KID MILLI - BEFORE THE FALL Duration: 22 secs, 24 FPS, Style: Premium AAA 2D/2.5D anime game cinema

Prompt

KID MILLI - BEFORE THE FALL Duration: 22 secs, 24 FPS, Style: Premium AAA 2D/2.5D anime game cinematic, Setting: Rainy futuristic cyber-city at night Finish: Smooth, detailed anime rendering, cinematic depth, crisp characters, wet reflective surfaces, controlled motion blur, blue/violet/magenta cyber lighting. Rhythm: recognition → mission focus → acceleration → ambush → defensive combat → restraint → parkour escape → chain-swing climax → quiet headquarters reveal. REFERENCE LOCK Use @ 1 for Kid Milli: Preserve his face, messy black hair with subtle green highlights, purple oversized patterned jacket/patches, black shirt, camouflage cargo pants, fingerless gloves, waist accessories, multiple visible functional gold chains and white futuristic sneakers. Use @ 2 for Android Headquarters: Preserve the colossal central cyber tower, monumental staircase, luminous white-blue cyber palms, blue/magenta architecture, wet reflective ground and stormy atmosphere. Do not redesign or relocate it. Use @ 3 for Dark-0PB: Preserve silver spiked hair, reflective violet visor, oversized black cyber shirt with violet accents, black technical cargo pants, gloves, necklace, futuristic footwear and enormous glowing violet cyber sword. 0-1.5 SEC - CONTINUATION Kid Milli stands on cityscape rooftop during night fall and rain, he is looking upward. For about one second, the colossal cyber dragon from the preceding sequence remains high above the distant skyline. Quick close-up: its silhouette reflects in Kid Milli’s hazel eyes. His expression shifts from surprise to determination as he remembers his mission: reach Android Headquarters and decode the corrupted androids back to normal. Show this through expression/action only. Do not show the silhouette again. Audio: Rain, distant thunder, city ambience, faint dragon rumble, low electronic pulse. 1.5-3.5 SEC - OBJECTIVE / RUN Kid Milli quickly checks his smartwatch. Show one simple glowing navigation direction only; no text or complex UI. Soft PING. He lowers his wrist and sprints forward. Low rear tracking camera. Sneakers splash through rooftop water; jacket, hair and chains react naturally. Rhythm: check → decision → push-off → sprint → accelerate. Audio: Ping → footsteps → splashes → chain jingles → percussion builds. 3.5-5.5 SEC - AMBUSH Kid Milli reaches the rooftop edge, plants his foot and turns sharply right, preparing to jump to the next building. His path appears clear briefly. Dark-0PB then steps from behind a rooftop structure and blocks him. Give Dark-0PB a brief 4-6 frame anticipation before he violently swings his violet sword. Critical low shot beside Kid Milli’s shoes: blade passes approximately one inch in front of his feet. Use 70-80% speed for only 6-8 frames to clearly capture the near miss. Sword immediately strikes the wet rooftop, throwing sparks, water and violet reflections. Return to normal speed. Audio: Music dip → sword WHOOSH → impact → water/sparks → bass hit. 5.5-9 SEC - THREE ATTACKS Exactly three readable follow-up attacks: 1: Horizontal slash - Kid Milli hops backward. 2: Diagonal advancing slash - Kid Milli pivots backward and retreats. 3: Powerful overhead strike - Kid Milli waits until the final instant and hops backward. MISS. The violet sword drives diagonally into the rooftop and becomes firmly stuck. Dark-0PB remains gripping it. Sword does not disappear, bend or change size. No extra attacks. Kid Milli stays defensive. Rhythm: slash → dodge → slash → evade → reset → overhead strike → miss → CRASH. Audio: Attack accents → sword swishes → final impact → brief percussion cut → rain/violet energy hum.

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