15s, 16:9, 7-shot continuous narrative, realistic human anatomy, live-action textures, Chinese fanta
15s, 16:9, 7-shot continuous narrative, realistic human anatomy, live-action textures, Chinese fantasy martial arts and sleeve magic. Start immediately in close combat at a moonlit abandoned gas station. Rhythm: short collisions, body-check pressure, compressed verbal warning, then one heavy palm strike and a gold-petal magic burst to break the encirclement. [Reference roles] @image1 = identity only for 8 zombies, one each: tall thin hoodie man, short stocky worker man, tall office woman, apron housewife, hunched old man, short old woman, male student, girl in sportswear. Same character across front/side/back views. Keep gray dead skin, cloudy eyes, dirty modern clothing. Ignore gray background, labels, turnaround layout. @image2 = only adult heroine identity and costume: black hair in high bun, gold floral crown with hanging beads and white flowers, ivory and pale-cyan layered long dress, translucent embroidered wide sleeves, gold floral waist ornament. Lock face, makeup, proportions, hairstyle, fabric structure. She is always empty-handed. @image3 = only location: abandoned gas station, canopy pillars, fuel pumps, convenience store behind, road and old GAS sign on the left, wet cracked concrete, puddles, mountain forest, cloudy moonlit night. Keep all landmarks and equipment positions fixed. Keep original physical signage. Ignore collage borders and explanatory text. [Space lock] World orientation never flips: convenience store behind, open forecourt ahead, road and GAS sign on the left. Heroine starts in the passage between the two front fuel pumps near the canopy front edge, facing the open forecourt. All close combat stays inside this passage within about 2 meters. From 5.00s to 8.80s she is pressured backward exactly two steps toward the store, about 1 meter total: left foot back first, then right foot back, ending left foot forward, right foot back. She never goes behind the pumps. Dress wraps around the pump bases naturally, feet fully land on the ground. Tall thin zombie attacks from front-left and gets knocked into the left-front pillar, then braces on it and re-enters from beside the pillar. Worker zombie attacks repeatedly from center front and must plant, turn back, and re-enter after each deflection or setback. Office woman attacks from left-front and is knocked back to outer left-front. Sportswear girl circles around the outside edge of the left pump and enters from left-front only after passing the front end of the machine, never through it. Housewife, old man, old woman, and male student fill from the deeper front layer in staggered timing. Fallen zombies stay where they land, no reset. Camera stays on the heroine’s right-side half-space, using the line between heroine and worker zombie as the main combat axis. Usual framing: heroine left of frame, front zombie group right of frame. The overhead angle remains under the canopy, never above the roof. [Look and light] Cold blue-gray moonlit night with old-gold magic. Palette: deep midnight blue-black #14212D, cold gray-cyan #71838A, ivory #E8E1D2, pale jade #B8C8BC, aged gold #C5A05A. Natural warm skin for heroine around #D0AD97, zombies remain dead gray. Low saturation, medium-high contrast, rich readable shadows, soft highlight rolloff, light film grain. Preserve skin, wet fabric, embroidery, rusted metal, puddle texture. Main cool moonlight from upper left, weak 4000K canopy lamp, faint warm store glow. White balance and exposure stay stable across all shots. Gold petals add only local warm reflections on face edge, hands, sleeves, puddles, fading with distance. Night mood always remains dark and believable. [Performance and body physics] Heroine’s goal is to stop the zombies from crashing into her body and open the front passage. Her eyes lock first on wrist, shoulder, or chest, then head and torso follow. After each hit she confirms target briefly and instantly shifts to the next threat. Natural blinking, small eye adjustments, moist eye reflections. Tight mouth line, slightly tucked jaw, short exhales on strikes. When compressed backward, right shoulder and upper back visibly jolt, brows tighten, one forced inhale escapes. After the second planted step, jaw loosens slightly, weight sinks, gaze narrows onto the worker’s chest and shoulder, then she delivers the warning and attacks immediately. Combat language: short palm crashes, forearm interceptions, waist-driven sleeve strikes. Force travels from planted foot to knee, hips, waist, shoulder, arm. Contact causes local compression, then immediate release into the next action. No long palm push against the chest. Zombies keep forward inertia after their arms are deflected. Missed attacks need recovery steps and turning. Hit reactions show cloth compression, torso deflection, balance loss, step compensation, pillar impact, water splash. Wide sleeves accelerate from the arm root, sleeve ends lag and whip, then settle. Skirt follows real leg path. Waist ornament and dangling beads swing back briefly and lightly click. The high bun and crown stay firm. Heroine’s chest has only subtle fabric-constrained inertia from breath, sudden stop, waist twist, and impact, quickly fading. [Magic and environment] Only one main magic: gold-petal force generated from the embroidered sleeve openings. In close combat, tiny gold fragments cling to the embroidery and flare only at real impact points during sleeve strikes or palm crashes, becoming a few translucent thin foil-like petals that bend under pressure and scatter. When the arm retracts, the glow weakens. Final strike: petals generate piece by piece from both sleeves and the forward edge of both palms, overlapping into a layered fan with real curvature, thickness, and front-back occlusion. It first hits the worker’s chest and shoulder, then