Keep @Video 1’s motion, camera movement, gestures, timing, and lip sync exactly as they are. One con
Keep @Video 1’s motion, camera movement, gestures, timing, and lip sync exactly as they are. One continuous take, the same length as @Video 1 (about 11.6s). Keep the original audio unchanged. Only one person: the main character is the only human in the entire video. @Video 1 also has a man walking in the background from about 4.5s. Remove him completely. Do not pass his body or his walk onto any figure. Where he walks, show only empty ground and the parked cars behind it. Character: replace the woman in the foreground of @Video 1 with the person from @Image 1. Use @Image 1 as a reference only — do not copy its panels, layout, or background. Keep the person exactly as @Image 1 shows them: face, skin tone, body type, hairstyle and hair color, the full outfit with every color, print, and detail, shoes, and every accessory. Anything worn in @Image 1 — glasses, sunglasses, hat, jewelry — stays on for the whole video. Nothing that is not in @Image 1 is added. Nothing from the source woman’s look carries over: not her hair, sunglasses, clothes, or accessories. Lip sync and face: the source woman talks for most of the clip, starting in the first second. Match her mouth frame by frame — the same lip shapes, jaw movement, and timing — so the new character visibly speaks the same words in sync with the audio. Copy her expressions and head turns exactly. At 10–11s the character grabs their head with both hands in disbelief, mouth open in shock. At 11–11.6s they duck and walk out of frame, following the source motion exactly. Location: replace the whole setting with an open outdoor lot in late-day natural light — flat dusty ground, a wide empty background, open sky, and one consistent sun direction. Extend that same place wherever the camera looks. Nothing from the original location remains. Cards (2.6–3.9s only): the character holds a small fan of overlapping printed cards, fronts toward the camera, same left-to-right order the whole time they are visible. At 3.4–3.9s they throw the cards at the lens exactly as in @Video 1, and the cards blur across the frame. After 3.9s there are no cards anywhere, and both hands are empty. 0–4s: the area behind the character is completely empty. Cars (4.0s to the end): at 4.0s, the instant the thrown cards clear the lens, two parked supercars are revealed. The pink car and the purple car from the source never appear. - Left side of the frame: a solid red low-wedge supercar, parked, front angled toward the camera, with its own wheels, rear wing, and lights. - Right side of the frame: a solid white low-wedge supercar, parked, front angled toward the camera’s left, with its own wheels, rear wing, and lights. The red car is entirely red. The white car is entirely white. No mixed panels. Do not bring in a studio backdrop, grass, hedge, or trees around them. Size and position: both cars sit where the source cars sit, the same distance behind the character and the same size in the frame. They are very low — the roof is about waist height on an adult standing beside them. They stay parked and completely still from 4.0s to the end, fixed to the ground as the camera moves. Real weight: all four tyres of each car rest on the ground and press slightly into it. A dark, soft shadow sits directly under each car, and each car casts a shadow across the ground in the same direction as the character’s shadow. Real phone footage: the character and both cars are physically in this place, filmed together on one phone. One light direction, the same color and strength on the character, the cars, and the ground. Paint and windows reflect the sky and surroundings of this lot, with a thin layer of dust on the lower body and tyres. The cars are slightly softer than the character because they are farther from the lens. Colors are natural and slightly muted, like an ordinary phone video, with the same grain and focus across the frame. Reference priority: @Video 1 = motion, performance, lip sync, audio, camera movement, framing, and timing — for the main character only. @Image 1 = character identity, outfit, hair, and accessories. Negative: no second person anywhere — no man, driver, passenger, or bystander, standing or walking. No pink car, no purple car. No mixed red-and-white bodywork on the same car. No cars before 4.0s. No extra or duplicated cars. No driving, moving, opening doors, headlights switching on, smoke, or dust clouds. No number plates. No small, toy-sized, or miniature cars. No cars floating above or sliding on the ground. No clean showroom, game-model, or 3D-render look. No oversaturated or HDR colors. No studio lighting. No cards after 3.9s. No hair, clothing, or accessories from the source woman. No closed or frozen mouth while the character speaks. No identity or outfit changes.