AI Video Prompts for Animal Video

Creature behavior in the breath before a burst, predator stalks, bird flight sequences, underwater fauna in motion, and the quiet intimacy of domestic animals — these Seedance 2.0 animal prompts encode the visual grammar that separates wildlife video from a nature screensaver.

Animal video has one rule that overrides everything else: the camera earns the animal, it does not chase it. Every great wildlife sequence is built around a behavioral beat — the stillness before the strike, the weight shift that telegraphs a charge, the head that pivots toward something off-frame — and a camera that had the discipline to be in the right position before that beat arrived. The problem with most AI animal prompts is that they describe the animal without describing its behavior in time: "a lion running" gives the model a generic mid-stride frame; "a lion low-stalking through tall grass, body compressed, each step deliberate and silent, ears pinned, camera holding a long-lens wide as it freezes for three seconds before the burst" gives the model a behavioral arc, a camera position that conveys scale and distance, and a specific temporal beat to render. The Seedance 2.0 animal prompts in this gallery are built on the same principle across every creature register. For large predators, the prompts name the pre-burst behavioral tell — the weight transfer, the head drop, the tail flick — and then the explosive moment, so the clip has a dramatic shape rather than a loop of mid-action footage. For birds, the prompts specify the wing-beat rhythm (osprey hovers before the stoop; eagle banks on a thermal with wings locked; kingfisher hits the surface in a single frame), the camera relationship (tracking shot at wingspan level, upward angle showing the wing spread against sky, locked long-lens on the perch before departure), and the environmental light (backlit golden hour through feathers, overcast even light for detail, dappled forest light flickering across plumage). For underwater subjects, the prompts describe buoyancy behavior and the way light refracts through the water column above — factors that signal depth and make the creature feel physically present in three-dimensional water rather than floating in front of a blue background. For domestic and companion animals, the prompts use a different register entirely: intimate, close, unhurried. The observational handheld that stays at the animal's eye level, the natural window light that brings out coat texture, the held static frame as the animal does something unrepeatable. That domestic register is its own genre — different from wildlife documentary, different from commercial pet content — and it requires its own camera vocabulary. Copy a prompt, swap in your species and environment, and keep the behavioral beat and camera position intact. Those are the two layers that make animal video feel earned.

Seedance 2.0 AI video prompt: 3D animated film style, ultra high quality, cinematic lighting, global illuminat

3D animated film style, ultra high quality, cinematic lighting, global illumination, soft shadows, depth of field, ultra detailed fur, cute characters, smooth animation, natural lighting, handheld camera feel, found-footage comedy style, realistic camera movement, playful atmosphere Scene: A group of fluffy forest rabbits stand in a bright forest clearing. The rabbits look directly into the viewer as if they are recording themselves. The camera is never visible at any time. The video feels like discovered footage recorded by the rabbits themselves. Characters: 4–5 cute fluffy forest rabbits, different sizes, expressive faces, soft fur, playful personalities Action Timeline Scene 1 Rabbits appear close to frame, looking directly at the viewer. Bunny 1 (curious): "Is this thing recording?!" Scene 2 Another rabbit gently pushes forward. Bunny 2 (excited): "Move! I'm the main character!" Scene 3 Another rabbit leans in. Bunny 3 (very excited): "Hello internet!!!" Scene 4 Another rabbit tries to squeeze into frame. Bunny 4: "Wait… I want to be famous too!" Scene 5 Rabbits gently push each other, trying to move to the front. They all look directly at the viewer. Cute, playful chaos. Bunny 2 (laughing): "Hey! Give me space!" Bunny 3: "No, me first!" All rabbits softly giggle and continue gently pushing. Scene 6 (Ending) One calm rabbit steps slightly forward. Bunny 5 (calm, smart bunny): "No… they'll probably Follow to Oogie' on X." All rabbits suddenly pause. They slowly turn and look directly at the viewer together. Short silence. Then all rabbits smile at the same time. Camera: POV camera, direct-to-camera talking, handheld feel, gentle natural movement, close-ups, cute framing, camera never visible, no camera falling, stable handheld Audio: Cute bunny voices, soft wind, forest ambience, light giggles, gentle movement sounds Mood: Cute, funny, wholesome, viral-style social media content Ultra detailed, cinematic lighting, 4K, smooth animation, soft fur, expressive animation, high quality rendering

Seedance 2.0 AI video prompt: Use the attached THE CAT SNACK MAKER storyboard as the exact visual reference.

Use the attached THE CAT SNACK MAKER storyboard as the exact visual reference. Create a 12-second 16:9 Pixar-quality animated sequence following all 8 storyboard shots exactly. Maintain perfect consistency throughout. Same young female pet chef. Same fluffy orange tabby kitten. Same artisan pet bakery. Warm golden morning sunlight fills every frame. Beautiful handcrafted wooden furniture. Glass treat jars. Soft pastel colors. Premium Pixar feature-film quality. Shot sequence: 1. Wide cinematic opener. The chef places a wooden cutting board onto the counter. Fresh chicken breast, salmon fillet and herbs are arranged beautifully. The orange kitten jumps lightly onto a wooden stool. It stretches upward with both front paws. Sniffs curiously toward the ingredients. The chef smiles, gently taps the kitten's tiny pink nose, then begins cooking. Morning sunlight glows across the wooden kitchen. --- 2. Close-up. The chef slices fresh chicken breast into small cubes with smooth confident knife movements. The knife rhythm feels natural. Tiny pieces slide neatly across the cutting board. The kitten's large amber eyes follow every cut. Its ears twitch with curiosity. --- 3. Hero close-up. Chicken. Salmon. Parsley. Nutritional powder. Fish broth. Everything is folded together inside a large glass bowl. The silicone spatula lifts and folds the mixture slowly. Rich textures remain visible. The ingredients tumble naturally. --- 4. Close-up dramatic. The mixture is spooned carefully into cute fish-shaped silicone molds. Each cavity fills evenly. The chef gently taps the tray against the wooden counter. The mixture settles smoothly. The kitten tilts its head adorably while watching every movement. --- 5. Wide medium. The chef opens a modern freeze dryer. Slides the tray smoothly inside. Closes the door gently. Indicator lights illuminate. The kitten curls its fluffy tail around itself and patiently waits beside the machine. --- 6. Hero reveal. The freeze dryer opens slowly. Rows of beautiful golden freeze-dried fish treats are revealed. Soft steam escapes. The chef carefully picks up one treat. The kitten's pupils become enormous. Its ears stand upright. Its body leans forward in excitement. --- 7. Warm emotional close-up. The chef kneels beside the kitten. She offers one fish-shaped treat on her open palm. The kitten slowly approaches. Sniffs delicately. Tiny whiskers move. It gently accepts the treat without grabbing. A beautiful pause. Warm eye contact. --- 8. Wide cinematic ending. The kitten happily crunches the treat. Tiny crisp bites. Tail standing proudly. Soft purring. Meanwhile the chef fills elegant glass jars with fresh treats. She places one finished jar onto a wooden shelf. Morning sunlight fills the bakery. Golden dust floats peacefully through the air. Camera: Wide opener. Close-up preparation. Hero mixing. Close-up molding. Wide freeze dryer. Hero reveal. Emotional handoff. Wide ending. Style: Premium Pixar animated feature quality. Warm handcrafted bakery atmosphere. Expressive facial animation. Highly detailed fur simulation. Natural cloth physics. Beautiful food textures. Golden sunlight. Rich wooden interiors. Soft volumetric lighting. Vibrant colors. Nothing dark or muddy. Sound: A cheerful acoustic melody with light ukulele, gentle piano, hand percussion, and soft whistling begins immediately at full volume from 0:00 and continues consistently throughout the video. Natural sounds layered clearly over the music: wooden cutting board placed on the counter, knife slicing fresh chicken, ingredients tumbling into the glass bowl, soft spatula mixing, tray tapping gently, freeze dryer door opening and closing, tiny crunchy bite, happy kitten purring, tail softly brushing the wooden floor, gentle laughter from the chef, warm birds singing outside the window. Goal: 12 seconds. One chef. One kitten. One handmade cat treat. Made with love.

Seedance 2.0 AI video prompt: Use the uploaded reference video as the master reference.

Recreate the entire s

Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video.

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: Adult male, Western casual everyday home and outing attire,

SUBJECTS: Subject 1: Adult male, Western casual everyday home and outing attire, short jacket, basic T-shirt, long pants, everyday shoes; lean build, natural and efficient movements. Subject 2: Golden Retriever, large head, broad chest, thick, fluffy fur; overall short and round proportions, cute, with expressive facial features. Style: Stylized 3D animation, simplified materials, and expressive motion. ENVIRONMENT: Modern home interior style. In the center of the living room is a large light-colored fabric sofa with soft, simple lines, and two fluffy throw pillows. In front of it is a low wooden coffee table with a bag of snacks and a remote control on it. On one side, the front door, entryway cabinet, wall art, floor lamp, and large curtains are visible. Daytime natural light pours in from the window, combined with soft indoor lighting. Materials are simplified, with clear distinctions between fabric, wood, plastic, and metal. TIMELINE: 0:00-0:02: Medium shot from a side-front angle, showing both the living room and entryway. The man stands by the door, facing outward, then turns his head to look at the Golden Retriever in the living room. He raises his hand to point at the sofa, holding his finger in mid-air for a beat, then naturally says to the dog: “No getting on the couch, okay? Be good.” Cut to a close-up of the dog: the Golden Retriever immediately trots into frame, gently rubs against the man’s lower leg, then sits upright, looking up at him with a smile and ears slightly angled back. Cut to a half-body close-up of the man: he looks down, pats the dog’s head, then turns to open the door and walks out. The door closes on camera. 0:02-0:04: Fixed medium shot, the door is closed, and the room stays quiet for a beat. The Golden Retriever remains sitting in place. Insert close-up: the dog’s smile slowly fades, and then it pushes off the ground with its hind legs, its body suddenly lunging towards the sofa, exiting the frame. 0:04-0:06: Tracking medium-close shot, the camera pans along with the dog’s movement. The Golden Retriever leaps onto the sofa, and the cushion visibly sinks on impact. Cut to a close-up of the sofa: the dog uses its body to push one of the throw pillows backward, shoving it behind itself. Then cut to a side close-up: the dog twists and leans back, pressing its whole back and hips deeply into the cushion. Finally, cut to a close-up of its legs: the dog crosses one hind leg over the other in an exaggerated lounging pose, one front paw loosely resting on the remote control, its body sinking back into the cushion, fully relaxed. 0:06-0:08: Close shot showing both the sofa and coffee table. The Golden Retriever continues leaning back, sitting lower and lower, and the depression in the center of the sofa becomes deeper and more obvious. Insert close-up of the front paws: it first leans its upper body slightly forward, then stretches its other front paw toward the edge of the coffee table, hooking one corner of the snack bag and dragging it closer toward the sofa. Then cut to a close-up of the bag opening: the dog lowers its head, brings its nose close to the snack bag, and places a front paw on the opening, getting ready to eat. 0:08-0:11: Insert close-up of the door lock: suddenly, the sound of keys clinking and the lock turning is heard from outside. Cut back to the close-up of the dog: its movement in front of the snack bag stops immediately, its body stiffens, ears perk up, and eyes widen. The next beat cuts slightly wider: the dog suddenly springs up from the sofa; as it leaves the cushion, a clear dog-shaped dent is left in the center of the sofa. One throw pillow is knocked to the side, and the snack bag remains where it was just dragged closer. The camera quickly follows the dog landing on the floor. The dog jumps down from the sofa, rushes back to its original position, skids to a stop, turns, and sits down in one smooth sequence of actions. Finally, a front close-up: the dog reverts to its earlier polite smile, looking up toward the door. 0:11-0:15: Medium shot, the door opens, and the man walks back inside. He bends down to pick up his car keys from the entryway cabinet. Cut to a half-body close-up of the man: he straightens up and casually turns his head toward the living room. Then switch to the man’s first-person view: his gaze naturally sweeps across the room. It first passes over the dog sitting properly in its original place, the dog sitting perfectly upright, looking up this way without moving. His gaze continues sliding past the sofa. After passing it for half a beat, it suddenly stops. The camera slightly pulls back, centers again on the middle of the sofa, and zooms in to show more details: the dog-shaped dent left when the dog sprang up is still clearly visible in the center of the sofa, one throw pillow lies tilted beside it, the remote is half-stuck in the cushion gap, and the snack bag is still resting on the side closer to the sofa. Cut back to

Seedance 2.0 AI video prompt: A tiny golden hamster with a headband and absurdly small tank top flexes in the

A tiny golden hamster with a headband and absurdly small tank top flexes in the mirror of a human-sized gym, surrounded by equipment thousands of times his size. High budget 3D animation, quality lighting and fur rendering. [0–1.5s] The hamster struts into frame at floor level, doing a slow-motion walk. Dramatic gym montage lighting. He cracks his tiny knuckles. A protein shake (a thimble of milk) sits nearby. He downs it. Milk mustache. He nods at his reflection: "Beast mode." [1.5–3s] He approaches a dumbbell. It's a regular human dumbbell. He wraps his arms around it. Pulls. Strains. His cheeks puff. His eyes bulge. It doesn't move one millimeter. He pretends he was just stretching. [3–5s] He finds a Cheerio on the floor, rolls it to the bench press, and "lifts" it with maximum effort. Grunting. Veins popping on his tiny forehead. He racks it and flexes triumphantly like he just broke a world record. "LIGHTWEIGHT!" [5–7s] He spots a cat on the treadmill next door — a bored Persian walking at setting 1. The hamster cranks his own treadmill to maximum. His legs become a blur. He's launched off the back into a stack of yoga mats, creating a hamster-shaped crater. [7–9s] He climbs a pull-up bar (the towel rack). Does one shaking pull-up. Gets stuck at the top. Hangs there. A gym-goer hangs their towel on him, not noticing. He dangles beneath the towel, whispering: "This counts as a set." [9–11s] He discovers a hamster wheel someone left as a joke. His eyes light up. He SPRINTS. The wheel spins so fast it detaches from the stand, rolls across the gym floor with him inside, bowling through a yoga class. [11–13s] The wheel crashes into the smoothie bar. He tumbles out, covered in blended kale. He stands up. A huge bodybuilder dog (a pit bull in a tank top) looks down at him. Silence. The hamster flexes one arm up at him. "You mirin'?" [13–15s] The pit bull flexes back. The hamster passes out from intimidation, falling backward stiff as a board. Cut to: he's being carried out on a stretcher made of popsicle sticks by two concerned mice paramedics. He gives a thumbs up to camera. Cut to black. Style: 3D animated, quality fur/lighting, gym comedy, hamster slapstick, motivational parody, cinematic 4K.