pushes through the passage between the two pumps, spreading wider after clearing the pump fronts to about 6 meters across the forward and front-side space. The petals never pass through pumps or pillars; their edges shatter on contact with solid objects. The impact pushes thin water mist around machine edges. Pressure path must be traceable from source to path to contact to displacement to landing. Heroine stays behind the force, absorbing recoil through waist and legs, never swept away by her own strike. Spent petals break into gold dust and fade inside mist. Light wind blows in from the road, moving hanging vines, loose hair, hem, and paper scraps. Wet ground responds with splashes, ripples, and landing water bursts. Small dust rises only from dry cracks and base edges. Dry pillar surfaces and canopy fixtures shed dust only after real impact or vibration. Keep silhouettes and contact points readable. [Sound] No music, no narration. Continuous wind and weak lamp hum. Zombie sounds are only nonverbal snarls, changing with distance and occlusion. Interceptions are short dry impacts, sleeve strikes are crisp and dense, palm crashes are solid, shoulder collisions are low and heavy, pillar collisions shake the structure, the final magic hit is the heaviest sound. Sound happens only at impact; empty swings are just air cuts. After heavy hits keep breath, recovery steps, skid, and splash sounds. Heroine is the only speaker. Only line: “Back off.” Adult female, low clear mid register, slight natural Chinese accent, short delivery with active breathing. Speak it at 9.05s-9.65s, stress “Back”, drop “off” cleanly, then release a short exhale into the attack. No subtitles on screen. [Shot timing] 0.00-1.80: right-side low medium-wide two-shot. Tall thin zombie lunges from front-left. Heroine intercepts the wrist with left forearm, pivots, drives a right sleeve strike with compressed gold petals into his chest side, knocking him hard into the pillar. Dust falls. She already shifts her gaze to the worker. 1.80-5.00: right-side waist-level medium-wide tracking. Worker shoulder-rushes from center front. Heroine sidesteps, deflects his upper arm, slaps away the office woman’s grab from left-front, then right sleeve-strikes her shoulder-chest. Worker turns back and slams into her recovering right forearm. She plants, delivers a short right palm-root crash to his chest, touch-and-release. 5.00-6.20: under-canopy right-side high oblique medium-wide, fixed. Worker charges again before fully upright. Sportswear girl reaches from left after circling the left pump. Heroine intercepts the side grab with left forearm and braces the worker with right forearm across her chest. His body weight compresses her right arm inward; shoulders and back jolt, left knee bends, left foot forced backward for the first retreat step. Water splashes. 6.20-8.80: right-side medium-wide with short backward follow, both feet visible. Sportswear girl grabs again; heroine redirects her outward left-front. Worker pins the right wrist and shoulder-checks into her tightened right upper arm. Her jaw snaps down, right shoulder is knocked back, right foot retreats for the second forced step. The instant she plants, she sinks, lifts with a short upward right forearm brace, then delivers a tight right palm crash into his chest-shoulder, immediately retracting. Worker folds back and must splash-step to recover. She earns a brief speaking gap. 8.80-10.00: stable right-side low medium-wide. Do not repeat the step landing. Heroine settles into left foot forward, right foot back. She breathes from sharp inhale into supported exhale. Worker steps back in. Her eyes lock onto his chest-shoulder. 9.05-9.65: she says, “Back off.” As she speaks, both palms enter the power path and the sleeve embroidery lights petal by petal. 10.00-11.30: right-side near-medium shot including face side, shoulders, both palms, sleeves, and worker chest-shoulder. She drives from the back foot through hips and shoulders into a short double-palm strike. Gold petals unfold directly with the palms and hit the worker head-on. 10.80-11.00: only one 0.2s speed emphasis while staying on the same attack side. Petal front edge bends under pressure, cloth caves inward, the worker’s forward motion is first stopped then blasted backward, head and arms lag from inertia, heels lift, water droplets keep moving. At 11.00 return to normal speed. 11.30-15.00: right-rear low wide shot pulling back quickly. The petal fan passes through the pump passage, widens after the pump fronts, and chains through the whole zombie group. Worker falls first; then office woman, sportswear girl, pillar-side tall thin zombie, and finally the back four are struck in staggered timing. Each one shows local impact first, then torso fold, then loss of support and backward or diagonal fall. Landings create real water bursts, short rolls, and wet skids. Heroine holds the foreground left, front leg loaded, rear foot braced, torso stabilized after force release, sleeves and ornaments settling. Petals break into gold dust, mist falls, final frame shows heroine, both pumps, and the scattered landing positions. [Negative constraints] No face change, costume change, body change, breast-size change, costume failure, extra limbs, finger deformity, floating movement, teleportation, passing through geometry, mirrored space, repeated attacks from impossible positions, synchronized zombie collapse, instant reset after impact, long chest push, locked straight-arm shoving, no-contact knockback, random lasers, light pillars, thick smoke hiding contact points, pump explosion, gore, severed limbs, extra weapons, extra monsters, extra spell systems, repeated speed ramps, shaky-cam overload, 360 orbit, freeze-spin, black frames, music, narration, watermark, split screen, title cards, or any on-screen subtitles.
Reference Images