Prompts for Music VideoAI Video Prompts for Rain & Wet WeatherAI Video Prompts for Fog & MistAI Video Prompts for Fire & FlameAI Video Prompts for Car & Automotive VideoAI Video Prompts for Golden HourAI Video Prompts for Snow & Winter VideoAI Video Prompts for Space & Cosmic VideoAI Video Prompts for Creature & Monster VideoAI Video Prompts for VFX & Time Freeze EffectsAI Video Prompts for Landscape VideoAll categories

Frequently asked questions

What are the best AI video prompts for aerial shots?

The best aerial prompts name the camera move explicitly — "rises over… revealing," "bird's-eye spiral descending," "FPV flythrough" — rather than just saying "drone shot." Naming the move gives Seedance a flight path to execute. All the prompts in this gallery follow that pattern.

Can I make drone footage without a real drone using AI?

Yes. Seedance 2.0 can simulate any aerial perspective, including impossible moves no real drone can do — like a single continuous shot that starts inches above the ground and rises seamlessly into a wide aerial. Name the move, describe the environment, and specify any altitude change.

How do I write an aerial shot prompt for Seedance 2.0?

Start with the rig name (drone, FPV, helicopter, aerial), then describe the flight path as a verb + payoff: "rises over the cliffs revealing the ocean," "threads through the canyon at speed," "spirals down into the jungle waterfall." Add a lighting cue (golden hour, overcast, dawn) to complete the shot.