Seedance 2.0 AI video prompt: Main subject: young Korean woman, early 20s, natural everyday appearance, faded

Main subject: young Korean woman, early 20s, natural everyday appearance, faded charcoal-grey sleeveless crop top, loose high-waisted light-wash jeans, black canvas sneakers, black cord necklace, black wavy hair in a messy side ponytail with wispy bangs. Realistic skin texture, minimal makeup, warm and approachable personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout the entire video. Location: Authentic Korean residential neighborhood during a calm late morning. Narrow concrete alleys, low-rise homes, small terraces, potted plants, laundry lines, bicycles, utility poles, overhead wires, mature trees casting moving shadows, quiet residential atmosphere. No stores, advertisements, cafés, crowds, or commercial activity. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior. Natural body language. Unscripted slice-of-life feeling. Strong environmental authenticity. Rich real-world details and believable human motion. Camera Style: Early-2000s consumer DV camcorder aesthetic. Friend casually recording everyday moments. Heavy handheld shake, imperfect framing, frequent autofocus hunting, lens breathing, exposure pumping when moving between sun and shade, occasional motion blur, subtle rolling shutter, mild digital compression artifacts, faded colors, soft contrast, slight sensor noise. No stabilization. No cinematic camera moves. No modern color grading. 00:00–00:02 Outside a small house entrance. She sits on a low concrete wall adjusting her ponytail with both hands raised. A light breeze moves loose strands of hair. She smiles naturally while the camera struggles to hold focus. 00:02–00:04 The camera follows her into a narrow alley lined with potted plants and concrete walls. She notices a stray cat approaching and crouches down. Framing drifts off-center as the operator tries to keep up. 00:04–00:06 She gently pets and feeds the cat. Autofocus repeatedly shifts between her face and the animal. Morning sunlight flickers through leaves overhead. 00:06–00:08 Small front yard beside her house. She hangs laundry on a clothesline while fabrics sway in the breeze. Exposure changes as clouds briefly pass overhead. 00:08–00:10 On a quiet terrace with a ceramic coffee cup. She sits comfortably watching the neighborhood, occasionally brushing hair behind her ear. Loose handheld side angle with natural camera drift. 00:10–00:12 Close side profile. Someone off-camera greets her. She turns, raises her hand, smiles warmly, and casually says, “Annyeong.” The camera catches the moment slightly late. 00:12–00:15 Walking slowly down a tree-lined residential lane holding her coffee cup. She notices the camera, gives a small genuine smile, then looks away and continues walking. Recording cuts abruptly to black mid-motion as if the camcorder was switched off. Audio: Natural ambient sound only — morning birds, distant motorcycles, light wind, leaves rustling, faint neighborhood chatter, cat sounds, footsteps on concrete, fabric moving on clotheslines, subtle residential ambience. No music. No sound design. No narration. Goal: Authentic Korean neighborhood life captured like a forgotten home video from the early 2000s — candid, imperfect, realistic, warm, and deeply believable.

Seedance 2.0 AI video prompt: 【Style】 Hyper-realistic CG film, authentic pet documentary feel, warm and healin

【Style】 Hyper-realistic CG film, authentic pet documentary feel, warm and healing style, realistic fur physical simulation, clear details, 8K quality, soft warm color tone, nighttime indoor atmosphere 【Duration】 15 seconds 【Scene Setting】 Realistic cozy bedroom, door closed, nighttime environment, main light off, only bedside lamp emitting warm yellow soft light, overall room is dim. Blanket on the bed, two pets with heads exposed. 🎞 Shot Design (including shot type + depth of field + light source logic) 0–3 seconds 【Shot Type】Medium Shot 【Camera Movement】Slight slow push-in 【Depth of Field】Shallow, background blurred 【Scene】 A chubby orange cat and a cute Shiba Inu sitting on the bed, blanket up to their necks. Both holding phones. Phone screens very bright, cold light on their faces. Bedside lamp emits warm light, contrasting with phone's cold light. Both pets grinning while staring at screens. 3–6 seconds 【Shot Type】Close-up 【Camera Movement】Slight handheld feel 【Depth of Field】Extremely shallow 【Scene】 Orange cat's ears suddenly perk up. Expression changes from happy to alert. Phone light flickers on face. 6–8 seconds 【Shot Type】Near Shot 【Action】 Orange cat quickly turns off phone. Cold phone light disappears. Only warm lamp light remains. Cat burrows into blanket, only a tuft of fur showing. 8–10 seconds 【Shot Type】Medium Close-up 【Action】 Cat secretly extends a small paw from blanket, gently pokes Shiba Inu. Shiba Inu stunned. Quickly turns off phone. Cold light vanishes. Burrows into blanket, closes eyes pretending to sleep. 10–13 seconds 【Shot Type】Doorway Long Shot 【Camera Movement】Fixed shot 【Depth of Field】Deep focus 【Scene】 Bedroom door slowly opens a crack. A Golden Retriever's head peeks in. Light weakly spills from hallway. Golden Retriever surveys the two on bed. 13–15 seconds 【Shot Type】Golden Retriever Close-up 【Action】 Golden Retriever nods satisfactorily. Gently closes door. Scene returns to bed, both pets eyes tightly closed. Shiba Inu secretly opens one eye. Fade to black. 💡 Key Generation Enhancement Words (suggested to include) realistic fur simulation subtle breathing movement soft shadow transition warm and cool light contrast cinematic lighting natural micro expression quiet nighttime ambience cozy bedroom atmosphere

Seedance 2.0 AI video prompt: Create a 60–65 second high-quality cinematic 3D animated family comedy video in

Create a 60–65 second high-quality cinematic 3D animated family comedy video in a warm, charming, Pixar-inspired animation aesthetic. CHARACTERS: - A cute energetic blond toddler boy wearing only a white diaper. - A cute little girl with short brown hair, wearing pink pajamas with small bows. - A warm, expressive mother with short brown hair, wearing a cozy beige sweater and blue jeans. - A friendly green gecko/lizard with large expressive eyes. - A father with short dark brown hair, wearing a green T-shirt, dark gray pants and casual sneakers. VISUAL STYLE: Premium 3D animated movie quality, adorable stylized characters, expressive oversized eyes, realistic soft skin and hair textures, detailed facial expressions, polished cinematic lighting, warm family-home atmosphere, smooth natural character animation, physically believable movement, colorful but soft environment, shallow depth of field, global illumination, soft shadows, high-detail textures, cinematic composition. SETTING: A cozy modern family home with a child's bedroom and living room. Blue children's wallpaper decorated with stars and clouds, wooden furniture, framed children's artwork, warm lamps, large windows with sunlight streaming through curtains, patterned rugs, toys scattered naturally around the floor, comfortable sofa and family decorations. STORY / ACTION: SCENE 1 — BEDROOM: The blond toddler walks around his bedroom curiously. He notices a small green gecko climbing on the wall. He looks surprised and fascinated, slowly approaches it, then carefully reaches toward it. SCENE 2: The toddler playfully grabs the gecko and holds it gently. The gecko reacts with funny exaggerated expressions while the toddler laughs and becomes excited. SCENE 3: A little girl in pink pajamas enters the room and notices the gecko. She gets curious and crawls toward it while the toddler proudly shows it to her. The gecko wiggles and tries to escape, creating a playful comedy moment. SCENE 4 — LIVING ROOM: Cut to the mother sitting on the sofa with both children. The girl looks nervous while the toddler excitedly shows the green gecko. The mother notices what is happening and reacts with surprise and concern. SCENE 5: The gecko suddenly moves closer to the children. The mother becomes startled and raises her hands. The children react with exaggerated surprised expressions. Keep the moment funny and family-friendly rather than scary. SCENE 6: The toddler tries to follow the gecko while the little girl runs away laughing. Toys roll across the wooden floor as the gecko quickly scurries around the room. The mother jumps up from the sofa and tries to keep the children safe. SCENE 7: The father suddenly enters the living room. He looks confused after seeing the chaos. The mother gestures toward the gecko while the children excitedly point at it. SCENE 8 — COMEDIC ENDING: The father carefully approaches the gecko and tries to catch it. The toddler happily follows him. The gecko suddenly climbs onto the father's shirt, creating a hilarious reaction. Everyone reacts with surprise and laughter. FINAL SHOT: The father stands in the middle of the living room with the gecko on his green shirt while the toddler laughs and claps happily. The mother and little girl react with amused expressions in the background. End on a warm, funny family moment. CAMERA: Cinematic medium shots, close-ups for facial reactions, gentle tracking shots, low-angle toddler perspective, occasional wide shots showing the entire room, smooth camera transitions, natural handheld-style movement during the comedic chase, expressive reaction close-ups. LIGHTING: Warm afternoon sunlight coming through windows, soft volumetric rays, cozy indoor practical lighting, natural shadows, cinematic highlights and realistic bounce light. ANIMATION: Highly expressive facial animation, natural body movement, believable toddler walking and running, playful exaggerated reactions, smooth hand gestures, realistic cloth and hair movement, detailed gecko movement, comedic timing and clear storytelling. QUALITY: Ultra-detailed 3D animation, cinematic rendering, 4K, high-quality global illumination, realistic materials, soft depth of field, polished feature-film animation, consistent character appearance throughout, smooth motion, no flickering, no distorted faces, no extra limbs, no character identity changes.

Seedance 2.0 AI video prompt: 15-second ultra-realistic comedy short, photorealistic live-action style, harsh

15-second ultra-realistic comedy short, photorealistic live-action style, harsh fluorescent store lighting with neon spill, high detail fur and whiskers, realistic physics, smooth motion, cinematic camera work, funny animal voices with expressive faces. Setting: a small 24-hour convenience store at night, fluorescent overhead lighting mixed with neon window signs glowing outside, cramped snack aisles, a humming drink fridge, a counter with a lottery display, light rain visible through the glass storefront. Dialogue (spoken naturally with funny voices): Ziggy (smooth con-man voice): "Evening, officer. Lovely fluorescents tonight." Sarge (gravelly, suspicious): "Paws where I can see 'em." Ziggy (offended): "This? I'm just holding it." Sarge (barking into radio): "10-31! DONUT DOWN!" Deb (flat monotone): "Not my problem." Shot-by-shot timing: [0-3s] Low tracking shot down a snack aisle: a plump grey raccoon with a black bandit mask marking, wearing a tiny open Hawaiian shirt, with remarkably dexterous little black hands, strolls casually while one hand — behind his back — juggles a glazed donut. He nods at the camera: "Evening, officer. Lovely fluorescents tonight." [3-6s] Whip-pan to a stocky fawn-colored pug with a black wrinkled face, wearing a tiny navy-blue security vest with a gold "SECURITY" badge and a small utility belt with a mini flashlight, standing at the end of the aisle, flashlight beam hitting Ziggy's face like an interrogation lamp. Sarge growls: "Paws where I can see 'em." [6-9s] Close-up: Ziggy slowly raises both empty hands — while his tail, curled behind him, is visibly holding the donut. He says, deeply offended: "This? I'm just holding it." [9-12s] The donut slips off the tail, rolls down the aisle in a perfect line like a wheel, realistic wobble physics. Both animals watch it, frozen. Then Sarge scrambles after it, tiny legs sliding on polished floor, barking into a shoulder radio: "10-31! DONUT DOWN!" [12-14s] Quick cutaway: a scruffy grey Virginia opossum wearing a red employee vest with a crooked name tag reading "DEB" watches the donut roll past the counter, deadpan, and says: "Not my problem." The donut rolls out the automatic door into the rain. [14-15s] Freeze-frame hero shot: Sarge and Ziggy side by side at the open door, both staring into the rain at the lost donut, equally devastated. Text overlay optional: "Nobody won tonight." Global style: Extremely realistic fur, whisker, and skin details, harsh fluorescent store lighting with soft neon spill from window signs, realistic reflections on the polished floor and fridge glass, subtle dust particles in light beams, flawless physics for all objects, highly expressive animal faces, comedic timing, 4K photoreal quality, no deformities.

Seedance 2.0 AI video prompt: A cinematic Japanese slice-of-life scene.Two young Japanese women (age 20 and 22

A cinematic Japanese slice-of-life scene.Two young Japanese women (age 20 and 22) are sitting together and chatting happily. They are close friends having a relaxed conversation. Their lips move naturally with synchronized dialogue (accurate lip sync).Scene: a quiet residential street in Japan in the late afternoon. Warm golden sunlight, gentle breeze, peaceful everyday https://t.co/RSPCXsDmIm: cinematic Japanese film style composition, medium two-shot, natural framing, slightly handheld camera, slow cinematic https://t.co/nJknidgmTP: soft natural sunlight, realistic skin tones, subtle film color grading.Visual style: Japanese indie film aesthetics, shallow depth of field, soft background blur, realistic acting.Dialogue (spoken in Japanese, natural lip sync):Woman 1: 「今日ほんとうにあたたかいね。春って感じしない?」Woman 2: 「うん、こういう日に外で話すの気持ちいいよね。」Woman 1: 「最近どう?大学はいそがしい?」Woman 2: 「ちょっといそがしいけど、こうやって話すと元気出る。」They smile, laugh lightly, and continue their casual conversation.Ultra realistic, cinematic storytelling, natural acting, 4K film look. A cinematic commercial-style video of a purebred thoroughbred horse (approx. 500kg) running freely across a vast green grassland under soft natural sunlight. The horse is well-trained with elegant, powerful, and smooth running form, showcasing perfectly controlled muscle movement and balance. No rider, no saddle, no bridle — completely natural and free. The horse runs joyfully and comfortably, expressing a sense of freedom and vitality. Its mane and tail flow dynamically in the wind, highly detailed and realistic. Camera direction: Start with a slow-motion side tracking shot (0–3s), capturing the horse’s full body in motion with shallow depth of field Transition to a low-angle close-up (3–6s), focusing on muscle movement, hooves hitting the ground, and grass scattering Finish with a wide aerial shot (6–10s), showing the horse running across the vast grassland, emphasizing scale and freedom Lighting: Golden hour lighting, soft warm tones, natural highlights on the horse’s body Subtle lens flare and cinematic contrast Style: Ultra-realistic, high-end commercial quality Shot on cinema camera (ARRI Alexa style), 4K, HDR Smooth motion blur, high frame rate slow motion Mood: Peaceful, majestic, liberating, emotional 日本の架空のテレビCM。場所はビアホールのテラス席。仲の良い4人(20代前半)がこれから乾杯するシーン。4人はハモるのではなく、それぞれ異なる口調やトーンで喋る。「はい、かんぱーい!!!」乾杯した後は、1人の男性にフォーカス。男性はビールを美味しそうに飲む。男性は上手にビールを飲み、口元はとても綺麗。 A high-intensity badminton match between two Japanese national team players in an indoor arena. This is a decisive match — the winner qualifies for the Olympics. Cinematic documentary style. Cut 1 (0–2s): Extreme close-up of Player A (short hair), sweating, intense eyes locked forward. Slow push-in camera. Dramatic lighting, shallow depth of field. Cut 2 (2–4s): Close-up of Player B (medium-length brown hair), breathing heavily, focused gaze. Slight handheld camera shake for realism. Cut 3 (4–6s): Slow-motion serve. Shuttlecock is hit and travels through the air. Camera tracks the shuttle mid-flight with echoing impact sound. Cut 4 (6–8s): Fast-paced rally exchange. Dynamic side-tracking shot showing rapid footwork and sharp racket swings from both players. Cut 5 (8–10s): Final smash in slow motion. Camera follows the swing and impact. Shuttle lands. Immediate silence. Quick cut to both players’ emotional reaction (relief vs frustration), subtle sweat detail, then fade out.

