Create a 30-second, 9:16 video that looks like a direct recording of high-end GTA VI-style third-per

Prompt

Create a 30-second, 9:16 video that looks like a direct recording of high-end GTA VI-style third-person gameplay. On a sunny Vice City waterfront boulevard, a woman fights police from behind a car, turns around, a military tank suddenly spawns in front of her, she climbs inside, drives toward a police car and destroys it with the tank cannon, then a helicopter attacks and destroys the tank with one rocket. The result must look like continuous, player-controlled gameplay from a modern AAA open-world game, not a cinematic movie, live-action recording, trailer, or sequence of disconnected images. ## REFERENCE ROLES **@Image-1 = EXACT OPENING FRAME — ENTER.** Match this image precisely at the beginning: the female character beside the open left driver door of the car, her appearance, outfit, vehicle, daylight, environment, and rear third-person gameplay composition. Begin animating immediately. This is the only color gameplay screenshot reference. **@Image-2 = EIGHT-PANEL STORYBOARD.** Follow the numbered panels from left to right, then continue on the second row. The storyboard defines the action order, timing, intended poses, and composition. Convert every panel into fully rendered, full-color, animated gameplay. Never show the storyboard, its borders, numbers, captions, or pencil texture in the video. The color opening reference defines the initial appearance and scene. The storyboard defines the subsequent sequence. All later environments, vehicles, and actions must be generated from the storyboard and the written instructions below. Do not invent additional reference images or treat storyboard panels as separate shots that require hard cuts. ## CHARACTER, VEHICLES AND ENVIRONMENT Maintain the same adult female character throughout: dark brown hair tied back, grey cropped short-sleeved hoodie, olive cargo trousers, footwear, body proportions, and appearance established by @Image-1. Preserve her identity and outfit after she enters the tank. Use a heavy, realistic modern military tank with a tracked chassis, rear armor, turret, main cannon, and a hatch on top of the turret. Keep its design, dimensions, and geometry consistent throughout the video. The tank spawns with its REAR facing the woman and its FRONT pointing straight down the boulevard in the direction of future travel. She approaches the rear, climbs onto the armor, and enters through the hatch on top of the turret. Once inside, the tank drives forward with its front pointing in the direction of travel. The environment is a sunny Vice City waterfront boulevard with palm trees, pastel Art Deco buildings, a waterfront promenade, distant skyscrapers, parked vehicles, and a clear road. Maintain consistent daylight, shadows, road direction, and spatial continuity. Police vehicles are modern American police pursuit sedans with recognizable markings and flashing roof lights. The helicopter is a realistic modern police/attack helicopter with a main rotor, tail rotor, and mounted weapons. ## CAMERA — CRITICAL GAMEPLAY RULE The entire video uses a third-person gameplay camera. NO SIDE ANGLES, PROFILE SHOTS, OR CINEMATIC CUTAWAYS. **Opening on foot:** Start with the exact rear third-person composition of @Image-1. The camera is behind and slightly above the woman, looking toward the police. Begin animating immediately. **Turning:** Follow the woman's 180-degree turn smoothly while remaining behind her. The camera rotates with her; it never orbits around to show her front or side. The original police vehicles and cover car end up behind her. **Tank spawn and boarding:** Keep the camera behind the woman. Show the tank from the rear, with its front pointing down the road. Follow her approach and climb from behind and slightly above, keeping the tank hatch visible. **Transition into tank gameplay:** As she enters through the turret hatch, smoothly transition into a normal third-person tank-follow camera positioned directly behind and slightly above the tank, centered on its longitudinal axis. **Driving:** Keep the tank in the lower-middle of the frame, occupying approximately 35–45% of frame width. Show its rear armor and tracks while keeping the road and threats ahead clearly visible. Use restrained camera damping and slight follow lag during acceleration and turns. Maintain a stable, nearly level horizon. **Helicopter encounter:** The helicopter