Generate a 30s, 16:9, 4K photorealistic live-action action comedy. Use exactly two character referen
Generate a 30s, 16:9, 4K photorealistic live-action action comedy. Use exactly two character references: @Image1 is the bald man in black tactical clothing, calm and expressionless; @Image2 is the muscular man in yellow pants, energetic and overly serious. Preserve faces, body proportions and wardrobe. Set in an empty industrial training hall, concrete floor, tall windows, dramatic daylight, cinematic dust in the air. The comedy comes from extreme contrast: @Image2 fights like a dramatic action hero, while @Image1 barely moves and calmly redirects every attempt with perfectly timed open-hand slaps. 0–5s: 35mm medium-wide. @Image2 charges aggressively with fast punches and a spinning kick. @Image1 calmly sidesteps every move. @Image2 stops, confused. Sudden close-range slap. He stumbles two steps. 5–10s: Handheld tracking. @Image2 becomes furious and launches a faster combination: jab, cross, knee, high kick. @Image1 keeps slipping past each attack with tiny movements. Final kick misses by inches. @Image1 casually turns and delivers another perfectly timed slap. 10–16s: Camera circles naturally into a side two-shot. @Image2 tries an elaborate jumping attack, lands awkwardly, immediately turns back and charges again. @Image1 waits, expression unchanged. Another slap lands cleanly. @Image2 freezes in disbelief. 16–23s: Escalation. Rapid low-angle tracking follows @Image2 performing increasingly exaggerated martial-arts movements across the hall. @Image1 walks backward calmly, dodging with minimal head turns and side steps. @Image2 suddenly stops, confident he has trapped him. Beat. @Image1 raises one hand. Slap. @Image2 slowly turns his head back in disbelief. 23–27s: 50mm close-up on @Image2. He takes a deep breath and prepares his most dramatic final charge. Cut to @Image1, completely bored, adjusting his sleeve. 27–30s: 35mm wide. @Image2 charges at full speed. At the last instant @Image1 makes one tiny sidestep and gives one final slap. @Image2 spins slightly, regains balance, then looks directly at camera in embarrassed disbelief. @Image1 remains perfectly calm. CUT TO BLACK. Natural footsteps, fabric movement, breathing and sharp slap impacts. No dialogue. Fast professional choreography, comedic timing, realistic inertia, varied camera angles, no slow motion, no blood, normal proportions without stretch.