GAME SYSTEMS MUST BE VISIBLE AND FUNCTIONAL: The video is captured directly from an actual playable

Prompt

GAME SYSTEMS MUST BE VISIBLE AND FUNCTIONAL: The video is captured directly from an actual playable third-person open-world game. MAP SYSTEM: Create one continuous interconnected open-world map. The player physically walks from the riverside ghat into a crowded slum lane, through the market, steals a motorcycle and escapes onto the riverside road. Show a circular minimap permanently in the bottom-left corner. The minimap must contain: - player directional arrow - surrounding streets - intersections - river boundary - nearby NPC/vehicle activity - mission/objective marker - police/search indicators - red wanted/search zones when the crime begins HUD: Persistent game HUD throughout gameplay: - health bar - armor/stamina indicator - minimap - wanted stars - objective marker - interaction prompts - vehicle-related UI after entering the motorcycle CHARACTER CONTROL: The girl must move exactly like a playable third-person AAA game character. Walking → stopping → turning → running must have smooth game animation. Her feet must properly contact the ground. No gliding. No floating. No unnatural sliding. When she approaches an NPC or motorcycle, the game detects the interaction and displays an appropriate prompt. INTERACTION SYSTEM: Near children: [GIVE MONEY] Near the male NPC: [TALK] Near motorcycle: [STEAL BIKE] When she selects the bike interaction: the player character physically pushes/kicks the owner away, the owner reacts, the player mounts the motorcycle, starts the engine, and the camera automatically switches to the standard third-person driving camera. CRIME / WANTED SYSTEM: Immediately after stealing the motorcycle: WANTED ★☆☆☆☆ After hitting pedestrians and escaping: WANTED ★★☆☆☆ When police become aware: WANTED ★★★☆☆ During the final chase: WANTED ★★★★☆ Wanted stars must be clearly visible in the upper-right corner like a real open-world crime game. NPC AI: NPCs must react independently to the player's actions. When the motorcycle is stolen: - owner becomes angry - nearby pedestrians look toward the player - some people run away - some shout - one NPC points toward the escaping player - another NPC calls/alerts police POLICE AI: Police should actively search for and pursue the player. Police motorcycles follow the player's route through the Indian streets. Their positions should appear on the minimap. Police sirens and Hindi police dialogue should be heard. OBJECTIVE SYSTEM: Use a small game objective/mission marker. Example: OBJECTIVE Escape the Ghat → The marker updates on the minimap as the player moves. CAMERA SYSTEM: Never use a conventional film camera. Walking: third-person character-follow camera. Running: slightly wider dynamic third-person camera. Motorcycle: third-person vehicle chase camera. Combat/kick: brief automatic gameplay camera adjustment. All camera movement must feel controlled by an actual game engine/player camera. CONTINUOUS GAMEPLAY: Do not make the 30 seconds feel like six unrelated cinematic shots. The entire sequence must be ONE CONTINUOUS PLAYABLE GAME SESSION. The environment should remain spatially consistent as the player moves through the map. The final result should look like: A PLAYER IS PLAYING AN INDIAN GTA-STYLE OPEN-WORLD GAME AND SOMEONE HAS RECORDED THE SCREEN.

@im_shahid713

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