UNIVERSAL 15-SECOND AURA POST Use @Image 1 as the sole character reference. Preserve the characte
UNIVERSAL 15-SECOND AURA POST Use @Image 1 as the sole character reference. Preserve the character’s exact identity, anatomy, face, costume, colors, materials, proportions, existing accessories and visual style. Do not redesign, replace, duplicate or invent character-specific features. If the character has hair, a cape, wings, tails, armor, a weapon or another signature element, make it react naturally and give it a brief hero moment. If a feature does not exist, do not add a substitute. Create a 15-second cinematic aura sequence designed to be reusable with any character. The character must feel powerful, iconic and larger than life through framing, lighting, posture, camera movement and atmosphere. Build the aura from dramatic light, wind, dust, sparks, mist, shadows or energy-like illumination only when appropriate to the character. Do not add random props or extra characters. Use the exact visual style of @Image 1. High-quality cinematic character animation, polished rendering, strong silhouette, crisp details, dramatic contrast and controlled atmospheric lighting. Preserve the character’s original design. No photorealism, no unwanted costume changes, no extra limbs, no duplicate character, no distorted anatomy, no text or logos. 0–3 seconds: WORM-EYE INTRODUCTION. Begin extremely low to the ground beneath the character. Use a dramatic worm-eye view with strong foreshortening. The camera rushes forward past the character’s feet or lower body while the character remains planted and powerful. Ground texture, dust, mist or small particles move toward the lens. The character’s silhouette dominates the upper frame. 3–6 seconds: RISING HERO REVEAL. The camera performs a fast vertical crane movement from low angle to a towering three-quarter view. Tilt the camera upward dramatically as the character’s full silhouette is revealed. Use a strong Dutch angle that gradually straightens as the camera rises. Hair, fabric, armor, wings, tails or other existing elements react to the moving air. 6–9 seconds: ORBITING AURA BUILD. Perform a fast 180-degree orbit around the character with dynamic parallax. Alternate between a low three-quarter angle and a side angle while the background streaks subtly from the camera movement. The character makes one controlled signature action: a small head turn, weapon adjustment, hand movement, wing spread or stance shift based only on what exists in the reference. Do not make the character perform an impossible action. 9–12 seconds: EXTREME FORESHORTENING MONEY SHOT. Cut to an aggressive low-angle shot. The character extends an existing hand, weapon, limb, wing or signature feature toward the lens, creating powerful foreshortening. Use a short dolly-in combined with a Dutch tilt and a slight camera roll. Strong rim lighting outlines the character while particles and atmospheric light pass through the foreground. 12–14 seconds: DOMINANT CAMERA SWEEP. The camera sweeps around and slightly above the character in a fast rising arc, briefly showing the character from a high three-quarter angle before dropping back toward eye level. Maintain continuous motion and preserve the character’s balance, anatomy and identity. Existing hair, fabric and accessories continue their natural follow-through. 14–15 seconds: FINAL AURA LOCK. Hard cut to the strongest final angle: an extreme low three-quarter hero view with controlled foreshortening. The camera pushes toward the character’s face or recognizable head/front detail. The character turns or directs their attention toward the lens. Hold only the final moment of eye contact or dominant front-facing presence while the aura, lighting, particles and clothing remain alive. End on power, not a frozen mannequin pose. Camera language: worm-eye view, extreme low angle, strong foreshortening, Dutch angle, crane rise, fast orbit, dolly-in, camera roll, parallax, whip transition and high-to-low arc. Keep every movement cinematic, readable and purposeful. No slow motion, no random camera shake, no frozen frames, no morphing, no time ramp and no additional characters. ART STYLE LOCK — NON-NEGOTIABLE: Use the exact rendering language of @Image 1 throughout the entire video: polished 2D anime illustration and animation, clean dark ink outlines, crisp cel-shaded planes, smooth controlled gradients, sharp graphic silhouettes, elegant mature anatomy, glossy material highlights, deep near-black shadows, dramatic red rim lighting, subtle red atmospheric glow and refined gold accents where present. Maintain consistent line weight, shading logic, proportions, color treatment, lighting direction and surface rendering in every shot. The camera may move dynamically, but the art style must never change. Do not convert the character into photorealism, live action, CGI, 3D rendering, plastic skin, soft airbrushed realism, painterly concept art, chibi style, cartoon simplification or mixed-media imagery. Do not copy any other character from the reference. Preserve only the uploaded character’s identity and its established visual style.