Build one editable 3D scene from these references. Same dragon, same city. Image 1 = master layout:

Build one editable 3D scene from these references. Same dragon, same city. Image 1 = master layout: giant cracked skull, two horns, small castle on the crown, open jaws with lava as the gate, houses along the jaw, lava river through the chest, long ribcage and spine in the mist. Image 2 = landmarks: skull close-up, castle on the horn, stone gate, lava street between houses. Image 3 = density: streets packed under the ribs, lanterns, cables between rooftops, red glow in the chest. Camera, 15s, one move: start at the stone gate, enter the lava-jaw, fly under the rib cathedral along the river, rise up the spine, end high above the skull so the whole skeleton reads. Editable meshes. No new dragon. No characters. No painting.

Reference Images

@Kiber_Alla2

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