PS1-era low-poly 3D game aesthetic, late 1990s console graphics, aggressively low polygon count, pri
PS1-era low-poly 3D game aesthetic, late 1990s console graphics, aggressively low polygon count, primitive faceted geometry, angular silhouettes, chunky polygonal shapes, visible triangular mesh structure, hard-edged vertices, minimal subdivision, simple low-resolution textures, slightly pixelated texture filtering, hand-painted texture details, limited color palette, baked-in vertex colors, subtle texture warping, affine texture distortion, low-resolution shadow maps, simple directional lighting, strong ambient occlusion, hard polygon edges, flat-shaded surfaces, minimal specular reflections, crude but charming 3D rendering, retro console visual artifacts, slight texture jitter, subtle dithering, low-resolution framebuffer look, nostalgic PS1 graphics, authentic 1990s 3D game atmosphere, stylized rather than realistic, cinematic composition while preserving primitive geometry, no modern smooth 3D, no photorealism, no excessive detail, no PBR materials, no ray tracing.