=== FINAL DOLA GENERATION PROMPT === PROJECT CONFIGURATION Source Duration: 00:14 Target Duration: 1

Prompt

=== FINAL DOLA GENERATION PROMPT === PROJECT CONFIGURATION Source Duration: 00:14 Target Duration: 14 seconds Aspect Ratio: 9:16 (Vertical) Animation Style: Stylized 3D cartoon, slapstick comedy animation Pacing: Fast-paced, snappy cartoon comedy, dynamic action-to-reaction timing CHARACTER REPLACEMENT MAPPING Toddler → BILLA Visual Identity: Wild, disheveled brown hair in messy pigtails with red scrunchies, large expressive hazel eyes, freckled nose, wide gapped-teeth grin. Wears a ragged, frayed mustard-yellow tunic; barefoot, smudged with dirt. Role & Motion: Replaces the source toddler, executing all physical actions, gestures, and expressions from the source video. Background Woman → BILLA'S MOTHER Visual Identity: Plump build, messy frizzy reddish-brown high bun with a red tie, toothy crooked grin, freckles. Wears a faded, ripped floral dress under an unkempt tattered brown cardigan and worn pink slippers. Role & Motion: Replaces the background woman walking past the fence. ENVIRONMENT & AESTHETIC RECONSTRUCTION Setting: Messy, rustic farmyard with scattered straw, muddy patches, weathered splintered wooden post-and-rail fences, and a rustic farmhouse in the background. Unkempt, cluttered country aesthetic matching the characters. TIMESTAMPED SHOT-BY-SHOT RECONSTRUCTION [00:00 – 00:02.5] SHOT 1: THE POKE Framing & Camera: Medium close-up, low angle, static. Characters: Billa sitting on a small weathered wooden stool next to a black-and-white dairy cow's hind legs. Action: Billa scowls with furrowed brows, rolls up her sleeve, hesitates briefly, then pokes the cow's udder with her right forefinger. Performance & Pacing: Deliberate, grumpy pause transitioning into a sudden curious poke. Audio / SFX: Ambient farm sounds; subtle comedic poke "boing" / squish effect. [00:02.5 – 00:04.0] SHOT 2: THE REACTION BUCK Framing & Camera: Wide dynamic side tracking shot, low angle. Characters: Cow, Billa, startled brown chickens in foreground. Action: Cow’s eyes widen in shock; it violently bucks its hind legs. Billa is launched airborne, clinging in terror as chickens scatter. Performance & Pacing: Explosive cartoon acceleration; abrupt recoil into a wild buck. Audio / SFX: Sharp comedic cow shriek/gasp; frantic chicken squawking; loud cartoon spring bounce. [00:04.0 – 00:05.0] SHOT 3: RODEO CHARGE (HEAD CLOSE-UP) Framing & Camera: Front close-up tracking cow's face moving forward rapidly. Characters: Panicked cow with bulging eyes; Billa holding onto the cow's horns/neck. Action: Cow charges forward screaming in panic with jaw wide open. Billa bounces wildly, screaming in shock. Performance & Pacing: High-speed comedic panic. Audio / SFX: Cow's comedic vocal scream; child's shrill scream; rapid cartoon gallop thumps. [00:05.0 – 00:08.5] SHOT 4: FARMYARD CHASE Framing & Camera: Medium side-tracking shot following the cow running right to left. Characters: Cow, Billa on its back, Billa's Mother walking in background behind fence. Action: Cow bucks across the yard. Billa bounces on its back, her fear quickly turning into an ecstatic, laughing grin. In the background, Billa's Mother strolls past carrying laundry, glancing over with mild amusement. Performance & Pacing: Bouncy, rhythmic cartoon rodeo; seamless transition from terror to joy. Audio / SFX: Bouncy cartoon music; Billa's thrilled laughter; rapid hoof clatter. [00:08.5 – 00:10.5] SHOT 5: SUDDEN STOP & TRIUMPH Framing & Camera: Medium wide shot, panning slightly as cow skids to a halt near the farmhouse. Characters: Exhausted cow, Billa standing on its back. Action: Cow comes to an abrupt halt, panting with a dazed, tired expression. Billa balances standing on its back, raising her arms joyfully and cheering. Performance & Pacing: Rapid deceleration into an abrupt stop; celebratory hold. Audio / SFX: Cartoon brake/skid sound; cow exhausted grunt; triumphant childish giggle. [00:10.5 – 00:14.0] SHOT 6: THE PUNCHLINE ("AGAIN!") Framing & Camera: Eye-level two-shot close-up of Billa standing on the small wooden stool facing the cow's muzzle. Characters: Billa smiling broadly; annoyed, skeptical cow leaning down. Action: Billa beams cheerfully, points her finger at the cow, and excitedly chirps, "Again!" The cow blinks with wide, dumbfounded eyes, dropping its jaw. Performance & Pacing: Comedic beat pause; enthusiastic delivery followed by deadpan animal reaction. Audio / SFX: Billa's voice: "Again!" Cow vocalization: Deadpan, questioning cartoon "Mooo?". NEGATIVE / FAILURE-PREVENTION CONSTRAINTS Avoid clean, pristine, modern clothing or suburban environments. Prevent morphing between source toddler facial identity and Billa. Prevent identity drift, smooth realistic human acting, or slow-motion cinematics. Do not omit the wild bucking, comedic screams, or the punchline dialogue timing. No floating props, extra limbs, or missing clothing tears.

@tangtoot

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