FORMAT: 20s / MULTI-CUT / 9 BEATS / HIGH-VIRAL COMEDIC PAYOFF, FAST-PACED CONCEPT: A stray cat darts across the street and bursts into a small, packed neighborhood cafe in a blur, launching into an increasingly lunatic rampage through the tight space — jumping, spilling, knocking, skidding — until the barista startles it back out the door it came in through. STYLE: Stylized 3D cartoon animation, rounded shapes, squash-and-stretch on the cat's every movement (elastic stretch mid-leap, squash on landing, wide-eyed cartoon takes), exaggerated but grounded enough to stay believable — same visual language as high-energy character-comedy shorts, NOT photorealistic. CONSISTENCY LOCK — CAT: Orange tabby, white chest patch, torn left ear, wide green eyes, same size/proportions in every single frame regardless of squash-and-stretch distortion (distortion is temporary per-frame, always snaps back to base design). CONSISTENCY LOCK — BARISTA: Mid-20s, black apron over rolled-sleeve denim shirt, name tag on left chest, short dark hair tied back. Identical face, hair, and outfit in every shot from 0:00 to 0:20, no variation. CONSISTENCY LOCK — CUSTOMER A (Cream Sweater Woman): Round face, shoulder-length brown hair with side part, cream knit sweater, small gold hoop earrings. Seated at the corner two-top table by the window in EVERY shot she appears in — same face, same hair, same outfit, no substitutions. CONSISTENCY LOCK — CUSTOMER B (Suit Man): Angular face, short faded haircut, navy suit jacket over open-collar white shirt, silver watch on left wrist. Seated at the small round table beside the counter in EVERY shot — same face, same outfit throughout. Once his shirt is coffee-stained at 0:07, the stain stays visible in that same spot on his shirt in all subsequent shots he appears in. CONSISTENCY LOCK — BACKGROUND CUSTOMERS: Young couple sharing a pastry at a wall-side table, an older man in a grey cardigan at the counter stools, two friends mid-conversation near the entrance — each keeps identical hairstyle, outfit, seat, and face every time they reappear on screen. No character's face, hairstyle, or clothing may change between cuts. CONSISTENCY LOCK — ENVIRONMENT & MESS CONTINUITY: Small congested cafe, tables packed close, every table occupied — exposed brick wall, Edison-bulb pendants, marble counter, chrome espresso machine, open shelving, large street-facing window showing the street outside where the cat originates. Once an object is knocked over, spilled, or scattered (coffee cup, milk pitcher, coffee beans, pastry plate), it STAYS on the floor/table in that same spilled/broken state in every subsequent shot — no resets, no continuity errors. Lighting, layout, and color palette identical across all shots; only camera angle changes. MOOD: Frenetic, rapid-fire cartoon chaos with real comedic tension, resolving into a relieved comedic beat. COLOR LOGIC: Hyperreal Pop Look — warm brick and wood tones as the constant base, sharp saturated highlight pops on chrome, spilled coffee, and scattered beans for visual contrast. TIMELINE: 0:00-0:02: The Scroll Stop (must hook instantly). Wide shot, 35mm, across the street showing the cafe's front window — INSIDE, the cafe is calm: Customer A sips by the window, Customer B types on his laptop, background customers chat and read. A blur streaks into frame from off-screen left — the cat, mid-sprint, stretched elastic-long in a cartoon speed-blur, closing the street gap toward the cafe door in one motion. SFX: fast whoosh streak, distant cafe murmur, single sharp "meow" cutting through. 0:02-0:04: Crash cut into The Burst-In. Low-angle shot, 24mm, cat SLAMS through the cafe's open doorway mid-air, body stretched long from the sprint then instantly squashing wide as it skids across the tile on landing. Customer A (same face, same cream sweater, same seat) snaps her head toward the noise, eyes going cartoon-wide. SFX: door chime yanked hard, skid screech, Customer A's sharp gasp. 0:04-0:06: Whip pan into The First Jump. Medium shot, 35mm, cat launches off the floor in an exaggerated stretched leap onto the young couple's table, claws catching their pastry plate, sending crumbs flying in a cartoon burst pattern. Both customers (same faces, same seats) recoil back in squash-reaction. SFX: claws-on-ceramic scratch, cartoon boing on the leap, startled duet gasp. 0:06-0:08: Snap cut into The Coffee Spill. Close-up, 50mm, cat's tail whip-cracks like elastic, clipping Customer B's cup — coffee arcs in an exaggerated cartoon splash trail directly onto his white shirt, leaving a dark brown splash-shaped stain across his chest. Customer B's face freezes in a stretched cartoon shock-take. SFX: exaggerated liquid splat, comedic cartoon "boing-splash," Customer B's cartoon yelp. 0:08-0:10: Fast whip pan into The Counter Chaos. Tracking shot, 24mm, cat bounds onto the marble counter in one elastic stretch-leap, paws skidding wildly, knocking the milk pitcher and a bag of coffee beans off the edge — both crash to the floor, beans scattering in a wide spray pattern across the tile between tables. SFX: metal clang, beans rattle-spray, cartoon "yikes" musical stinger. 0:10-0:12: Crash zoom into The Barista's Chase. Medium shot, 35mm, barista (same face, same outfit) lunges across the cramped aisle, weaving between packed tables, arms stretched cartoon-wide trying to grab the cat, narrowly missing as the cat pinwheels sideways around a chair leg. SFX: rapid footstep patter, cartoon "whiff" swipe-miss sound, rising fast-tempo chase music. 0:12-0:14: Snap cut into The Lunatic Loop. Wide shot, 35mm, cat sprints a full frantic loop around the packed cafe interior — vaulting over the older man's newspaper (same cardigan, same stool), skimming past the two friends near the entrance (same faces, same table), knocking a chair askew — motion blur trailing behind in cartoon speed-lines. All previously spilled coffee, beans, and stains remain visible on the floor/tables/shirt throughout this shot. SFX: rapid overlapping cartoon whooshes, scattered gasps, newspaper flap. 0:14-0:16: Freeze-beat cut into The Standoff. Medium shot, 35mm, cat skids to a sudden stop, frozen mid-crouch in the center of the mess — spilled coffee, scattered beans, stained shirt, crumbs all visibly still on set — ears flat, cartoon-wide eyes locked on the barista, who's frozen mid-reach one stride away. One suspended freeze-frame beat, whole cafe silent, every named customer visibly watching from their same locked seats. SFX: total sound drop, single comedic held-breath squeak. 0:16-0:18: Snap cut into The Resolution. Medium close-up, 50mm, barista grabs a spray bottle and fires one sharp burst near the cat's paws — the cat's whole body cartoon-poofs into a startled stretched shape, fur spiked, before rocketing back toward the door in a fast elastic streak. SFX: spray hiss, cartoon "yowl," fast whoosh streak. 0:18-0:20: Pull-back into The Payoff. Wide shot, 35mm, same congested cafe, mess still visible everywhere — cat blurs back out the door and across the street the way it came, vanishing off-frame. Camera holds on the cafe interior as Customer A laughs (same face), Customer B looks down at his stained shirt with a resigned cartoon sigh (same face, same stain), the barista exhales hands-on-hips, background customers settle back into their same seats. SFX: door chime on exit, fading street ambience, collective relieved cartoon laughter, warm comedic music button.

Seedance 2.0 AI video prompt: Create an exactly 15-second vertical 9:16 ultra-photorealistic live-action video

Create an exactly 15-second vertical 9:16 ultra-photorealistic live-action video. Closely reproduce the uploaded reference video’s realistic physical action, shot composition, camera rhythm, natural lighting, and grounded visual style, but with a completely new rooftop rescue scenario. The result must look like genuine footage filmed with a real overweight American actor and a real trained German Shepherd on a physical urban rooftop, never CGI, animation, or AI-generated imagery. Use weathered concrete, dark gray rooftop surfaces, muted beige and charcoal clothing, a pale blue-gray evening sky, realistic city buildings, natural skin tones, and restrained contrast. Preserve fine concrete texture, realistic body weight, natural shadows, real architectural scale, and believable gravity. No artificial cinematic lighting, no orange-and-teal grading, no glossy skin, no excessive sharpening, no fake fog, no fantasy effects. CHARACTERS: An overweight white American man around 38 years old is hanging from the edge of a tall apartment rooftop. He has a round ordinary American face, short messy dark-brown hair, natural stubble, visible pores, slightly uneven skin, and a heavy realistic body. He wears a weathered dark-gray hoodie under a brown utility jacket, dark jeans, and worn sneakers. Exactly one adult German Shepherd stands above him. The dog has ordinary canine anatomy, realistic black-and-tan fur, natural paws, whiskers, ears, teeth, and body proportions. It behaves like a real highly food-motivated trained dog, never like a human. LOCATION LOGIC: The man hangs from the edge of a large concrete rooftop overlooking a dense American city. A small rooftop access room is located several meters behind the upper ledge and remains outside the main downward-facing shots. A pizza delivery box is sitting on a small table beside the open rooftop door. The dog can hear the box being opened from the access room. The access room must not replace or obstruct the wide city scenery. CAMERA: Real 24fps live-action footage, natural 180-degree motion blur, realistic lens depth, subtle physical handheld movement, and clean direct cuts. Recreate the reference video’s tight frontal view of the hanging person, low-angle view toward the rescuer, contact close-up, interior trigger shot, wider side view, and return to the opening composition. No floating camera, digital zoom, speed ramp, slow motion, fade, dissolve, transparent overlap, or montage. 0–2.7S: Tight frontal shot matching the reference composition. The overweight man hangs from the vertical concrete face of the rooftop. The city skyline, distant streets, neighboring buildings, and pale evening sky remain clearly recognizable behind him. His face, shoulders, both complete forearms, and both complete hands are visible. His left and right hands separately grip the concrete ledge, with all ten fingers wrapped naturally around the rough edge. Neither hand leaves the frame, merges with the concrete, or disappears. His arms shake under his body weight. His sneakers scrape against the wall. Wind pushes his jacket and hair. He looks upward with a frightened expression and shouts in American English: “Help me! Please!” 2.7–5.2S: Cut to the man’s low-angle point of view. The German Shepherd stands low on the rooftop ledge and looks directly down at him. The man’s two hands remain visible at the bottom of the frame, firmly gripping the same concrete positions. The dog carefully crawls forward, bites a thick fabric strap attached to the man's jacket near his left shoulder, and begins pulling backward. It bites only the fabric strap, never his hand or skin. All four paws remain on the rooftop. The dog leans backward with visible effort while the man pulls upward with both arms and pushes against the wall with his feet. The dog provides only a small stabilizing pull rather than unrealistically lifting the man's entire body. 5.2–7.1S: Detailed side close-up of the rescue contact. The dog's teeth remain attached to the same fabric strap. The strap stretches naturally under tension. Its front legs brace against the concrete while its rear legs push backward. The man's left and right hands remain fully visible and continuously attached to the ledge. He rises only several centimeters through his own effort. Show strain in his forearms, realistic folds in his jacket, small concrete dust particles, and the dog's claws pressing against the rough rooftop surface. The man looks hopeful and says: “Come on, boy… pull!” 7.1–8.5S: Hard cut inside the nearby rooftop access room. A realistic cardboard pizza box sits on a metal table. A person's hand is NOT visible. The box lid is lifted by an automatic spring mechanism. The lid suddenly snaps open. Fresh pizza slides slightly inside the cardboard box. The smell is not visually represented. A single pepperoni piece falls onto the cardboard with a soft but distinct impact. No electronic beep, notification, or artificial sound is heard. 8.5–10.2S: Hard cut back to the exact same rooftop and exact same rescue positions. In the first frame, the dog is still biting and pulling the fabric strap. The pizza box makes a sharp cardboard movement off-screen. The dog reacts instantly and explosively within less than half a second. Both ears snap completely upright at the same moment. Its eyes widen. Its head whips sharply toward the access room. There is absolutely no cautious pause, slow head turn, hesitation, or thoughtful glance at the man. The dog immediately opens its jaw and releases the strap. Its hindquarters drop for a fraction of a second. Both rear paws compress firmly against the concrete. Its entire body launches backward away from the rooftop edge in one sudden powerful movement. 10.2–12.2S: Continue the same explosive movement in a wider side shot. The dog lands securely on all four paws approximately one body length behind its previous position. It pivots nearly 180 degrees during the landing. It instantly accelerates into a full-speed sprint toward the open access-room door. Its claws briefly scrape the concrete. Its tail straightens for balance. Its fur moves naturally in the wind. The dog never walks, never trots, never pauses, never looks back, and never checks the man again. At the instant the dog releases the strap, the man tightens both hands around the concrete ledge. Clearly show all ten fingers still holding the edge before and during the dog's escape. His body drops only a few centimeters and swings naturally. He never loses his grip. Watching the dog sprint toward the pizza, he shouts: “No! Wait!” 12.2–15S: Return to the tight frontal composition from the opening. The dog is now absent from the rooftop edge because it has physically run toward the access room, not vanished. The man's frightened face, both forearms, and both complete hands remain visible. He looks upward in disbelief. He tries to pull himself higher using both arms. He desperately yells: “Come back! NO!” His American English lip movements precisely match the words. A distant city siren passes far below. Wind moves his jacket. End immediately while he remains hanging safely with both hands gripping the ledge. Do not show him falling. SOUND: Only realistic sounds from the physical environment and visible actions: rooftop wind, distant traffic, distant city ambience, sneakers scraping concrete, gravel and dust falling, strained breathing, fabric stretching, dog claws scratching concrete, the access-room cardboard box opening, pizza box movement, and fast paw impacts as the dog sprints away. The pizza-box sound must be the exact trigger for the dog's immediate reaction. No bubble sound, bubbling sound, gurgling, electronic beep, UI sound, notification chime, cartoon boing, meme sound, artificial whoosh, or exaggerated comedy effect. Use restrained tense background music; cut it abruptly when the pizza box opens, then allow only the dog's rapid footsteps and the man's final scream to create the punchline. ABSOLUTE ACTION PRIORITY: The dog's food reaction must be sudden, large, and unmistakable. Ears instantly upright, eyes instantly wide, immediate release, powerful backward leap, rapid pivot, and full-speed sprint. Do not generate a conservative reaction, gentle turn, slow walk, small step, delayed response, hesitation, or final look back. STRICT CONTINUITY: Exactly one man and one German Shepherd. The man keeps two anatomically correct hands and ten consistent fingers gripping the ledge throughout. No missing hand, disappearing arm, fused fingers, changing grip, extra limbs, or body distortion. The dog uses its mouth to pull the fabric strap and never uses its paws like human hands. No teleportation, duplicated dog, talking dog, changing face, changing clothes, plastic skin, face smoothing, flickering details, shifting rooftop geometry, fake city scenery, CGI wind, subtitles, captions, text, logos, or watermarks.