enters from the RIGHT side of the screen and moves into a clearly visible position above and to the right of the tank's forward path. Keep both tank and helicopter visible whenever possible. **Explosion:** Maintain the same rear third-person gameplay camera during the rocket impact and final explosion. Never switch to first person. Never show side-on character or vehicle views, orbit around the tank, cut to the helicopter's perspective, zoom into faces, use slow motion, or introduce dramatic cinematic camera movements. Avoid unnecessary cuts and camera clipping. ## GAMEPLAY VISUAL STYLE Use contemporary AAA real-time open-world game rendering comparable to GTA VI gameplay. Detailed game-character shading, believable vehicle materials, clear geometry, consistent daylight and shadows, natural reflections, realistic fire, volumetric smoke, sparks, and physically convincing explosions. The result must look like actual playable gameplay, not live-action footage, cartoon art, painting, or concept art. Use moderate motion blur only during fast movement and explosions. Keep the character, tank, police vehicle, helicopter, and incoming rocket readable. No subtitles, title cards, promotional text, or storyboard elements. Do not add HUD elements that are not established by the opening reference. ## TIMELINE — FOLLOW EXACTLY **00:00–00:03 | PANEL 01 — POLICE SHOOTOUT** Start immediately with @Image-1. The woman uses the dark sedan as cover while firing her rifle toward police officers and vehicles ahead. Show muzzle flashes, return fire, and occasional bullet impacts around the car. Preserve the initial gameplay composition and character appearance. Keep her body, weapon, and police activity moving naturally; do not hold a static pose. **00:03–00:05 | PANEL 02 — 180° TURN** She stops shooting, rises, and turns approximately 180 degrees to face the opposite direction along the boulevard. The camera smoothly follows from behind. The police and original cover car are now behind her, while the road ahead is relatively clear. She finishes the turn standing with her rifle ready. No frontal or side view. **00:05–00:07 | PANEL 03 — TANK SPAWN** The woman faces forward and waits for approximately two seconds. A heavy military tank suddenly SPAWNS directly ahead of her, as happens with a vehicle spawn in a video game. It appears abruptly in place, without driving in from off-screen or being transported. The appearance is instantaneous and game-like, not magical. The tank remains stationary, with its REAR facing the woman and its FRONT pointing straight down the boulevard. The woman turns her attention toward the tank and prepares to approach. **00:07–00:13 | PANEL 04 — ENTERING THE TANK** She runs toward the tank's rear, places her hands on the armor, climbs onto the rear section, and moves forward over the upper armor toward the turret hatch. She opens or uses the hatch on top of the turret and climbs inside. Show the entire action continuously: approach, climb, move across the armor, reach the hatch, enter. Her hands and feet must make believable contact with the tank. No floating, teleporting, or clipping through the vehicle. She must not enter through the rear grille, engine compartment, side armor, or cannon. The tank remains stationary throughout boarding. Once she is inside, the hatch closes or settles into its normal position. By the end of this interval, she is fully inside and ready to drive. Smoothly transition from the on-foot camera to the rear third-person tank-follow camera. No side angle. **00:13–00:19 | PANEL 05 — TANK PURSUIT** The tank begins driving forward down the boulevard. The camera follows directly behind and slightly above it. The tracks rotate, the heavy chassis accelerates with convincing mass and inertia, and the surrounding palm trees, buildings, parked vehicles, and road markings create clear forward-motion parallax. A police pursuit sedan approaches from the opposite direction along the same road. It grows progressively larger as the distance between the vehicles decreases. The tank cannon is oriented toward the approaching police vehicle. Keep the tank in the foreground and the approaching police car clearly visible ahead. Do not make the tank drive backward or make the police vehicle appear instantly. **00:19–00:22 | PANEL 06 — TANK FIRES** The tank fires ONE main-cannon shot at the approaching police sedan. Show a powerful muzzle flash at the barrel and a readable shot or projectile effect