**FORMAT:** 30 seconds, 16:9, high-end real-time video game graphics, GTA VI gameplay style. ### AB

Prompt

**FORMAT:** 30 seconds, 16:9, high-end real-time video game graphics, GTA VI gameplay style. ### ABSOLUTE RULE: NO HUD OR UI This is third-person gameplay footage with ALL interface elements disabled. Absolutely NO HUD, minimap, radar, icons, menus, text, subtitles, interaction prompts, button indicators, overlays, or customization interfaces. NO UI at the beginning, during hairstyle changes, or at the end. The entire video must remain completely free of visible interface elements. Hairstyle changes are accompanied ONLY by audio confirmation sounds. ### REFERENCES * @Image-1: Exact opening frame. Start the video with this image, preserving its composition and camera position. * @Image-2, @Image-3, @Image-4: Lucia's appearance. Preserve her identity, face, skin tone, body proportions, and clothing. * @Image-5: Seated Lucia, three-quarter side camera angle. * @Image-6, @Image-7, @Image-8: Exact hairstyles in chronological order. ### SCENE 1 — OCEAN DRIVE | 00:00–00:05 The video starts with Lucia standing right in front of the beauty salon entrance, as shown in @Image-1. She immediately pushes the door forward, and it swings open away from her. She walks inside without stopping. The salon is located on a lively coastal boulevard in a fictional American metropolis resembling Miami's Ocean Drive in Vice City. The ocean is on the LEFT, while colorful shops, boutiques, and storefronts line the RIGHT side. Palm trees, pastel Art Deco buildings, pedestrians, and moving traffic create a vibrant open-world atmosphere. The camera follows Lucia from behind at a natural third-person gameplay distance. Her movement is natural and player-controlled, like authentic GTA VI gameplay. ### SCENE 2 — ENTERING THE SALON | 00:05–00:09 Lucia pushes the door open and walks inside. The third-person camera follows her through the entrance. Inside is a typical American hair salon. Large mirrors and hairdressing stations are arranged in a row along the LEFT wall. Several identical styling chairs stand in front of the mirrors. A female customer sits in one chair while a Black female hairstylist actively cuts her hair. The empty styling chair Lucia will use is positioned directly in front of one of the mirrors along the wall, alongside the other styling stations. It is NOT in the center of the room and does NOT stand apart from the other chairs. It is an ordinary salon chair, identical in design to the others, distinguished only by a PINK NEON LIGHT OUTLINE surrounding it. The pink glow is part of the physical environment, NOT a UI marker or overlay. Lucia walks directly toward this highlighted chair. **STRICT TIMING: Lucia must enter the salon and reach the chair within 10 seconds maximum. No unnecessary pauses or wandering.** ### SCENE 3 — SEATED VIEW | 00:09–00:12 Cut to a closer three-quarter side view matching @Image-5. Lucia is seated in the highlighted styling chair in front of the mirror along the wall, among the other styling stations. The chair is identical to the surrounding salon chairs. Her face and hair are clearly visible. Keep the camera stable, with the salon visible in the background. Lucia's appearance, clothing, pose, and position remain consistent. Her hair initially retains its original hairstyle. ### SCENE 4 — HAIRSTYLE CHANGES | 00:12–00:27 Lucia remains seated in the same position. Maintain the same camera angle, framing, lighting, and character placement throughout all three changes. **00:12–00:17 — Hairstyle 1:** Her hair instantly switches to the exact hairstyle in @Image-6. **00:17–00:22 — Hairstyle 2:** Her hair instantly switches to the exact hairstyle in @Image-7. **00:22–00:27 — Hairstyle 3:** Her hair instantly switches to the exact hairstyle in @Image-8. Each change is abrupt, occurring in a single frame or almost instantaneously, like selecting a hairstyle in a video game. No gradual transformation, morphing, stretching hair, magical particles, or visual effects. The previous hairstyle is immediately replaced by the next. Play a short, subtle, recognizable video-game UI confirmation sound at the exact moment of each change. **Audio only: absolutely no visible menu, cursor, icon, text, HUD, or interface.** Only Lucia's hairstyle changes. Her face, head shape, clothing, body, and pose remain unchanged. **IMPORTANT: The world NEVER freezes during hairstyle changes.** The hairstylist continues cutting the other customer's hair, background characters keep moving, and the salon remains active. Outside traffic and interior ambience continue uninterrupted. ### SCENE 5 — FINAL HOLD | 00:27–00:30 Hold the same three-quarter side gameplay view. Lucia remains seated with the final hairstyle from @Image-8, clearly visible. The salon continues operating naturally. Environmental audio continues. End directly on the gameplay image. No fade to black, title card, credits, or end screen. ### CAMERA AND GRAPHICS Authentic third-person GTA VI-inspired gameplay, not a cinematic trailer. Real-time AAA game graphics, detailed 3D models, realistic hair rendering, natural animations, dynamic lighting, reflections, shadows, and richly detailed environments. Use a natural third-person follow camera outside and a stable, closer gameplay camera inside. Avoid dramatic camera movements, excessive depth of field, slow motion, or elaborate transitions. Maintain consistent character identity, environment, lighting, and spatial continuity. ### AUDIO Exterior: passing cars, pedestrians, footsteps, and subtle coastal ambience. Interior: hair clippers, scissors, quiet conversations, footsteps, and traffic faintly audible outside. Each hairstyle change has a short, subtle game-selection confirmation sound. Environmental audio continues throughout without interruption. No music is necessary. ### FINAL NON-NEGOTIABLE REQUIREMENTS 1. ZERO visible HUD/UI elements throughout the entire video. 2. Start exactly with @Image-1, with Lucia already standing at the salon entrance and immediately pushing the door open. 3. Preserve Lucia's appearance using @Image-2, @Image-3, and @Image-4. 4. Reach the salon chair within 10 seconds maximum. 5. The selected chair is against the wall in front of a mirror, alongside the other styling stations. It is identical to the other chairs and is NOT in the center of the room. 6. Use @Image-5 for the seated composition. 7. Change hairstyles in the exact order @Image-6 → @Image-7 → @Image-8. 8. Hairstyle changes are instantaneous and accompanied by audio only. 9. The surrounding world remains active during all changes. 10. No camera or scene changes between hairstyle states. 11. No visible interface, text, subtitles, watermarks, or UI at any point. 12. End on the final hairstyle with uninterrupted gameplay footage.

@guylookaround3

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