Seedance 2.0 AI video prompt: Create a cute, cinematic 3D animated short film featuring two adorable anthropom

Create a cute, cinematic 3D animated short film featuring two adorable anthropomorphic animals in a beautiful sunny meadow. The main character is a small, chubby brown squirrel-like animal with soft fluffy fur, very large expressive black eyes, round rosy cheeks, a tiny nose, and a bright yellow-orange scarf around its neck. The second character is a cute fluffy white rabbit with long upright ears, large expressive eyes, rosy cheeks, and a matching warm-colored scarf. Scene 1: Start with a close-up of the adorable brown character happily holding a bright red-orange popsicle. It looks excited and brings the popsicle toward its mouth, licking and enjoying it. Use an intimate low-angle close-up with highly expressive eyes and cute facial animation. Scene 2: The camera gradually widens to reveal the white rabbit nearby. The rabbit notices the popsicle and looks interested. Both characters interact playfully, exchanging curious and mischievous looks. Scene 3: Show both characters together in the meadow. The brown character proudly enjoys the popsicle while the rabbit watches. Their expressions should be playful, innocent, and comedic. Scene 4: The rabbit gets closer and tries to share the popsicle. Both characters hold or reach toward it, creating a funny and wholesome interaction. Include subtle head movements, blinking, natural body movement, and expressive facial reactions. Scene 5: The two friends sit closely together on the grass, smiling and enjoying the moment. The rabbit holds the popsicle while the brown character reacts with exaggerated surprise and playful excitement. Scene 6: Transition to a wider cinematic shot of the two characters relaxing on the grass beneath a large tree. They playfully tease each other with the popsicle, creating a lighthearted comedy moment. Scene 7: The brown character lies back on the grass while the rabbit stands nearby holding the popsicle. The rabbit playfully brings the popsicle toward the brown character's face, making the brown character react with exaggerated surprise. Scene 8: End with a dynamic wide shot where both characters playfully run and jump around the sunny meadow, laughing and chasing each other while holding the popsicle. Environment: lush green meadow, large mature tree, distant mountains and blue sky, fluffy white clouds, warm sunlight, small wildflowers, cinematic golden-hour lighting, soft shadows, beautiful depth of field. Animation style: premium high-end 3D animated movie, adorable stylized characters, realistic soft fur, detailed facial expressions, expressive eyes, smooth body movement, physically believable animation, wholesome comedy, polished cinematic rendering. Camera: mix of close-ups, medium shots, low-angle shots, tracking shots and wide establishing shots. Smooth cinematic camera movement, gentle push-ins and pull-outs, natural focus transitions, shallow depth of field. Mood: cute, funny, playful, wholesome, heartwarming and visually charming. Vertical cinematic composition, 9:16 aspect ratio, ultra-detailed, high-quality 3D animation, realistic lighting, smooth motion, consistent character appearance throughout the entire video, no text, no subtitles, no watermark.

Seedance 2.0 AI video prompt: Create a cute, heartwarming, ultra-realistic 3D animated vertical video of a tin

Create a cute, heartwarming, ultra-realistic 3D animated vertical video of a tiny fluffy golden-and-white hamster in a cozy warmly lit home interior. The hamster has extremely soft plush fur, huge glossy black eyes, rosy pink cheeks, a tiny pink nose, and an adorable innocent expression. It wears oversized pale-pink headphones, a large pink polka-dot bow on its head, and a delicate pink ribbon necklace with a tiny hanging name tag. Scene 1: The hamster slowly peeks from behind a white doorway, shyly looking toward the camera. It carefully steps out onto a polished warm wooden floor while maintaining eye contact with the viewer. Scene 2: The hamster walks forward toward the camera with tiny adorable steps and stops in the center of the room. Its ears and bow move naturally with each step. The background features a cozy wooden bookshelf, a warm table lamp, soft beige walls, and beautiful golden ambient lighting. Scene 3: The hamster looks directly into the camera with a sweet, innocent expression. After a brief moment, it gently reaches down and picks up a single beautiful red rose with its tiny paws. Scene 4: Holding the red rose in front of its body, the hamster smiles warmly at the camera. Its cheeks become slightly rosier, and it looks shy and affectionate. Final shot: The hamster closes its eyes with a big adorable smile while holding the red rose close to its chest. The moment feels wholesome, romantic, cute, and heartwarming. Camera: vertical 9:16, low eye-level camera angle, smooth slow camera movement, gentle push-in toward the hamster, shallow depth of field, cinematic framing. Lighting: warm golden indoor lighting, soft natural shadows, cozy evening atmosphere, subtle highlights on the hamster's fur. Style: ultra-realistic cute 3D character animation, highly detailed fluffy fur, realistic facial expressions, soft cinematic rendering, polished wooden floor reflections, realistic object movement, adorable emotional storytelling, premium animated-film quality. Motion: natural tiny paw movements, subtle head movements, realistic blinking, gentle breathing, soft ear and bow movement, smooth walking animation, believable interaction with the rose. No text, no subtitles, no watermark, no extra characters, no distorted anatomy, no duplicated objects.

REFERENCE-LOCKED VIDEO RECONSTRUCTION PROMPT BILLA + BIKI FORMAT: Vertical Shorts 9:16 1080 × 1920 30 FPS TOTAL DURATION: EXACTLY 15 SECONDS FAST-PACED CARTOON TIMING High-quality stylized 3D cartoon animation Bright, saturated, clean colors No washed-out colors No photorealism ================================================== ABSOLUTE REFERENCE IMAGE PRIORITY ================================================== The TWO uploaded character sheets are the ONLY authoritative visual references for the characters. Do NOT recreate the original toddler girl. Do NOT recreate the original Bengal/leopard cat. Replace them completely: CHARACTER A = BILLA from the uploaded BILLA reference sheet. CHARACTER B = BIKI from the uploaded BIKI reference sheet. The reference sheets override every conflicting character description from the source-video analysis. Preserve their exact established cartoon identities throughout all 15 seconds. NEVER redesign, reinterpret, beautify, age-up, age-down, recolor, restyle, or realistically humanize either character. There are EXACTLY TWO main characters: ONE BILLA ONE BIKI Never create duplicates, clones, background copies, extra children, extra dogs, extra animals, or alternate versions. Mirror reflections are reflections ONLY and must never be interpreted as additional characters. ================================================== CHARACTER A — BILLA — HARD IDENTITY LOCK ================================================== Use the uploaded BILLA character sheet as the exact visual source. BILLA is the same stylized cartoon girl shown in the reference. Mandatory identity features: approximately 100 cm character scale oversized stylized cartoon head warm skin tone large expressive brown eyes distinctive wide cartoon smile and large front teeth small rounded reddish nose freckles across cheeks/nose messy medium/dark brown hair TWO extremely messy high side ponytails/pigtails RED hair ties wild loose flyaway strands same facial proportions as reference same body proportions as reference same hands and bare feet same stylized 3D cartoon anatomy WARDROBE MUST REMAIN IDENTICAL: worn mustard/yellow short-sleeve dress visibly distressed/torn fabric irregular ragged hem holes and frayed edges matching the reference NO shoes NO socks NO jewelry NO additional clothing NO bow headband NO maroon dress IMPORTANT: The source video's blonde/spiky-haired toddler design must NEVER appear. BILLA remains BILLA in every frame. Her hairstyle, face, proportions, clothing and colors remain consistent even during fast movement, turning, close-ups, makeup application and the final reveal. ================================================== CHARACTER B — BIKI — HARD IDENTITY LOCK ================================================== Use the uploaded BIKI character sheet as the exact visual source. BIKI is a DOG, NOT a cat. Mandatory identity features: approximately 110 cm character scale extremely shaggy orange fur cream/light beige muzzle, chest and lower facial fur long messy floppy ears wild orange hair/fur strands huge expressive white eyes brown/amber irises oversized rounded black nose visible uneven goofy cartoon teeth pink tongue when appropriate four paws dark paw pads fluffy curved tail lanky/slightly awkward stylized body proportions identical facial structure to reference BIKI must NEVER become: a Bengal cat leopard tiger feline realistic dog another dog breed humanoid animal The Bengal/leopard cat described in the source analysis must be COMPLETELY replaced by BIKI. Preserve BIKI's orange shaggy fur, long ears, huge nose, eye proportions, teeth and silhouette throughout every shot. ================================================== ENVIRONMENT CONTINUITY ================================================== Single consistent cozy cartoon bedroom / vanity environment. Required elements: vanity table large mirror small stool in front of vanity makeup brushes makeup compacts/palettes makeup puff ONE red lipstick tube pink curtains window on SCREEN RIGHT white interior door on SCREEN RIGHT clean cartoon floor warm pastel interior All objects must maintain logical spatial continuity between cuts. Do NOT randomly change: room layout, door position, window position, vanity design, mirror orientation, lighting direction, or prop colors. ================================================== LIGHTING & COLOR ================================================== High-key polished 3D cartoon lighting. Primary soft daylight enters from SCREEN RIGHT through the window. Use: soft warm interior fill subtle hair/fur rim light bright expressive faces rich saturated colors clean highlights clear separation between characters and background NO: gray haze, washed-out image, low saturation, dark cinematic grading, overexposure, flickering light, color shifts between shots. ================================================== ANIMATION SPEED ================================================== The entire video must feel QUICK, energetic and tightly edited. Fast cartoon reaction timing. Fast readable movements. Snappy transitions. No unnecessary pauses. No slow motion. No dead frames. IMPORTANT: "Fast-paced" means the CHARACTER ACTIONS and EDITING feel fast. Do NOT skip required actions. Do NOT merge the six shots into fewer scenes. Do NOT invent extra scenes. ================================================== EXACT 15-SECOND SHOT TIMELINE ================================================== SHOT 01 [00:00.000 → 00:02.050] CAMERA: Medium-full rear view. Eye-level. Mostly static composition. BILLA stands barefoot on a small stool directly in front of the vanity mirror. We see BILLA primarily from behind. Her exact two messy high pigtails with red ties are clearly visible. Her torn yellow dress must match the reference. Several makeup objects magically float around BILLA's head: makeup brushes small makeup compacts/palettes They orbit smoothly CLOCKWISE in a playful weightless circular motion. The objects must NOT intersect BILLA's head or body. BIKI is visible in the midground/right side of the room, sitting and watching BILLA. BIKI must already match his reference appearance perfectly. Pink curtains and the bright window remain SCREEN RIGHT. No dialogue. CUT. ================================================== SHOT 02 [00:02.050 → 00:03.200] CAMERA: Frontal CLOSE-UP of BIKI. Eye-level. Clean static framing. BIKI looks toward BILLA/off-camera. Start with a curious/neutral goofy expression. Then rapidly transition into exaggerated cartoon shock: eyes widen dramatically, pupils react, eyebrows/upper facial fur lifts, mouth tightens then slightly opens, ears react subtly. Keep the expression recognizable as BIKI. Do NOT transform his anatomy. No duplicated eyes. No extra teeth. No extra tongue. No extra ears. CUT. ================================================== SHOT 03 [00:03.200 → 00:06.500] CAMERA: EXTREME CLOSE-UP. Slight low angle. Very subtle cinematic push-in. ONE red lipstick tube floats vertically in the center of frame. It emits: warm golden glow tiny gold sparkles subtle radial magical rays The lipstick rotates very slightly while suspended. Do NOT generate multiple lipsticks. At approximately 00:04.800, BILLA's TWO small hands enter from the lower edges of frame. Hands must clearly belong to BILLA. Correct anatomy: two hands total, five fingers per hand, no duplicated fingers. Her hands reach toward the lipstick. At approximately 00:05.500, her fingers wrap around the lipstick. By 00:06.500, BILLA has firmly grabbed the single lipstick. The magical glow remains visible but does not obscure the object. CUT. ================================================== SHOT 04 [00:06.500 → 00:08.600] CAMERA: Return to nearly the SAME rear vanity composition as Shot 01. BILLA remains standing on the SAME stool. BIKI remains logically positioned in the room. BILLA rapidly applies makeup to her RIGHT CHEEK using a makeup puff. Use quick repeated scrubbing/dabbing motions. Her RIGHT elbow pumps rapidly. The mirror displays ONLY BILLA'S CORRECT MIRROR REFLECTION. IMPORTANT: The reflection must correspond exactly to BILLA's movement. Do NOT create a second physical BILLA. No detached hands. No floating limbs. No duplicate makeup puff. Fast comedic animation. CUT. ================================================== SHOT 05 [00:08.600 → 00:12.200] CAMERA: Medium shot transitioning toward medium close-up. Front-facing reveal. BILLA quickly rotates approximately 180 degrees toward camera. Use a fast COUNTER-CLOCKWISE cartoon turn. During the turn, reveal intentionally exaggerated CLOWN-STYLE MAKEUP. MAKEUP ONLY — DO NOT CHANGE HER IDENTITY. Required makeup: theatrical white facial makeup/base blue triangular shapes around the eyes oversized exaggerated red lipstick smile CRITICAL: BILLA must still clearly be BILLA underneath the makeup. Preserve: same brown eyes same freckles where visually possible same reddish nose structure same facial proportions same teeth same messy brown pigtails same red hair ties same yellow torn dress same body proportions The makeup must look painted ON her existing face. Do NOT transform BILLA into another person or character. After completing the turn, BILLA throws both arms outward/upward at roughly 45-degree angles in a proud comedic reveal. She opens her mouth happily and says exactly: "Tada!" ONE short spoken line only. Voice: playful young cartoon-girl voice. No other dialogue. No subtitles. No text on screen. Hold the pose only briefly because the video remains fast-paced. CUT. ================================================== SHOT 06 [00:12.200 → 00:15.000] CAMERA: Medium-wide shot. Low/floor-level perspective. White door clearly visible SCREEN RIGHT. BIKI reacts instantly to BILLA's clown-makeup reveal. He gives ONE short exaggerated comedic dog yelp/screech. BIKI performs a rapid approximately 180-degree turn. He scrambles frantically across the floor toward the white door. Use energetic cartoon running: rapid paw movement, ears bouncing, fur following the movement, tail reacting naturally. His movement is fast and comical. BIKI reaches the white door and jumps upward. He comically scrambles/climbs against the door/doorframe trying to reach the door handle. End with BIKI desperately hanging/scrambling near the handle in exaggerated cartoon panic. Keep the action harmless and slapstick. No injury. No collision damage. No body deformation beyond normal stylized squash-and-stretch. BILLA must NOT teleport into this shot unless naturally visible in the established background composition. END EXACTLY AT 00:15.000. ================================================== CAMERA / EDITING LOCK ================================================== Use SIX DISTINCT SHOTS. Shot order MUST remain: BILLA at vanity + floating makeup + BIKI watching BIKI shocked close-up magical red lipstick close-up BILLA rapidly applying makeup BILLA turns + clown-makeup reveal + "Tada!" BIKI panics + runs to door + climbs toward handle Use CLEAN HARD CUTS between the six shots. Only Shot 03 uses a subtle push-in. Do NOT add: camera orbit, drone movement, random zooms, unmotivated handheld shake, slow motion, extra establishing shots, extra reaction shots, montages. ================================================== CONTINUITY LOCK ================================================== Treat the entire animation as ONE continuous event. BILLA's identity must be identical in Shots 01, 03, 04 and 05. BIKI's identity must be identical in Shots 01, 02 and 06. Maintain exact continuity of: BILLA: face, eyes, nose, teeth, freckles, hair, pigtails, red hair ties, yellow dress, dress tears, bare feet, height, body proportions. BIKI: face, eyes, nose, teeth, ears, orange fur, cream muzzle/chest, tail, paws, height, body proportions. ENVIRONMENT: same vanity, same mirror, same stool, same curtains, same window, same white door, same room, same lighting direction. ================================================== ANTI-DUPLICATION / ANATOMY RULES ================================================== STRICTLY FORBIDDEN: duplicate BILLA, duplicate BIKI, extra children, extra dogs, cats, background characters, extra heads, extra faces, extra arms, extra legs, extra hands, extra fingers, extra paws, extra tails, extra ears, floating body parts, merged characters, character morphing, identity switching, costume switching, random hairstyle changes, random fur changes. A mirror reflection does NOT count as another character and must behave as a physically correct reflection. ================================================== STYLE LOCK ================================================== Preserve the same stylized high-end 3D cartoon aesthetic shown in the BILLA and BIKI reference sheets. Use: expressive cartoon facial animation, soft detailed fur on BIKI, stylized detailed hair on BILLA, clean 3D materials, soft global illumination, bright family-animation appearance, strong readable silhouettes, smooth high-quality animation, cartoon squash-and-stretch only where appropriate. DO NOT use photorealism. DO NOT convert BILLA into a realistic human child. DO NOT convert BIKI into a realistic dog. DO NOT use live-action aesthetics. ================================================== NEGATIVE PROMPT / FAILURE PREVENTION ================================================== NO original blonde toddler NO maroon dress NO maroon bow NO Bengal cat NO leopard NO feline character NO character duplication NO BILLA clone NO BIKI clone NO extra people NO extra animals NO random background characters NO character redesign NO wardrobe changes NO hairstyle changes NO fur-color changes NO realistic humans NO realistic animals NO extra limbs NO missing limbs NO extra fingers NO fused fingers NO extra paws NO extra tails NO extra ears NO malformed faces NO asymmetric accidental eyes NO detached props NO multiple lipsticks NO multiple makeup puffs NO incorrect mirror reflection NO teleporting NO object popping NO environment changes NO door relocation NO window relocation NO camera glitches NO flicker NO frame interpolation artifacts NO text NO captions NO subtitles NO logos NO watermark NO additional dialogue NO additional scenes NO slow motion NO washed-out colors NO desaturation ================================================== FINAL GENERATION PRIORITY ================================================== Priority 1: Exact BILLA identity from reference image. Priority 2: Exact BIKI identity from reference image. Priority 3: Exactly ONE BILLA and ONE BIKI only. Priority 4: Exact six-shot action sequence and chronological order. Priority 5: Correct anatomy and physically consistent mirror reflection. Priority 6: Exact 15-second duration. Priority 7: Vertical 9:16 Shorts composition. Priority 8: Fast, energetic cartoon pacing. Priority 9: Bright saturated high-quality 3D cartoon rendering. Do not add any event, character, prop interaction, dialogue, or scene that is not explicitly described above.