traveling toward the target. The shot hits the police car and immediately triggers a violent explosion with fire, sparks, debris, and thick dark smoke. The police car must not explode before the cannon fires. The tank continues forward. Maintain the rear third-person gameplay camera and keep the burning wreck visible as an obstacle on the road. **00:22–00:24 | PANEL 07A — PASS THE WRECK** The tank steers around and passes the burning police car without stopping. Flames and smoke continue rising from the wreck. As the tank clears the wreck, a helicopter enters from the RIGHT side of the screen and moves into the air above and to the right of the tank's forward path. It must be clearly visible against the sky and buildings. The tank continues moving forward. The camera follows the tank without changing angle. **00:24–00:26 | PANEL 07B — HELICOPTER GUNFIRE** The helicopter stabilizes above and to the right of the road and begins firing its mounted weapons at the tank. Show muzzle flashes and tracer-like projectiles travelling toward the tank, with impacts or sparks on the road and around the vehicle. Its rotors continue spinning. The tank continues forward under attack. Do not destroy the tank during this interval. The helicopter is preparing to launch a rocket. **00:26–00:28 | PANEL 07C — ROCKET LAUNCH AND IMPACT** The helicopter launches exactly ONE rocket toward the tank. The rocket visibly separates from the helicopter and travels toward the tank with a short smoke trail. At approximately 00:27, the rocket is clearly visible in flight and approaching the tank. At approximately 00:28, it strikes the tank and triggers a major explosion. The rocket must originate from the helicopter's weapon system, not from the tank or an unexplained point in the environment. Keep the helicopter, tank, and projectile spatially consistent. Maintain the rear third-person camera. **00:28–00:30 | PANEL 08 — TANK EXPLOSION** The rocket impact engulfs the tank in a large, violent explosion. Fire, smoke, sparks, and fragments erupt from the vehicle. Thick dark smoke rises while flames continue burning. The tank is visibly destroyed and no longer drivable. The helicopter survives, remains airborne in the background, and begins retreating into the distance. Maintain the same rear third-person gameplay camera. Do not cut to a cinematic angle. End at exactly 00:30 with the destroyed tank burning on the boulevard and the helicopter receding. ## MOTION, PHYSICS AND CONTINUITY Animate all actions continuously. The tank spawn is the only intentionally abrupt appearance. The woman's turn, run, climb, and entry must connect naturally. The tank behaves like a heavy tracked military vehicle, with believable acceleration, steering, track movement, chassis inertia, and turning. Keep the tank facing forward after spawning. The woman boards from the rear through the turret hatch. The cannon fires before the police car explodes. The burning wreck persists after destruction. The helicopter enters from the right, fires conventional weapons first, then launches exactly one rocket. The rocket must visibly travel toward and hit the tank before the final explosion. The final explosion destroys the tank, not the helicopter; the helicopter survives and retreats. Maintain consistent character identity, vehicle geometry, lighting, road direction, and environment. No extra tanks or helicopters, no vehicle transformations, no teleporting during movement, and no sudden changes in scale. ## AUDIO AND CONTINUITY Synchronize rifle fire and bullet impacts, footsteps and clothing movement, tank engine and track sounds, cannon blast, police-car explosion, burning wreck, helicopter rotors, helicopter gunfire, one distinct rocket launch, and the final impact explosion with continuing fire and smoke. No dialogue, voiceover, imposed soundtrack, or cinematic music. ## FINAL REQUIREMENTS 30 seconds, 16:9, full-color AAA open-world gameplay. Third-person camera throughout; absolutely no side angles or cinematic cutaways. The single color opening reference defines the initial frame and character appearance. The eight-panel storyboard defines the action order, intermediate actions, and timing. All subsequent scenes must be generated from these references and the written instructions. The final result must look like one continuous, player-controlled GTA VI-style gameplay recording.

Reference Images

@guylookaround3

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