Asset mapping: @image1 is Character A, the young wizard. @image2 is Character B, the young witch. @i
Asset mapping: @image1 is Character A, the young wizard. @image2 is Character B, the young witch. @image3 is Character C, the elderly headmaster. Upload order follows order of first appearance. Strictly keep each character's face, hairstyle and outfit consistent with their reference image throughout the video. Normal human eyes; no glowing eyes. No subtitles. Character A (@image1): a skinny wizard in his early 20s, messy dark hair, round wire-rimmed glasses, black school robe with red-and-gold trim, grey sweater, red-and-gold striped tie. Character B (@image2): a witch in her mid-20s, platinum-blonde hair loosely tied back, black robe with green-and-silver trim, white shirt, green striped tie, dark plaid skirt, knee-high black socks. Character C (@image3): an elderly headmaster, very long silver hair and beard, purple velvet robe with gold star embroidery, matching embroidered cap. Summary: A 25-second live-action fantasy comedy inside an ancient stone castle of a magic school. A young wizard tests a silly spell that makes clothes vanish, gets caught by his rival, panics and accidentally hits her, and the headmaster completely misunderstands what he sees through a paper window. Warm candlelit cinematic look, sharp comedic timing. 0-4s: Medium wide shot. Spell practice room: rough stone walls, wooden beams, floating candles, old training dummies. Character A faces a wooden tailor's mannequin dressed in a spare school robe and raises his wand dramatically. Character A's line (serious, focused): "Tung tung tung sahur!" A bright golden beam shoots from the wand tip and hits the mannequin. 4-7s: Close-up on the mannequin. Its robe glows bright gold, then dissolves into floating golden sparkles, leaving only the plain beige wooden mannequin. Character A stares at his wand, impressed, nodding slowly to himself. 7-10s: Footsteps on the stone floor behind him. Character A spins around. Medium shot: Character B stands in the doorway, arms crossed, one eyebrow raised. Character B's line (suspicious): "Harry, what are you doing?" 10-15s: Close-up on Character A: his face goes pale, eyes wide behind his glasses, mouth opening and closing. Character A's line (stammering, nervous): "D... Draco..." A one-second awkward pause. Then he panics and reflexively swings the wand toward her. Character A's line (blurting, startled): "Tung tung tung sahur!" The golden beam hits Character B. Her robe and uniform begin glowing bright gold and disappeared leaving her with underwears. She gasps and wraps both arms tightly around herself. 15-20s: Dim castle corridor at night. Character C walks slowly carrying a small brass lantern, calm and relaxed. He passes a large window made of translucent amber paper panes, lit warmly from inside. Through the paper, two dark silhouettes (Character A and Character B) are pressed together (position reference from @image4), Character C stops abruptly, leans back, his calm expression turning to alarm. He hurries to the heavy wooden door and shoves it open hard; the door bangs against the stone wall. 20-25s: Reverse angle from inside the room, camera placed in the room facing the doorway; only Character C is in frame. He stands in the open doorway, mouth wide open, eyebrows raised high, beard trembling, lantern swinging wildly in his shaking hand. He jabs a trembling finger into the room and stumbles half a step back. Character C's line (panicked, almost shouting, voice cracking): "HARRY..... ONE MILLION POINTS TO GRYFFINDOR!" Hold on his flustered, open-mouthed face for 1 second. Additional notes: Realistic live-action fantasy film style, warm amber candlelight against cool blue stone shadows, shallow depth of field, subtle film grain, natural expressions with exaggerated comedic timing. Character C's alarm is shown through mouth, eyebrows, posture and voice only; normal human eyes, no glowing eyes. All dialogue in English with a British accent. Audio: footsteps on stone, magical whoosh and shimmer sounds, cloth rustling, door slamming against the wall, light whimsical orchestral music that cuts to silence right before Character C shouts. No subtitles.