Seedance 2.0 AI video prompt: Authentic 1980s Japanese television game show broadcast footage, realistic recre

Authentic 1980s Japanese television game show broadcast footage, realistic recreation of original Takeshi's Castle ENG camera footage, natural handheld camera with subtle shake and tracking, broadcast video noise, analog grain, limited dynamic range and color saturation of the era, slight color bleeding on highlights, chaotic energetic atmosphere of the original show. No reference images provided. Generate the entire scene from the text description. Continuous single-take sequence with no cuts. The camera operator runs alongside the action in one uninterrupted ENG-style shot. One brief sudden zoom-in close-up is allowed on the white cat inside the basket, but the scene remains a continuous shot. 0-3s: [Wide handheld tracking shot from behind and slightly to the side] A determined orange tabby cat wearing a simple gray Edo-period traveler robe runs forward through a retro Japanese amusement park obstacle course inspired by 1980s variety shows. The orange cat carries a large woven bamboo basket on its back; inside sits an elegant white cat wearing a bright pink kimono, vivid red lipstick, and striking lavender eye shadow, looking graceful but nervous. Mount Fuji rises magnificently in the distant background beyond colorful festival decorations and old-fashioned amusement rides. The orange cat leaps onto a giant rotating wooden wheel obstacle, paws moving rapidly as the wheel spins beneath him. The basket sways dangerously. A male Japanese TV reporter runs nearby, passionately narrating in excited 1980s Japanese sports-commentary style. 3-6s: [Continuous dynamic handheld tracking movement] The orange cat reaches upward and jumps from the giant wheel, successfully grabbing two suspended metal rings with both paws. His body swings forward through the air entirely by momentum and gravity, gray robe fluttering dramatically. Suddenly, several large fake crocodiles burst from the water below with explosive splashes, snapping their jaws upward toward him. The white cat inside the basket trembles in terror as the bamboo frame creaks. The reporter's energetic Japanese narration becomes louder and faster as the danger intensifies. 6-7s: [Sudden analog zoom-in close-up while maintaining the continuous take] The old ENG camera rapidly zooms into the basket. The white cat in the pink kimono wears an exaggerated expression of pure panic, huge sparkling eyes, vivid red lips trembling, paws covering her mouth in fear as the crocodiles leap below. Analog focus breathing, slight broadcast blur, and color bleeding emphasize the authentic 1980s television aesthetic. The reporter shouts excited commentary in Japanese about the unbelievable situation. 7-10s: [Camera pulls naturally back into the same continuous shot] Using the final momentum of the metal rings, the orange cat releases both paws and flies gracefully through the air, landing atop an enormous fish-shaped inflatable balloon platform. Several gigantic iron hammers swing back and forth across the course in perfect rhythm. The orange cat cleverly times each movement, hopping and weaving between the swinging hammers while balancing atop the bouncing fish balloon. The bamboo basket rocks violently behind him, causing the white cat to silently scream in panic. Mount Fuji remains visible behind the colorful retro amusement park structures. 10-12s: [Handheld tracking continues without interruption] The orange cat makes a heroic leap from the fish balloon onto a dangling rope ladder leading upward toward the finish platform. He climbs quickly using all four paws, gray robe fluttering and tail swaying for balance. The crowd of adorable animal contestants below—rabbits, tanuki, dogs, and bears, all wearing matching orange Takeshi's Castle-style tracksuits—begin cheering wildly. The Japanese reporter runs ahead toward the finish area while continuing his enthusiastic live narration. 12-15s: [Comedic climax within the same continuous shot] The orange cat triumphantly reaches the finish platform. The reporter rushes in, celebrating loudly in classic 1980s variety show style. Suddenly—LOUD SNAP SFX—the rope securing the bamboo basket breaks. The basket jerks, tilts, then drops backward in exaggerated slow-motion-like analog motion. Comedic sound effects burst in: "BOING—WHOOOP—DON!" The elegant white cat in the pink kimono tumbles out dramatically, flipping once mid-air before landing on the dirt with a soft "POF!" dust impact. A beat of silence—everyone freezes. Then instantly—EXPLOSIVE LAUGHTER erupts from all directions. Crowd SFX: loud group laughter, clapping, cheering, whistles Reporter: bursts into uncontrollable laughter mid-commentary Background music cue: classic 80s Japanese comedic slapstick sting The white cat sits upright, dazed but unharmed, kimono perfectly intact, makeup still flawless despite the chaos. She blinks slowly in confusion. The orange cat turns back, completely frozen in embarrassment, eyes wide. The reporter delivers one final high-energy comedic Japanese narration over roaring laughter as the camera slightly shakes from handheld operator laughing. High fidelity recreation of 1980s analog broadcast video, visible natural grain and broadcast noise, realistic motion characteristics of old ENG cameras, coherent but slightly imperfect physics and movement as seen in original Takeshi's Castle episodes, era-accurate color response and limited dynamic range, stable character designs with the natural imperfections of analog footage, no modern digital sharpness or artifacts, authentic Japanese television variety show energy, all reporter narration performed entirely in natural Japanese language.

Seedance 2.0 AI video prompt: Young female travel vlogger exploring Santorini, Greece, beautiful with long wav

Young female travel vlogger exploring Santorini, Greece, beautiful with long wavy sunlit hair, wearing fashionable Mediterranean summer outfits, carefree adventurous personality, authentic handheld iPhone travel vlog aesthetic, natural imperfections, cinematic yet realistic social media storytelling. Scene 1 (0-4s): Selfie video riding an ATV along a cliffside road overlooking the Aegean Sea, wind blowing through hair, excited smile, handheld camera shake. Scene 2 (4-8s): Walking through narrow whitewashed alleyways, turning corners and discovering hidden views, candid laughter, natural sunlight bouncing off white walls. Scene 3 (8-12s): Outdoor café breakfast, taking a bite while checking the view, messy table, coffee cup, authentic travel moment. Scene 4 (12-16s): Running up iconic Santorini stairs near blue-domed churches, slight lens flare, spontaneous and energetic movement. Scene 5 (16-20s): Standing on a cliff edge overlooking the caldera, filming herself with ocean stretching endlessly behind, wind blur and natural camera movement. Scene 6 (20-24s): Golden-hour walk through crowded Oia streets, locals and tourists passing, candid smiles, vibrant travel atmosphere. Scene 7 (24-27s): Dancing carefree at a seaside taverna during sunset, motion blur, joyful vacation energy. Final Scene (27-30s): Sitting by the harbor at sunset, laughing as a friendly cat jumps onto her lap unexpectedly, warm golden light, genuine reaction, imperfect handheld capture. Ultra-realistic travel vlog, smartphone camera quality, natural ambient sound atmosphere, handheld framing, subtle motion blur, sun glare, realistic skin textures, authentic vacation storytelling, social media reel aesthetic, no studio polish, no cinematic overproduction, candid human moments, vibrant Mediterranean summer mood.

Seedance 2.0 AI video prompt: Voxel art style, 3D cubic block construction, MagicaVoxel aesthetic. Cinematic g

