Cinematic hyper-realistic 3D CGI collectible-figurine render, like a live-action blockbuster VFX seq

Prompt

Cinematic hyper-realistic 3D CGI collectible-figurine render, like a live-action blockbuster VFX sequence: physically-based rendering (PBR), octane-render-quality lighting and materials, fabric with visible weave and natural drape, metal with realistic wear and oxidation, individually simulated fur with natural flow. Real camera lens characteristics, subtle film grain, color-graded like live-action VFX, soft cinematic lighting with a subtle rim light, shallow depth of field, physically accurate shadows. NOT flat 2D, NO cel-shading, NO anime style, NO painterly brushwork, NO cartoon outlines. Also NOT cheap plastic-toy CGI, NOT low-poly game-asset look, NOT oversaturated fake-specular rendering. Also NOT video game footage, NOT an in-game cutscene, NOT third-person action-game camera, NO HUD.CUT DISCIPLINE: hard cut at every shot boundary listed in the Shot Design table above. WORLD: a sun-scorched alien frontier planet, rust-red canyon world with two amber-gold suns low on the horizon, weathered rope-and-scrap-metal outlaw bridges strung between jagged red-rock spires, bioluminescent cyan alien vines glowing along the canyon walls, distant smuggler-outpost silhouettes carved into the cliffs, palette of rust-red and burnt-orange with one cyan accent, volumetric amber god rays cutting through canyon dust, floating embers and dust motes, layered heat-haze fog separating foreground and background. CHARACTER: @[Image1] an extremely tall slim adult woman with deep umber skin, short tousled silver-white undercut hair with a shaved lightning-bolt pattern on one side, amber wraparound goggles pushed onto her forehead, wearing a massive draped storm-gray poncho-cloak with jagged neon-cyan lightning-bolt trim, fitted charcoal-black bodysuit shorts, thigh-high black tabi-style combat boots and an articulated silver falconry gauntlet with a small geometric hawk perched on it, elongated stylized proportions, painterly matte skin with brush-stroke shading. ACTION (one continuous 15s moment): opens mid-sprint — she's already running flat-out across a swaying rope bridge strung between two canyon spires, a massive armored rock-hide alien beast smashing through the bridge planks behind her in pursuit. She hits the far ledge as the bridge collapses and leaps off the edge into open air with nothing below her. In the final seconds, her falconry gauntlet flares with cyan lightning and the single hawk perched on it explodes into a swarm of dozens of lightning-forged hawks that scream past her toward the beast — one hawk swoops beneath her mid-fall and glides her onto a floating rock spire, where she lands standing, cloak snapping in the wind. CAMERA: one continuous FPV chase from behind her that whip-pans as she leaps off the collapsing bridge, swings into a fast orbit around her as the hawks erupt in lightning, then settles into a low-angle hero shot as she lands on the spire. No cuts. Weighty natural animation, cloth and hair react to momentum, 24fps filmic motion, shallow depth of field. Final frame holds on her standing atop the floating spire, cloak whipping in the wind, a halo of crackling lightning-hawks circling overhead, the twin amber suns behind her. Weighty natural character animation, physically simulated fur and cloth reacting to extreme combat momentum, filmic 24fps shutter, shallow depth of field.

Reference Images

@itsPixieVerse

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