SOURCE VIDEO METADATA Duration: 00:12 Resolution: 1080x1920 (Vertical 9:16) Aspect Ratio: 9:16 FPS:

SOURCE VIDEO METADATA Duration: 00:12 Resolution: 1080x1920 (Vertical 9:16) Aspect Ratio: 9:16 FPS: 30 Audio: Synchronized comedic voices, footsteps, gasps, prop sounds Detected Shots: 4 Detected Pacing Style: Snappy comedic cartoon pacing Detected Comedy Style: Slapstick, guilty-caught reaction comedy CHARACTER REPLACEMENT MAP SOURCE MOTHER → REFERENCE MOTHER IMMUTABLE IDENTITY TRAITS: Messy reddish-brown hair tied in a scrunchie, large brown eyes, distinct rounded nose, freckles, wide expressive mouth, floral nightdress, brown knitted cardigan, pink slippers, stylized 3D animation look. SCENE-DRIVEN MUTABLE TRAITS: Shocked, furious scowls, rigid postures. SOURCE GRANDMOTHER → REFERENCE BIKI / TEKI IMMUTABLE IDENTITY TRAITS: Spiky brown hair, big eyes, prominent front teeth gap, tattered beige shirt, frayed brown shorts, bare feet. (Maintains boy child visual identity while performing the grandmother's actions). SCENE-DRIVEN MUTABLE TRAITS: Innocent guilt, sneaky gestures, mischievous wide toothy grin. SOURCE LITTLE GIRL → REFERENCE BILLA IMMUTABLE IDENTITY TRAITS: Messy reddish-brown twin pigtails with red bands, yellow distressed smock dress, bare feet, wide toothy smile, large eyes, freckles. SCENE-DRIVEN MUTABLE TRAITS: Chewing cookies, pointing fingers, delighted snacking. MASTER GENERATION PROMPT SOURCE VIDEO ROLE Authoritative for motion, performance choreography, comic timing, camera placement, cuts, prop handling, and audiovisual synchronization. REFERENCE IMAGE ROLE Authoritative for all character facial designs, body proportions, clothing, and render styling. TARGET FORMAT Duration: 12 seconds Aspect Ratio: 9:16 vertical Visual Style: High-end stylized 3D animation Pacing: Snappy cartoon slapstick Comedy Style: Caught-in-the-act comedic escalation ABSOLUTE CHARACTER REPLACEMENT DIRECTIVE Replace the source mother with the Reference Mother. Replace the source grandmother with Teki. Replace the source little girl with Billa. Preserve exact source actions and timing without identity leakage. IDENTITY LOCK Lock facial geometry, hairstyles, and outfits per reference sheets. Teki remains a ragged-clothes boy; Billa remains a twin-pigtail ragged-dress girl; Mother remains the cardigan-wearing matriarch. MUTABLE TRAITS Allow extreme cartoon expressions (shock, rage, guilty grins, delight) while keeping core facial identities intact. SOURCE MOTION & PACING LOCK Preserve the snappy cartoon-comedy performance: abrupt pauses, instantaneous reaction latencies, rapid prop movements, and sharp facial shifts. Do not normalize into realistic acting. COMEDIC PERFORMANCE LOCK Preserve sequence: Shocked Entrance → Caught in the Act → Bag Spill/Candy Reveal → Defiant Sneaking → Escalated Anger → Mischievous Punchline Smile. ENVIRONMENT & PROP LOCK Cozy kitchen setting with warm lighting, wooden floor, dark wood cabinets, stove, dropped cookie box, loose chocolate bar, handbag spilling colorful candies. COMPLETE TIMESTAMPED SHOT SEQUENCE [00:00 - 00:01] DURATION: 1.0s FRAMING: Medium shot, eye level. CAMERA: Static, framed on doorway. CHARACTERS: Reference Mother. STARTING STATE: Mother pushes open the door, stepping into the kitchen. ACTION: Pushes doorway, gasps, and abruptly freezes staring down in disbelief. PERFORMANCE SPEED: Snappy, instantaneous stop. ACTION DURATION: 0.8s. FACIAL PERFORMANCE: Dropped jaw, widened eyes. REACTION LATENCY: Immediate. REACTION DURATION: 0.6s. INTENTIONAL HOLD: 0.2s pause at end. PROP INTERACTION: Door frame grip. TRANSFORMATION: None. TRANSITION SPEED: Instant snap. MOTION CHARACTER: Fast entry followed by rigid freeze. ENDING STATE: Mother frozen in shock, eyes locked downward. AUDIO / COMEDIC SFX: Sharp gasp and sudden door click. TRANSITION TO NEXT SHOT: Hard cut. [00:01 - 00:08] DURATION: 7.0s FRAMING: Wide low-angle shot across kitchen floor. CAMERA: Low, slight push-in. CHARACTERS: Teki (seated center-right), Billa (seated left), Mother's lower legs (right edge). STARTING STATE: Teki sits