Voxel art style, 3D cubic block construction, MagicaVoxel aesthetic. Cinematic game-cutscene presentation with detailed cubic geometry, visible individual voxel units, stylized Minecraft-inspired proportions, physically believable object interactions, and consistent terrain construction. Every character, object, plant, rock, building, and environment element is made entirely from discrete cubic blocks." visual_feel: "Whimsical cinematic voxel adventure with warm sunrise lighting, soft ambient occlusion between block seams, subtle volumetric rays, detailed grassy terrain, rich forest depth, dramatic elevation changes, shallow depth of field during close shots, and clear readable silhouettes. The world should feel like a physical miniature voxel game environment where gravity, slopes, momentum, and collisions behave consistently." duration: "30 seconds" aspect_ratio: "16:9" character_modeling: chicken: base: "Small round voxel chicken built entirely from chunky cubic blocks, with a compact rounded body created from visible voxel clusters." features: "White and cream block-plumage, blocky red voxel comb, orange cubic beak, short cube legs, tiny yellow voxel feet, and simple dark cube eyes." personality: "Sweet, curious, confused by the mysterious egg, then determined and slightly panicked when the egg begins rolling." physics: "The chicken has believable weight for its small size. Feet remain planted on terrain when standing, body shifts slightly when pushing, and running produces discrete stepped footfalls with visible weight transfer." movement: "All movement uses stepped voxel animation. The chicken wakes, walks, inspects the egg, taps it, pushes it, leans harder into it, reacts when it begins moving, then runs downhill after it." continuity: "Exact same chicken design, proportions, colors, facial features, comb, beak, feet, and voxel construction throughout the entire video." golden_egg: base: "Huge golden voxel egg significantly larger than the chicken, constructed from dense cubic golden and pale-yellow blocks." proportions: "Egg is approximately three times the chicken's height and wide enough that the chicken cannot lift it." surface: "Clearly egg-shaped through stepped voxel geometry while still visibly constructed from cubic blocks. Slightly uneven handmade voxel surface." physics: "The egg is heavy and stationary on flat or gently sloped ground until the chicken applies enough force. Once pushed beyond its balance point on the hillside, gravity causes it to roll naturally downhill. It accelerates gradually with the slope, maintains momentum on the descending terrain, slows slightly when reaching flatter ground, then continues forward until the final stopping point." continuity: "The egg must remain the same size, shape, color, mass, and orientation throughout the sequence." critical_behavior: "The egg never floats, teleports, bounces unrealistically, changes direction without an obstacle, rolls uphill, or moves without physical cause." baby_chicken: base: "Tiny adorable voxel chick emerging from inside the cracked golden egg." features: "Small pale-yellow cubic body, tiny orange beak, tiny dark cube eyes, miniature orange feet, soft rounded voxel proportions." personality: "Curious, innocent, sleepy, and immediately adorable." movement: "Initially remains curled inside the egg, then slowly pokes its head through the crack and looks up at the larger chicken." environment_modeling: hillside_coop: base: "Small wooden voxel chicken coop positioned clearly on the upper portion of a grassy hillside." features: "Wood-plank walls built from stacked cubes, square doorway, small straw nest, simple roof, short fence sections, scattered grass blocks." terrain: "The coop sits on a visibly elevated grassy slope. The ground immediately outside the doorway descends continuously downhill." spatial_logic: "The coop is the highest point of the sequence. The hill slopes downward away from the coop in one clear direction, creating the natural path for the egg to roll." downhill_meadow: base: "Open grassy voxel hillside directly below the coop." features: "Layered grass-and-dirt blocks, small flowers, scattered stones, short grass clusters, gentle uneven terrain." spatial_logic: "The meadow forms a continuous downhill slope. There are no invisible barriers or unexplained changes in elevation." forest_path: base: "A mostly straight flatter voxel path continuing from the bottom of the grassy hill." features: "Dense blocky trees on both sides, dark green cubic foliage, thick voxel trunks, bushes, stones, patches of grass." spatial_logic: "The forest exists along both sides of the path but does not block the egg's route. The path runs straight forward and gradually narrows toward the river edge." river: base: "Deep wide voxel river located beyond the end of the forest path." features: "Dark blue layered cubic water, steep blocky riverbanks, visible depth below the path, scattered rocks along the water." spatial_logic: "The river lies significantly below the path at the final edge, creating a dangerous drop. The egg approaches the edge directly and would fall into the river if the chicken does not stop it." final_edge: base: "A clear blocky cliff edge where the straight forest path ends above the deep river." features: "Grass blocks ending abruptly, a few exposed dirt and stone blocks, visible water far below." physics: "The egg continues rolling toward the edge but is physically stopped by the chicken before its center of mass crosses the cliff boundary." cinematic_storyboard: 00_04_waking_and_discovery: camera: "Interior medium close-up inside the elevated chicken coop. Begin focused on the chicken sleeping in its straw nest, then gently track toward the square doorway." action: "The chicken wakes with two slow stepped movements. It blinks, stretches slightly, climbs out of the nest, and waddles toward the doorway. As it steps outside, it suddenly stops." reveal: "Camera moves behind the chicken and reveals a gigantic golden voxel egg sitting several steps away on the grassy hillside." performance: "The chicken tilts its head left, then right, clearly confused." lighting: "Soft golden sunrise entering from the doorway, brighter light outside." audio: "Quiet morning ambience, tiny footsteps, distant birds, subtle magical tone when the golden egg is revealed." 04_08_inspection: camera: "Low three-quarter angle showing both the chicken and giant egg on the sloping terrain." action: "The chicken slowly walks around the egg, looking up at it. It approaches the lower side of the egg and gently taps it with one wing." reaction: "The egg does not move. The chicken waits, blinks, then taps it again." physical_detail: "The chicken's feet remain firmly planted on the hillside. The egg stays completely stationary." performance: "The chicken becomes more curious and places both wings against the egg." audio: "Soft tap sounds against the hard voxel shell, quiet morning ambience." 08_12_the_push: camera: "Side profile at ground level, clearly showing the downhill direction of the grassy hill." action: "The chicken leans forward and pushes the egg with its body. At first the egg barely moves. The chicken slides its feet backward slightly under pressure, then pushes harder." physics: "The egg shifts only a small amount uphill against its own inertia, then reaches the balance point where the downhill slope takes over." reaction: "The chicken suddenly loses resistance as the egg begins rolling away." audio: "Low blocky friction sound, tiny dirt compression sounds, then a sudden deep rolling impact as the egg starts moving." 12_16_rolling_downhill: camera: "Dynamic tracking shot from behind and slightly above the egg, following its path down the grassy slope." action: "The egg rolls naturally downhill, rotating around its long axis while following the existing slope. It accelerates gradually as the terrain steepens." chicken_action: "The chicken freezes for one beat, realizes what happened, then immediately runs after it." physical_detail: "The egg remains in contact with the terrain throughout the descent. Grass blocks and tiny voxel dirt particles react underneath it." audio: "Growing rolling rumble, grass impacts, rapid chicken footsteps." 16_21_the_forest_path: camera: "Low side-tracking shot parallel to the egg's route, then transition to a forward-facing shot." action: "The hill naturally levels out into a straight dirt-and-grass voxel path. The egg continues rolling forward using the momentum gained from the slope." environment: "Dense blocky forest lines both sides of the path. Trees remain stationary while the egg rolls down the center." chicken_action: "The chicken runs after the egg, using short fast stepped movements, occasionally jumping over small raised blocks in the path." physics: "As the slope becomes flatter, the egg gradually loses speed from friction but continues rolling forward rather than abruptly stopping." lighting: "Sunlight filters through cubic tree canopies, creating alternating warm light and shadow." audio: "Rolling egg rhythm, rapid footsteps, leaves and grass movement." 21_25_toward_the_river: camera: "Forward tracking shot positioned ahead of the egg, looking backward as it approaches. Gradually reveal the end of the forest path." action: "The forest begins opening up. The straight path becomes narrower and the sound of rushing water grows louder. The egg continues rolling toward the visible river." reveal: "Camera rises slightly to reveal the deep river far below beyond the end of the path." chicken_action: "The chicken sees the cliff ahead and becomes visibly alarmed. It increases speed and runs directly toward the egg." physics: "The egg does not suddenly accelerate. It maintains its remaining momentum and gradually approaches the edge." audio: "River ambience becomes increasingly audible, rolling rumble continues, chicken footsteps become louder and faster." 25_28_stopping_the_egg: camera: "Low dramatic side angle at the cliff edge showing the egg, chicken, and deep river beyond." action: "The egg reaches the final few blocks before the cliff. The chicken catches up and throws its body against the back-lower side of the egg." physics: "The chicken's impact reduces the egg's forward momentum. The egg continues moving a short distance while rotating, then stops with its front edge just before the cliff." physical_detail: "The chicken braces both feet against the grass blocks, body leaning forward. Small dirt and grass particles shift under its feet. The egg remains partially supported by the flat path and does not hang over empty space." reaction: "The chicken collapses backward onto the grass for a moment, exhausted." audio: "Heavy egg roll, foot scraping, grass compression, sudden silence, distant river." 28_30_the_crack_and_reveal: camera: "Extreme close-up on the golden egg at the safe edge of the path. Slow push-in." action: "A small crack appears across the upper shell. The crack branches outward through the cubic shell with tiny golden particles falling away. The shell separates slightly." reveal: "A tiny baby voxel chick slowly pokes its head through the opening, blinks, and looks directly at the larger chicken." final_reaction: "The larger chicken leans forward, eyes widening. The baby chick makes one tiny happy chirp." final_frame: "Hold on the two chickens together beside the enormous cracked golden shell, with the deep river blurred in the distant background and warm sunlight filling the forest edge." audio: "Tiny shell crack, soft magical chime, baby chick chirp, warm gentle ending tone." production_notes: physics_priority: "Physical continuity and believable gravity are critical. The egg begins stationary on the elevated grassy hill. The chicken pushes it until it reaches its balance point. Gravity then causes it to roll downhill. The egg gains speed on the slope, loses some speed from friction when the terrain levels out, continues down the straight forest path, and finally stops only because the chicken physically intercepts it before the cliff." terrain_continuity: "The entire environment must exist as one connected landscape. The coop is visibly located on the upper hillside. The hillside descends into a flatter straight path. The path passes between forest trees. The path ends at a cliff above a deep river. Do not change geography between shots." egg_collision: "The egg must visibly contact the ground during every stage of its movement. Its rotation must correspond to its forward movement. It cannot float, bounce excessively, phase through terrain, suddenly stop, or change direction without a physical obstacle." chicken_physics: "The chicken must react to the egg's weight. When pushing, its feet brace against the terrain and its body leans forward. During the chase, its footsteps follow the slope. When stopping the egg, its feet slide slightly before gripping the grass and reducing the egg's momentum." animation_style: "Stepped voxel stop-motion cadence with discrete poses and clear physical weight. Movements should be charming and readable rather than overly smooth. Maintain slight stop-motion imperfections without introducing jitter." camera_language: "Use cinematic game-cutscene shots that always preserve spatial understanding. Every major change in location should establish where the chicken, egg, hill, forest path, and river are relative to one another." lighting: "Begin with soft warm sunrise around the elevated coop. As the chicken descends, sunlight becomes stronger and filters through the forest. Finish with warm golden sunlight illuminating the river cliff and baby chick." critical_constraint: "All characters, terrain, props, vegetation, effects, and architecture must remain fully voxelized. Every surface must visibly contain cubic units. Never introduce smooth organic geometry, photorealistic materials, realistic anatomy, or non-voxel objects." continuity: "The same chicken, same giant egg, same coop, same hillside, same forest path, and same river must remain visually consistent across the entire sequence." avoid: "Floating egg, teleportation, unexplained direction changes, egg rolling uphill without force, egg moving before being pushed, unrealistic bouncing, egg passing through objects, sudden terrain changes, impossible cliff geometry, chicken flying, chicken flapping, smooth running animation, morphing, character redesign, duplicate chickens, extra eggs, random creatures, warped trees, inconsistent scale, temporal flicker, jitter, excessive motion blur, camera geography confusion, broken shell appearing before the final shot."

Seedance 2.0 AI video prompt: Cinematic hyperlapse, 16:9, 15 seconds, photorealistic, emotional lighting, sing

Cinematic hyperlapse, 16:9, 15 seconds, photorealistic, emotional lighting, single fixed camera position on the front door. [0:00–0:04] A golden retriever sits by the front door of a house. His owner just left for work. The door closed. The dog stares at it. Hyperlapse begins: light shifts through the window — morning to midday. The dog doesn't move. His tail twitches occasionally. He rests his chin on his paws. He sighs dramatically. He looks at the door. Looks at the clock. Looks at the door. [0:04–0:08] Still waiting. The light shifts to afternoon. He's tried different positions — lying down, sitting up, lying on his back, pressing his nose against the door crack. He carries his leash to the door and drops it as an offering. He brings a shoe. Then a sock. Then every shoe in the house is piled at the door. The mail slot clicks — he LOSES HIS MIND for two seconds, then realizes it's just mail. Deflates. [0:08–0:12] The light turns golden — late afternoon. Shadows stretch. The dog is asleep now, curled against the door, nose pressed to the gap underneath. His legs twitch — dreaming of running. The house is silent. Just the clock ticking and his soft breathing. A car drives past outside. His ears perk. Not the right engine sound. Back to sleep. [0:12–0:15] EPIC VERSION: Keys jingle on the other side. The dog's eyes SNAP open. His ears rocket up. His tail starts — slowly at first, then building to full-body helicopter wag. The door opens. His owner appears. The dog EXPLODES — jumping, spinning, crying, licking, the most unhinged display of pure love ever recorded. The owner drops to their knees and the dog climbs into their lap (he's 80 pounds). They hold each other. Golden light floods through the open door. Neither moves. Fade to gold. Sound: door close/footsteps leaving → clock ticking → dog sighs → mail slot click/brief bark → car passing → gentle breathing → KEYS JINGLING → tail thumping (accelerating) → door opening → dog crying/whimpering with joy → owner laughing → heartbeat → silence.

Seedance 2.0 AI video prompt: Create a 60-second cinematic 3D animated fantasy short film set in a lush, magic

Create a 60-second cinematic 3D animated fantasy short film set in a lush, magical forest beside a powerful waterfall. Opening shot: A large, strange but adorable bird-like fantasy creature with a rounded body, long reddish-brown wings, a small expressive face, and a funny beak-like mouth rests near a shallow stream. The creature looks alert and slightly confused. Warm morning sunlight filters through the trees, creating soft golden rays and atmospheric mist. Cut to the waterfall: several tiny fluffy golden baby creatures are carried playfully through the rushing water. Show dynamic water splashes, mist, droplets, and dramatic cinematic camera movement as they tumble safely through the stream. The large winged creature notices them and moves toward the water, spreading its enormous wings. Use a low-angle cinematic shot to emphasize its size and expressive body language. Transition into a peaceful forest floor covered with wet leaves, moss, small branches, and shallow flowing water. A group of tiny fluffy yellow baby creatures run, stumble, tumble, and play together. Their movements are cute, energetic, innocent, and comedic. Include close-up shots of their curious faces, tiny feet, fluffy feathers, and exaggerated expressions. One baby creature crawls through a hollow log while another follows behind. The others gather around and playfully interact with each other. Use smooth tracking shots, low camera angles, macro close-ups, and shallow depth of field. The large winged creature flies low through the forest, wings spread wide, then lands dramatically near the babies. The landing creates a gentle burst of leaves and water droplets. The babies look up at it with surprised and curious expressions. Suddenly, a large wild gray wolf appears from the forest. The atmosphere becomes tense. The wolf slowly approaches the group of tiny creatures, growling and showing its teeth. The babies become frightened and gather together. The large winged guardian creature immediately steps between the wolf and the babies, spreading its huge wings protectively. Create a dramatic face-off between the guardian and the wolf. Use cinematic close-ups, intense eye contact, slow camera movement, atmospheric fog, flying leaves, and dramatic natural lighting. The wolf lunges forward, but the guardian protects the babies and forces the wolf back. The babies stay close together behind the guardian. After a tense confrontation, the wolf retreats into the forest. End with a wide cinematic shot of the peaceful forest, waterfall, stream, and warm sunlight. The guardian stands protectively beside the tiny creatures while they gather around it. The mood changes from suspenseful to warm, emotional, and heartwarming. Visual style: high-end cinematic 3D animation, ultra-detailed fluffy characters, realistic fur and feather textures, expressive faces, natural environmental lighting, volumetric sun rays, realistic water physics, atmospheric mist, soft depth of field, cinematic color grading, smooth character animation, dynamic camera movement, dramatic storytelling, realistic shadows, subtle film grain, premium animated-movie quality, 4K, widescreen composition, emotionally expressive and visually immersive.

Seedance 2.0 AI video prompt: A continuous 12-second, photorealistic handheld smartphone video shot in raw 4K

A continuous 12-second, photorealistic handheld smartphone video shot in raw 4K vertical format along a paved countryside road. Seconds 0–4: Wide tracking shot following a large white domestic goose sprinting along the asphalt. An orange tabby cat is mounted firmly on the goose's back, front paws wrapped tight around the goose's neck, whiskers flattened by the wind. Just behind them, an excited golden retriever bounds into frame at full sprint, barking furiously in loud, breathless bursts as it tries to catch up. Seconds 5–8: The goose suddenly swerves off the tarmac onto a soft grass verge and brakes hard. The ginger cat instantly dismounts, hits the turf, and drops into an absurd, ultra-fast, cartoonish four-legged turbo-gallop—legs moving in a manic, high-speed blur. Instead of fleeing into the bushes, the cat loops in a blazing circle and dashes straight past the confused dog's legs. Seconds 9–12 (The Twist): The golden retriever skid-stops, head swiveling in complete bewilderment as the hyper-speed cat springs straight back onto the waiting goose’s back like a pro stunt rider. The goose immediately accelerates away down the road, leaving the dog sitting on its haunches, panting dumbfoundedly as the duo escapes. Visual & Style Specs: Raw viral phone footage, realistic physics for the animals with high-frame-rate comical leg-blur for the cat's hyper-sprint, sunny natural lighting, true fur/feather textures, dynamic handheld camera sway. Audio Track: Rapid rhythmic footfalls on tarmac, energetic dog barks and panting, abrupt goose honks, set against an off-camera woman wheezing into uncontrollable, hysterical snorting laughter that completely loses it when the cat engages ultra-fast sprint mode.

Seedance 2.0 AI video prompt: Prompt 1:
References: @[Image 1](image_1) (iridescent white dragon — lock all sc

Prompt 1: References: @[Image 1](image_1) (iridescent white dragon — lock all scale color, proportions, saddle/harness. SIZE LOCK: shoulder height 2.5m/8ft, body length 5m/16ft, wingspan 9m/30ft. Large riding animal — never small or dog-sized relative to the rider), @[Image 2](image_2) (platinum blonde rider — lock face, hair, ice blue gown, silver pauldrons, white boots), @[Image 3](image_3) (dawn grassy plateau environment — lock lighting, atmosphere, castle position, cliff edge, fog layer). Style: High-budget fantasy game advertisement. Photorealistic VFX creature and environment work — Pete's Dragon / major studio blockbuster quality. Aspirational, vivid, epic. No flat CGI render look, no video game engine shading. Lighting: Match the plateau exactly — amber-gold at the horizon left, cool steel-blue overhead, soft volumetric morning mist pooling over the city below. Dawn light rakes across the plateau grass and catches the dragon iridescent scales from the left horizon side. Color: Dawn palette locked to the plateau — amber-gold horizon, cool blue-grey sky, deep emerald plateau grass. the dragon iridescent white-pink scales shift color with viewing angle. Rose-gold saddle hardware warm against the cool air. Camera: Wide anamorphic lenses for environment and action shots. 85mm for character close-ups. Smooth crane and tracking moves — epic blockbuster motion grammar. 24fps, natural motion blur, no jitter. Physics: the dragon mass, wing membrane physics, and the rider hair and gown movement respected throughout — weight on gallop, membrane billowing, hair streaming in flight. Audio: Environmental SFX only — wind across the plateau, grass movement, dragon vocalizations, distant city atmosphere. No music. No subtitles. Continuity: the dragon appearance, saddle, harness, the rider costume and hair state identical across every cut. the plateau environment, lighting, and atmosphere consistent across all exterior scenes. Characters: DRAGON — seated in the plateau grass, head raised and turned toward the approaching rider, frills and ears forward with interest. Saddle and harness in place. Shoulder height 2.5 metres (8 feet) — the dragon's back towers above the rider's head height as she approaches on foot. Body length 5 metres (16 feet). A large riding animal: the rider is visibly small relative to the dragon's body mass. RIDER — platinum blonde hair half-up with loose braid, ice blue gown with asymmetric riding-split hem, silver decorative pauldrons, white riding boots with silver clasps. Walking calmly toward the dragon. Standing beside it she reaches only chest-height on the dragon's body. Scene: the plateau environment. the dragon seated in the grass slightly right of center. the rider approaches from camera-left. The fog-filled city and Gothic castle from the plateau are visible in the distance behind her — amber horizon, castle upper-right. the plateau dawn light rakes warm-amber across the scene from the left. CUT 1 — Medium wide, 35mm anamorphic, static: the rider walks toward the dragon across the open plateau — ice blue gown hem moving through the tall grass, silver pauldrons catching the amber the plateau horizon light. the dragon tracks her approach with enormous pale blue eyes, head lowering slightly as she draws near — a submissive curious gesture. The iridescent scales catch the plateau dawn light across the dragon's side. The fog-filled city is soft in atmospheric haze behind them. CUT 2 — Medium shot, 50mm, slow lateral drift following the rider's final steps: the rider closes the last few feet to the dragon's head. She raises one hand — open palm, unhurried — and places it gently against the side of the dragon's face just below the eye. the dragon leans fractionally into her hand. The rose-gold saddle buckles catch the warm the plateau dawn light. the rider's ice blue gown folds naturally at the waist as she reaches forward. CUT 3 — MCU, 85mm, locked on the rider's face from the dragon's side: the rider's face in medium close-up — amber dawn light on her left cheek, cool blue in the shadows, matching the plateau sky palette. A warm smile forms — unhurried, genuine, eyes crinkling softly at the corners. Her ice blue eyes reflect the iridescent shimmer of the dragon's scales. She exhales slowly through her nose. the dragon makes a soft low contented sound off-screen. Prompt 2: References: @[Image 1](image_1) (iridescent white dragon — lock all scale color, proportions, saddle/harness. SIZE LOCK: shoulder height 2.5m/8ft, body length 5m/16ft, wingspan 9m/30ft. Large riding animal — never small or dog-sized relative to the rider), @[Image 2](image_2) (platinum blonde rider — lock face, hair, ice blue gown, silver pauldrons, white boots), @[Image 3](image_3) (dawn grassy plateau environment — lock lighting, atmosphere, castle position, cliff edge, fog layer). Style: High-budget fantasy game advertisement. Photorealistic VFX creature and environment work — Pete's Dragon / major studio blockbuster quality. Aspirational, vivid, epic. No flat CGI render look, no video game engine shading. Lighting: Match the plateau exactly — amber-gold at the horizon left, cool steel-blue overhead, soft volumetric morning mist pooling over the city below. Dawn light rakes across the plateau grass and catches the dragon iridescent scales from the left horizon side. Color: Dawn palette locked to the plateau — amber-gold horizon, cool blue-grey sky, deep emerald plateau grass. the dragon iridescent white-pink scales shift color with viewing angle. Rose-gold saddle hardware warm against the cool air. Camera: Wide anamorphic lenses for environment and action shots. 85mm for character close-ups. Smooth crane and tracking moves — epic blockbuster motion grammar. 24fps, natural motion blur, no jitter. Physics: the dragon mass, wing membrane physics, and the rider hair and gown movement respected throughout — weight on gallop, membrane billowing, hair streaming in flight. Audio: Environmental SFX only — wind across the plateau, grass movement, dragon vocalizations, distant city atmosphere. No music. No subtitles. Continuity: the dragon appearance, saddle, harness, the rider costume and hair state identical across every cut. the plateau environment, lighting, and atmosphere consistent across all exterior scenes. Characters: DRAGON — crouched as low as possible against the plateau grass to allow mounting, body pressing the surrounding grass flat beneath its 5-metre (16-foot) frame. Even crouched, shoulder height approximately 1.8 metres — the rider must reach up to use the stirrup. Head turned back to watch the rider, patient and still. White leather saddle and rose-gold harness in place. RIDER — face and costume locked to reference. Left boot reaching up into the stirrup, the full stretch of the reach visible — the saddle is well above her natural standing height. Swinging up into the saddle with practiced ease. Ice blue gown splitting at the riding hem as she mounts. Scene: the plateau environment. the dragon has lowered its body close to the grass to allow mounting. the rider approaches from the left side, places her boot in the stirrup, and swings up into the white leather saddle. The the plateau cliff edge and the Gothic castle above the mist are visible behind them in the distance. CUT 1 — Wide shot, 35mm anamorphic, low angle from the plateau grass looking up: the rider plants her left boot in the stirrup and pushes up — ice blue gown splitting at the asymmetric riding hem as she swings her right leg over. the dragon holds perfectly still, one pale blue eye angled back to watch her. The rose-gold buckles on the white leather saddle catch the warm the plateau amber horizon light. The Gothic castle spires visible far behind, rising above the mist line. CUT 2 — Medium shot, 50mm, from the dragon's right flank: the rider settles into the saddle, adjusting her weight. She reaches forward and takes both harness straps in each hand — rose-gold hardware gleaming exactly as in the dragon reference. One firm pull to test the fit. the dragon's head lifts slightly in response, frills rising with quiet excitement. the rider's silver pauldrons catch the cool the plateau sky light from above. CUT 3 — ECU, 85mm, on the rider's hands gripping the harness: Both hands close firmly on the white leather harness straps — rose-gold buckles sharp in the plateau dawn light. A single confident squeeze. Camera holds on the hands, then pulls focus softly back to the dragon's iridescent neck scales and the foggy the plateau world visible beyond. Prompt 3: References: @[Image 1](image_1) (iridescent white dragon — lock all scale color, proportions, saddle/harness. SIZE LOCK: shoulder height 2.5m/8ft, body length 5m/16ft, wingspan 9m/30ft. Large riding animal — never small or dog-sized relative to the rider), @[Image 2](image_2) (platinum blonde rider — lock face, hair, ice blue gown, silver pauldrons, white boots), @[Image 3](image_3) (dawn grassy plateau environment — lock lighting, atmosphere, castle position, cliff edge, fog layer). Style: High-budget fantasy game advertisement. Photorealistic VFX creature and environment work — Pete's Dragon / major studio blockbuster quality. Aspirational, vivid, epic. No flat CGI render look, no video game engine shading. Lighting: Match the plateau exactly — amber-gold at the horizon left, cool steel-blue overhead, soft volumetric morning mist pooling over the city below. Dawn light rakes across the plateau grass and catches the dragon iridescent scales from the left horizon side. Color: Dawn palette locked to the plateau — amber-gold horizon, cool blue-grey sky, deep emerald plateau grass. the dragon iridescent white-pink scales shift color with viewing angle. Rose-gold saddle hardware warm against the cool air. Camera: Wide anamorphic lenses for environment and action shots. 85mm for character close-ups. Smooth crane and tracking moves — epic blockbuster motion grammar. 24fps, natural motion blur, no jitter. Physics: the dragon mass, wing membrane physics, and the rider hair and gown movement respected throughout — weight on gallop, membrane billowing, hair streaming in flight. Audio: Environmental SFX only — wind across the plateau, grass movement, dragon vocalizations, distant city atmosphere. No music. No subtitles. Continuity: the dragon appearance, saddle, harness, the rider costume and hair state identical across every cut. the plateau environment, lighting, and atmosphere consistent across all exterior scenes. Characters: DRAGON — galloping at full speed across the plateau toward the cliff edge, wings beginning to partially spread as it accelerates. Shoulder height 2.5 metres (8 feet), body length 5 metres (16 feet) — each footfall of this large animal pounds the plateau earth with real mass, sending visible shockwaves through the surrounding grass. A horse is small by comparison. RIDER — low over the dragon's neck, harness straps in both hands, body pressed forward, ice blue gown and platinum blonde hair streaming behind. Her body is small against the dragon's broad neck and back. Scene: the plateau environment. the dragon breaks into a full gallop, charging directly toward the plateau cliff edge. The fog-filled city below and the Gothic castle in the distance are dead ahead. Twenty meters to the cliff edge and closing fast. the plateau dawn light rakes across the galloping creature from the left horizon. CUT 1 — Wide tracking shot, 35mm anamorphic, running parallel to the dragon at ground level: the dragon launches into a gallop left to right across frame — ground-level tracking shot at the dragon's shoulder height. The pounding of its feet sends tremors through the plateau grass. the rider is low over the neck, platinum hair streaming horizontal, ice blue gown splitting at the riding hem. The the plateau cliff edge and Gothic castle grow in the background with each stride. Iridescent scales catching the amber the plateau horizon light across the dragon's flank as it moves. CUT 2 — Low wide, 25mm, from directly ahead — the dragon galloping straight toward camera: Reverse angle — the dragon charging directly at camera, growing rapidly in frame. the rider's face visible above the dragon's neck — squinting into the wind, a grin forming on her face locked to the rider reference. The the plateau cliff edge is just beyond the camera position. the dragon's feet pound the plateau earth. The iridescent scales catch the amber light on its chest as it closes the distance. Camera holds as the dragon rushes past overhead. CUT 3 — Wide crane shot, pulling back and rising as the dragon reaches the plateau cliff edge: The crane rises and pulls back just ahead of the dragon as it reaches the plateau cliff edge at full speed. The ground ends. The the plateau fog and the medieval city and the Gothic castle open up in the vast background below and beyond — exactly as in the plateau reference. the dragon's final footfall lands at the very edge of the plateau cliff — and launches. Prompt 4: References: @[Image 1](image_1) (iridescent white dragon — lock all scale color, proportions, saddle/harness. SIZE LOCK: shoulder height 2.5m/8ft, body length 5m/16ft, wingspan 9m/30ft. Large riding animal — never small or dog-sized relative to the rider), @[Image 2](image_2) (platinum blonde rider — lock face, hair, ice blue gown, silver pauldrons, white boots), @[Image 3](image_3) (dawn grassy plateau environment — lock lighting, atmosphere, castle position, cliff edge, fog layer). Style: High-budget fantasy game advertisement. Photorealistic VFX creature and environment work — Pete's Dragon / major studio blockbuster quality. Aspirational, vivid, epic. No flat CGI render look, no video game engine shading. Lighting: Match the plateau exactly — amber-gold at the horizon left, cool steel-blue overhead, soft volumetric morning mist pooling over the city below. Dawn light rakes across the plateau grass and catches the dragon iridescent scales from the left horizon side. Color: Dawn palette locked to the plateau — amber-gold horizon, cool blue-grey sky, deep emerald plateau grass. the dragon iridescent white-pink scales shift color with viewing angle. Rose-gold saddle hardware warm against the cool air. Camera: Wide anamorphic lenses for environment and action shots. 85mm for character close-ups. Smooth crane and tracking moves — epic blockbuster motion grammar. 24fps, natural motion blur, no jitter. Physics: the dragon mass, wing membrane physics, and the rider hair and gown movement respected throughout — weight on gallop, membrane billowing, hair streaming in flight. Audio: Environmental SFX only — wind rush at the cliff edge, the dragon wing snap, the rider gleeful yell, distant city atmosphere below. No music. No subtitles. Continuity: the dragon appearance, saddle, harness, the rider costume and hair state identical across every cut. the plateau environment, lighting, and atmosphere consistent across all exterior scenes. Characters: DRAGON — launching off the plateau cliff edge, wings snapping open to their full 9-metre (30-foot) span to catch the air. Body length 5 metres (16 feet), shoulder height 2.5 metres (8 feet) — a large animal in flight, its mass and scale clearly felt in the way the wings strain and fill against the drop. RIDER — pressed low over the dragon's neck at launch, both hands locked on the harness. Her figure is small against the dragon's broad neck. Ice blue gown and platinum hair billowing with the sudden drop and catch. Her mounted eye-level drops from 3 metres as the dragon pitches forward off the cliff. Scene: The cliff edge. the dragon launches off into open air above the fog-filled medieval city. The city is deep in morning mist below — rooftops and church spires poking through exactly as in the plateau reference. The Gothic castle rises in the mid-distance above the fog line. The full scale of the world opens beneath them. CUT 1 — Wide, 35mm anamorphic, side angle tracking the leap: the dragon launches off the plateau cliff edge, body dropping steeply into the air below the plateau. For one suspended beat it is falling — the vast foggy city opening up beneath. the rider's ice blue gown and platinum hair stream upward from the drop. Then the dragon's wings snap open — a massive crack — the iridescent membranes catching and filling with the plateau dawn air, the full span blazing pink-gold in the morning light. CUT 2 — Wide low angle from below the plateau mist line, shooting upward as the dragon rises: From below the fog layer looking upward — the dragon bursts through the top of the mist, wings fully extended, underside visible. the amber dawn light floods the underside of the wing membranes, turning them translucent pink-gold. the dragon levels out, beginning to gain altitude. The the plateau cliff face is visible in the background above. CUT 3 — MCU, 50mm, on the rider as the dragon pulls out of the drop: the rider's face locked to the rider reference as the dragon levels out — eyes wide, the initial shock of the drop transforming into pure exhilaration. Her mouth opens. She lets out a full-throated gleeful yell — uninhibited, joyful — platinum hair streaming, the entire the plateau world spread beneath her. The sound carries across the open dawn air.