cross-legged holding leather handbag; Billa sits eating cookies. ACTION: Teki feigns innocence, then purse dumps dozens of colorful hard candies onto the floor. Billa points at Teki. Teki surreptitiously hands Billa a purple candy; Billa grabs it gleefully. Mother takes a menacing step forward. PERFORMANCE SPEED: Snappy cartoon gestures, sudden bag dump. ACTION DURATION: 7.0s. FACIAL PERFORMANCE: Teki shifts from faux-innocent blinking to sneaky side-eye; Billa shows wide-eyed joy. REACTION LATENCY: Near-immediate. REACTION DURATION: 0.5s per beat. INTENTIONAL HOLD: Micro-freeze when candy hits floor. PROP INTERACTION: Bag flips; candies scatter across floor; candy passed hand-to-hand. TRANSFORMATION: None. TRANSITION SPEED: Continuous action. MOTION CHARACTER: Quick, guilty cartoon maneuvers. ENDING STATE: Teki caught red-handed as Mother's hand reaches into frame demanding candy. AUDIO / COMEDIC SFX: Light cartoon rustle, candy clatter cascade, cheerful munching, rhythmic step. TRANSITION TO NEXT SHOT: Hard cut. [00:08 - 00:10] DURATION: 2.0s FRAMING: Medium-close low-angle shot. CAMERA: Low upward angle, static. CHARACTERS: Reference Mother (facing camera), Teki's head in bottom-left profile. STARTING STATE: Mother crouching slightly, hand outstretched palm-up. ACTION: Mother stares down in rage, hand open demanding candy, trembling slightly with fury. PERFORMANCE SPEED: Fast snap into furious pose. ACTION DURATION: 1.5s. FACIAL PERFORMANCE: Furrowed brows, bared crooked teeth, trembling snarl. REACTION LATENCY: Instant. REACTION DURATION: Sustained angry hold. INTENTIONAL HOLD: 0.8s hold of intense grimace. PROP INTERACTION: Outstretched demanding hand. TRANSFORMATION: None. TRANSITION SPEED: Instant snap. MOTION CHARACTER: Tense, explosive restraint. ENDING STATE: Mother shaking in comedic cartoon rage. AUDIO / COMEDIC SFX: Heavy, angry huff/growl. TRANSITION TO NEXT SHOT: Hard cut. [00:10 - 00:12] DURATION: 2.0s FRAMING: Extreme close-up shot. CAMERA: Static front close-up on face. CHARACTERS: Teki. STARTING STATE: Teki looking upward. ACTION: Snaps into an ultra-wide, unrepentant, cheeky grin, flashing teeth including a comical gold tooth center stage. PERFORMANCE SPEED: Explosive snap smile. ACTION DURATION: 0.3s transition to grin, 1.7s hold. FACIAL PERFORMANCE: Wrinkling nose, raised brows, mischievous squint, huge gap-toothed grin. REACTION LATENCY: Instant punchline beat. REACTION DURATION: 1.7s. INTENTIONAL HOLD: Full hold through final frame. PROP INTERACTION: None. TRANSFORMATION: None. TRANSITION SPEED: Instant snap. MOTION CHARACTER: Snappy cartoon reveal. ENDING STATE: Smug, frozen comedic grin. AUDIO / COMEDIC SFX: High-pitched comedic "ping" / twinkle sound on the tooth smile. TRANSITION TO NEXT SHOT: End of video. AUDIO & COMEDIC SOUND DESIGN 00:00 - 00:01: Mother's sharp gasp synced with opening door click. 00:01 - 00:03: Soft ambient room tone, guilty silence, cookie-crunch sound. 00:03 - 00:05: Sudden clattering roll of candies spilling across wood floor. 00:05 - 00:08: Playful cartoon squeak as Teki hands candy to Billa; happy child giggle. 00:08 - 00:10: Low, tense comedic vocal growl/huff from Mother. 00:10 - 00:12: High-pitched comedic twinkle/ding cue accentuating Teki's gold tooth flash. COMEDIC AUDIO ESCALATION Starts with a sudden shock gasp, drops to tense quiet, bursts into rattling candy clatter, escalates with an angry rumble, and resolves with a bright comedic ding payoff. AUDIO SYNCHRONIZATION LOCK 00:00: Gasp hits on foot step. 00:03: Spill rattle hits the instant bag hits the floor. 00:06: Candy handoff aligned with child cheer. 00:10: Ding accents the peak toothy smile. NEGATIVE / FAILURE-PREVENTION PROMPT Avoid original source faces, photorealistic skin, realistic human aging on children, swapping Teki and Billa, giving Teki grandmother clothes, floating props, slow realistic animation, smoothing out snap reactions, missing freckles, incorrect teeth geometry, flickering lighting, motion blur artifacts, and audio desynchronization.

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