Seedance 2.0 AI video prompt: Create a cinematic 3D animated short film in a whimsical, family-friendly style.

Create a cinematic 3D animated short film in a whimsical, family-friendly style. A cute, slightly clumsy mother bird is climbing along a steep rocky mountain cliff while carrying several eggs in a small worn cloth basket attached to her body. The environment is breathtaking, with towering cliffs, soft clouds, distant mountains, and warm golden-hour sunlight. The bird carefully moves along the dangerous cliff when one egg suddenly slips out of the basket and begins rolling and bouncing down the rocky slope. The mother bird looks shocked and immediately spreads her wings, desperately trying to chase and catch the falling egg. The egg continues rolling toward the edge of the mountain. The bird leaps into the air after it, flying dramatically through the clouds as the egg falls into the vast mountain landscape below. Use dynamic camera movement, wide aerial shots, close-ups of the bird's emotional face, and dramatic tracking shots following the egg. The bird eventually reaches the lower mountain area and continues searching through the beautiful rocky terrain and vegetation. After the chase, reveal the bird safely sitting in a small nest, holding her remaining eggs protectively in the cloth basket, looking relieved and emotional. Style: high-quality cinematic 3D animation, expressive character animation, detailed feathers, realistic but stylized environments, soft volumetric clouds, warm sunset lighting, beautiful depth of field, smooth natural motion, dramatic storytelling, polished animated-movie quality. Vertical 9:16 composition, cinematic camera work, consistent character design throughout, highly detailed environment, smooth transitions, emotional and adventurous atmosphere.

Seedance 2.0 AI video prompt: Use as the strict identity lock, first-frame composition, and aspect-ratio ancho

Use as the strict identity lock, first-frame composition, and aspect-ratio anchor. Create a 15-second ultra-realistic cinematic video that looks like a real social media LIVE stream, not a fake overlay. Keep the same anthropomorphic raccoon: chunky body, relaxed pose, black sunglasses, cigarette in paw, sitting lazily in a worn blue wooden rocking chair on a rustic porch beside a glass bottle labeled “Raccoon Juice.” Preserve the verified profile style, rustic cabin background, and vertical live-stream interface. Make the whole scene feel like an active livestream. The floating hearts at the lower right should continuously rise upward in waves as if likes are constantly coming in. The live viewer count at the top right should increase slightly every few seconds, for example from around 8.7K to 8.8K, then 8.9K, in a subtle believable way. On the lower left, realistic comments from different users should keep appearing one after another, with different profile icons and natural short messages reacting to the raccoon. 0–5s: The raccoon sits lazily, breathing naturally, tail and belly subtly shifting, smoke drifting from the cigarette, porch ambience alive in the background. Hearts float continuously, comments update naturally. 5–9s: The raccoon takes one slow drag from the cigarette, holds it with iconic confidence, then exhales a small cloud of smoke. Viewer count ticks up slightly, more comments appear. 9–12s: The raccoon reaches for the bottle, takes one casual sip from the whiskey bottle labeled “Raccoon Juice,” then lowers it with relaxed swagger. More hearts rise rapidly. 12–15s: The raccoon chuckles warmly and says in English, clearly and naturally: “This is the life, my friends.” He looks amused and satisfied, like a viral livestream legend. Comments react faster during the line. Audio: realistic porch ambience, soft birds and outdoor air, subtle cloth/fur movement, cigarette inhale and exhale, bottle movement and sip sound, faint livestream UI activity, and clear character voice. Ultra-photorealistic, natural motion, believable UI animation, no subtitles, no extra text glitches, no logos beyond the existing live-style interface.

Seedance 2.0 AI video prompt: Cinematic ultra-realistic 3D animated cat daily vlog, cozy rainy evening aesthet

Cinematic ultra-realistic 3D animated cat daily vlog, cozy rainy evening aesthetic, adorable chubby orange-and-white British Shorthair cat acting like a human commuter, wearing purple headphones, purple scarf, purple tote bag, and purple Crocs throughout the entire video, consistent character design in every scene. Soft rainy city atmosphere, reflective wet streets, cinematic depth of field, warm indoor lighting, highly detailed fur physics, realistic rain droplets, smooth Pixar-style animation mixed with realistic textures. Scene 1 — 17 :31 GET OFF WORK The cat exits a modern office building during rain while holding a transparent umbrella, walking confidently on wet reflective pavement, city lights glowing softly, cinematic tracking shot. Scene 2 — 17 :47 THE CAR HAS ARRIVED The cat waits at a rainy bus stop with umbrella, bus headlights approaching through misty rain, soft ambient traffic reflections, emotional urban vibe. Scene 3 — 18 :07 I'M SO SLEEPY Inside public transport, the cat sits sleepily near a rainy window, eyes closed while listening to music, soft vehicle motion, cozy evening commute feeling. Scene 4 — 18 :27 ARRIVED AT THE COMMUNITY Rear view of the cat walking through a quiet residential community in rain, umbrella dripping water, playground and apartment lights blurred in background. Scene 5 — 18 :31 WAIT FOR THE ELEVATOR The cat stands patiently in front of an apartment elevator holding the folded transparent umbrella, warm hallway lighting, realistic reflections on elevator doors. Scene 6 — 18 :40 FINALLY HOME The cat enters a cozy apartment hallway, removes the tote bag and umbrella, relaxing after work, warm cinematic home atmosphere. Scene 7 — 18 :52 TAKE A BATH FIRST Cute bathroom scene, cat removing scarf before shower, soft white lighting, realistic steam and bathroom reflections, adorable expression. Scene 8 — 19: 12 THE TAKEOUT HAS ARRIVED Food delivery person hands takeout to the cat at the apartment door, cat now wearing soft purple pajamas, cozy nighttime mood. Scene 9 — 19: 20 EATING SHOW TIME The cat sits at a small table eating spicy noodles and fried chicken while watching TV, soda beside the meal, cozy apartment ambiance, fluffy duck plush on sofa in background, satisfying mukbang vibe. Ultra detailed fur rendering, realistic motion animation, smooth camera transitions, TikTok reel style, vertical 9 : 16 aspect ratio, cinematic audio atmosphere, wholesome relaxing storytelling, trending cute AI animal vlog aesthetic.

Seedance 2.0 AI video prompt: TOKYO TRAVEL VLOG — 15 SEC MUSIC CUT

Subject: Same girl as the reference images

TOKYO TRAVEL VLOG — 15 SEC MUSIC CUT Subject: Same girl as the reference images. Young Korean idol-like woman in her early 20s. Long straight black hair with soft natural volume, fair porcelain skin, large bright expressive eyes, delicate V-line face, small nose, natural glossy lips, fresh minimal makeup, effortlessly cute and approachable expression. Casual Japanese streetwear (white hoodie / dark oversized hoodie / oversized jacket). 26mm phone lens, deep focus, realistic skin texture, mild HDR, neutral iPhone color science, unedited candid, no cinematic grading, no studio lighting, no light trails, no motion blur effects. (0:00–0:01) — walking shot, Tokyo Tower reveal Selfie, low angle. Tower behind her, sky overexposed. Natural smile. Neutral daylight, deep focus. Dialogue: "드디어 도쿄에 왔어요...!" Transition: Hard cut / beat drop (0:01–0:02) — Shibuya Crossing Mid-stride into crowd. Turns head toward camera. Neon signs sharp behind her. Real night exposure. Transition: Fast cut on beat (0:02–0:03) — Convenience Store Holds onigiri up to camera, eyebrows raised. Harsh fluorescent interior. Cool white light, realistic skin. Transition: Snap cut on beat (0:03–0:04) — Yoyogi Park Seated, looking away. Dappled light, lens smudge visible. Music drops one beat — wind, birds — snaps back. Transition: Cut on natural movement (0:04–0:06) — Takoyaki Reaction Bites, eyes wide, pulls back laughing. Warm practical lantern light. Realistic skin in amber. Dialogue: "뜨거워! 진짜 맛있어!" Transition: Cut on laugh end (0:06–0:07) — Vending Machine Night Stands before glowing vending machine. Mixed LED light on face. Slight smirk. No glow fx. Transition: Single beat cut (0:07–0:08) — Train Window Face reflected in window. City blurred naturally outside. She looks out, not at camera. Transition: Snap cut (0:08–0:09) — Torii Gate Low angle. Walks toward and through shrine gate. Gate fills top of frame. Natural daylight. Transition: Snap cut (0:09–0:11) — Digital Light Exhibit ★ SIGNATURE Looks up slowly. Blue, violet, gold projection on face. Rack focus — face sharp, lights diffused. Just projection on skin, no bloom. Speed: ~60% slow motion Transition: Soft cut mid-upward motion (0:11–0:12) — Gundam Reveal Face → camera tilts up → full statue in frame. Small impressed smile. Wide angle, natural daylight. Transition: Sharp cut after smile (0:12–0:13) — Lantern Alley Follow from behind. Lanterns warm, shadows dark. Natural low light. She glances back once. Transition: Cut on forward movement (0:13–0:14) — Rooftop Skyline Close selfie → arm extends → skyline revealed. Wind moves hair. Natural night phone exposure. Dialogue: "이런 야경은 처음 보는 것 같아요." Transition: Hard cut on last word (0:14–0:15) — Nara Deer Park, She crouches, holds out a deer cracker. Deer bows toward her — she bursts out laughing. Another nudges her from behind, she nearly topples. Handheld, slightly off-balance. All real. Dialogue: "잠깐! 진짜 절했어!" Transition: Fade to black

Seedance 2.0 AI video prompt: Use the uploaded reference video as the master reference.

Recreate the entire s

Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video.

More use cases

AI Video Prompts for AdsAI Video Prompts for AnimeAI Video Prompts for Product ShotsAI Video Prompts for Aerial & Drone ShotsAI Video Prompts for Action ScenesAI Video Prompts for Nature & LandscapeAI Video Prompts for FantasyAI Video Prompts for HorrorAI Video Prompts for Documentary StyleAI Video Prompts for Romance & Love StoryAI Video Prompts for Surreal & Dreamlike VideoAI Video Prompts for Sci-FiAI Video Prompts for PortraitAI Video Prompts for Food & CookingAI Video Prompts for Real Estate & ArchitectureAI Video Prompts for FashionAI Animation & 3D PromptsAI Video Prompts for DramaAI Video Prompts for Wedding & CelebrationCinematic AI Video PromptsAI Video Prompts for TimelapseAI Video Prompts for Tracking ShotsAI Video Prompts for DanceAI Video Prompts for ComedyRealistic AI Video PromptsAI Video Prompts for Slow MotionAI Video Prompts for First-Person & POVAI Video Prompts for Retro & Vintage VideoAI Video Prompts for Close-Up VideoMinimalist AI Video PromptsAI Video Prompts for Travel VideoAI Video Prompts for Abstract VideoAI Video Prompts for Zoom ShotsAI Video Prompts for Pan ShotsAI Video Prompts for Urban VideoAI Video Prompts for Fitness & WorkoutAI Video Prompts for Clay Animation & ClaymationAI Video Prompts for Night ScenesAI Video Prompts for Transformation & MorphingAI Video Prompts for SportsAI Video Prompts for Underwater ScenesAI Video Prompts for Music VideoAI Video Prompts for Rain & Wet WeatherAI Video Prompts for Fog & MistAI Video Prompts for Fire & FlameAI Video Prompts for Car & Automotive VideoAI Video Prompts for Golden HourAI Video Prompts for Snow & Winter VideoAI Video Prompts for Space & Cosmic VideoAI Video Prompts for Creature & Monster VideoAI Video Prompts for VFX & Time Freeze EffectsAI Video Prompts for Landscape VideoAll categories

Frequently asked questions

What are the best AI video prompts for animal video?

The best animal prompts name two things together: the creature's specific behavioral state in time (not 'a wolf running' but 'a wolf pausing mid-stride, head turning toward an off-frame sound, ears forward, one paw raised') and the camera position that captures that state (long-lens compress that shows the animal's isolation in the landscape, low-angle at eye level, tracking shot that stays at the creature's shoulder). Without the behavioral beat, the model renders a generic action pose; without the camera position, the scale and environment collapse into a flat image. Every prompt in this gallery uses that two-layer structure.

How do I write a wildlife behavior prompt for Seedance 2.0?

Structure the wildlife prompt as a behavioral arc rather than a state: (1) the setup — what the animal is doing before the key moment (stalking, perching, hovering); (2) the beat — the specific behavioral tell or action (the head pivots, the wings lock, the paw raises); (3) the resolution — what happens next (the burst, the dive, the departure). Pair each stage with a camera instruction: where the lens is, whether it's tracking or static, and how much of the environment it shows. Add a light source note ('golden-hour backlight that separates the animal from the background', 'dappled forest light on the plumage', 'blue-hour flat light that keeps detail in the shadows') to complete the environmental authenticity. The behavioral arc is what gives the clip dramatic shape; the camera instruction is what gives it cinematic intent.

Can Seedance 2.0 generate realistic animal movement?

Yes. Seedance 2.0 handles animal locomotion and behavior well when the prompt names the species-specific movement vocabulary. 'A bird in flight' is too vague — 'an osprey hovering above the water surface, wings beating rapidly with slight body yaw as it tracks a fish below, then folding its wings and stooping at speed' gives the model the specific locomotion physics of that species to render. The key is naming the movement type (hover vs. soar vs. stoop; stalk vs. charge vs. patrol; breach vs. cruise vs. dive) rather than a generic action verb. Pair the movement type with a camera position and environmental context, and the resulting clip will read as species-accurate rather than generic animal footage. Browse the animal prompts here for real examples with preview videos.